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Re: Current Project (WIP)
I sent you the concept awhile ago and you said Malgoriand was pulled out of the isles for his castle. Other than Malgoriand, I don't see why his concept can't stay mostly the same.
I sent you the concept awhile ago and you said Malgoriand was pulled out of the isles for his castle. Other than Malgoriand, I don't see why his concept can't stay mostly the same.
Dreadwind?
Was originally planned as a series of 4 maps, gauntlet style:
"The Ashen Shores"
-The players arrive on dreadwind via a crashed ship, airship, or destroyed portal. Something of that ilk. The idea there is that there is no turning back.
The ashen shores are just what they sound like, the shores of Dreadwind are covered in a black, sootish sand while jets of white hot flame burst from below, cooking man and beast alike in their random fury. Serves as an introductory point to the island, final confrontation with an Ash Archon (similar to a fire elemental or wind elemental, but with a combination of both types of attacks). The players make their way from the Ashen shores onto the rocky grounds of...
"The Dreadwake"
This plateau of massive rocks, the skeletal remains of dragons, giants, and other beasts too ancient to name. The bones of tortured men, elves, and dwarves dot the landscape, held above the rocks in cages where their flesh became a feast for swarms of carrion birds. Abberations of spirits, beasts, and men hound adventurers every step of the way across this area. Eventually, however, they begin to meet organized resistance: Drelaxxians, extremely dangerous warriors of elven descent (though their resemblance to their fair cousins is negligable). This area culminates into a fight against a Drelaxxian general, Thazzad Ra, who guards the gates of...
"The Halls of Pain"
The Halls of Pain are the remnants of Lor Malgoriand's castle, built upon by the Drelaxxians in his absence. Hardcore fights, ending with the players facing their first Nightmare.
A Nightmare is a massive, 30 foot tall or taller, form of a Minotaur: Half man, half horse, covered in black hair and with eyes of fire. This particular Nightmare wields a great sword.
After the Nightmare is slain, nothing is left but...
"The Eye of Malgoriand"
The highest tower in the Halls of Pain leads to a room housing a massive portal. The players go through this portal into a fortress that is at once real and unreal, a memory of Malgoriand's fortress of old as it once was during the Great War. Drelaxxians deep within are attempting to summon him, aided by the Orc tribes and the powers of the Lost. Good luck.
That was the original writeup for Dreadwind. End-game content, mind you, not just like level 40 stuff.. Originally slated to be level 99+ content.