- Joined
- Jul 7, 2011
- Messages
- 504
- Reaction score
- 109
Yes, a global resistance cap would make a whole lot of the game unplayable because it is designed with super L337 OP players in mind! Obviously the NPCs populating these maps would need to be heavily nerfed, in every conceivable way (HP, attacks, specials and, as mentioned, resistances), and the entire player arsenal would have to be nerfed heavily in return, so as to accomodate weaker enemies.
These items that would become worthless would also have to be rebalanced, and the same can be said for the part of the game (e.g. maps) that become unplayable. Again, monumental task, but as far as I can tell, the only way out.
Edit #01: And yes, I definitely believe that capping resistances globally at 40% would fix the game, or at the very least significantly improve it, if accompanied by item/NPC rebalancing everywhere. Otherwise I wouldn't post it. Currently there is no cap! You can become immune to almost every single element, at around midgame, and you can do this all simultaneously! Holy shit!
Edit #02:
These items that would become worthless would also have to be rebalanced, and the same can be said for the part of the game (e.g. maps) that become unplayable. Again, monumental task, but as far as I can tell, the only way out.
Edit #01: And yes, I definitely believe that capping resistances globally at 40% would fix the game, or at the very least significantly improve it, if accompanied by item/NPC rebalancing everywhere. Otherwise I wouldn't post it. Currently there is no cap! You can become immune to almost every single element, at around midgame, and you can do this all simultaneously! Holy shit!
Edit #02:
Obviously there was a mass rebellion because nerfs like this serve no purpose whatsoever unless they go hand-in-hand with nerfs to NPCs. That's the whole point I'm trying to make. The game is poorly balanced both ways.(Also seems last time I threatened to only let you have one resistance potion running at a time, there was mass rebellion.)
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