It's time to move on...

Thothie

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Well, if you play the Source version of MSC, or any other game that in some way that cripples yourself, I'm sure you'll hate it just as much. You can play Half-Life using nothing but the crow-bar because you are a "melee master", but you *might* find it a little difficult. It's not the game's fault at that point, it's your own. ;)
 

zeus9860

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You get bored too quickly it seems. You should: grind yourself whenever you can, once bored, either take a break from ms:c or go play with more people on another server, or you can always explore maps you haven't been on yet.

Lvl 34 with 399hp means nothing, thats a pretty small goal for anyone who plays this game for over a year now. I would say, you should get seriously bored at 750+ hp, at least that far, thats when you might have nothing else to do than just grind non stop or collect one final item you are missing in your golden bag o' holding.

Also, tbh i think that there is actually more intermediate maps than (very) high lvl maps. But yeah, most lower lvls i met lately complain on the lack of mediocre gear/maps, but i doubt thats true. Perhaps in the latest patches, yes... but overall it isn't true. I think some of the maps need to be "fixed" on the level/hp requirement display, some of them seem outdated, like comparing ms_snow to bloodrose for a good example.

J-M v2.5.5 said:
2) This game isn't made for specialists.

Yet. :wink:
 

Thothie

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To a degree, it's never going to be. You're always going to have to do a certain degree of generalist training before you can move onto specializing in something. (Lest, again, yer just into pain.)

Really though, if you are forcing yourself to be a one-trick-pony, grinding is going to feel like grinding a lot sooner than it otherwise would, Title system or neigh.
 

hauptmann

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I generally get bored with RPGs rather quickly and I find my self making and remaking different character for new experiences. (Never get past like lvl 4 on oblivion before I make a new/different one, or I get to like level 45-50 on diablo 2 and change class.) So I can't really blame any game there.

A big deal with me is that I look at things like the chart of dreams and shed a tear of awesome. I imagine a party of 6 specialists generated from a class system like that being WAY more fun than 6 gennys all wearing the same armor and using the same weapons.

Specialization = pro due to the amount of required teamwork

Generalization = become so powerful skill doesn't matter

IMO
 

HumanSteak

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I can't say I disagree there, I had that phase with MSC but ended up making that boring unlevelable thing, and I did as you did with every other RPGs. Just hold on until we can all cry together with joy and happiness at the dream chart being a reality :oldcry:!
 

Age

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Your last post was the only one that didn't sound (to me) as much as like you were asking for the game YOU wanted, but still sounds whiny, no offense :wink:.

I guess we all want the game our way though, just not everyone is posting about it and generally just whining about it, again, no offense. :wink:

This recent fad of "I'm leaving, but really I just made a thread about me leaving so I could try to get something done." threads is funny. I don't assume you were specifically trying to get anything done, for as far as I know, you've contributed nothing to this mod, you just want people to know you're leaving and telling us how bad this mod is because it doesn't work for you.

What I did when I grew tired of this mod, I took a break. I didn't make a thread saying "Hey guys, I'm bored, can you do this for me so I can play again?" I didn't quit per se, I will return once upon a time, because there's few things that could make me quit this game. IF the title system is ever implemented, I will definitely come back to this mod, for it will be a great day when it's finally put in. I don't plan on returning any time soon, I still occasionally doodle on armors/weapons/items in Photoshop, and I pick around in Milkshape time and time again, but I occupy myself with other games and the like.

Really, all I was saying in this rant is, take a break, come back when you see something you think is shiny. I guess, since you'll always be required to grind, more or less, for your specialists titles, you may never come back to this game, but if you gave it a shot before, it may be worth coming back to in the future, especially if you man up and round your character out. (I did it, I hated every second of it, I wanted to kill myself instead, but it's something you have to do.) Anyway, yeah, again, take a break, come back when shiny.

Edit:
Y'know what, I started typing and got sidetracked and forgot what the original intention of this post was.
I was just planning on saying that making a game takes time, and while this game has taken a lot of time, it's still basically considered a late beta. It's not finished, you might find something you like later on. I saw your post about XP, and I promise you they're not going to give you more XP because you want it, plenty of people have tried that already. :wink:
 

hauptmann

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I never said I was leaving MSC.

This truly was an attempt to feel out MSC and see what makes it's developers/contributors tink and also maybe make them see moving to source from a different angle somehow.
Alot are clearly passionate about the game and think MSC is better off on HL1 (for the time being at least).


I never said "gimme xp plox kthxbye".

At most I was trying do request a little more consistency with xp.
 

Orochi

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I don't understand. Why do the MSC Developers need to move en masse to MSS? We have a team working on MSS. You're acting like absolutely nothing is being done on MSS, when in fact nothing could be further from the truth.
 

Age

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I must've misread one of the posts in this thread. It would help if I'd stop lerking these forums mainly at 3-5 A.M.

I also never said you asked directly for XP, just stating that I doubt they are going to change it any time soon. Quite frankly, and I'm still tired from my week, but I'd like to think that the developers want to give you as little XP as possible, because people like Zeus who spend their time doing nothing but MSC grinding (Love you, Zeus. :wink:) can level up far too quickly. Really, as much as I'd like to level up faster in this game, I don't want to be able to (Not that I actually play anymore, like I said), because this game wouldn't be fun anymore. I'd just hit the level cap and leave because really, I don't want any of the new loot. I hardly want the armor that I designed, I'm just glad I contributed to my #1 favorite mod of all time.

None of this directed at you, I bunnytrail'd.
 

hauptmann

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Orochi said:
I don't understand. Why do the MSC Developers need to move en masse to MSS? We have a team working on MSS. You're acting like absolutely nothing is being done on MSS, when in fact nothing could be further from the truth.

I see that MSC has alot of flaws (I know everyone is aware of this and doesn't need me to tell them), that opinion coupled with my seeing loads of new content for MSC (desire to see such a powerful force behide MSS) and the recent MSS forum "crash" made me make the assertions and inquiries that I did about a source move.

I definitely DID believe that MSS was losing steam, and i definitely over looked the fact that MSC devs could already be helping the MSS dev.

Hopefully no one is too upset. :roll:

*cue face implosion*

grimace-1.jpg
 

Jelly

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Some amusing food for thought is, everyone loves a game where you basically get rewarded based of how much you grind, if said game is "hiding" the fact that you have to grind well. Because grinding is pretty addicting, but we don't want to be aware that we are actually grinding. We would rather have ourselves told that we are "questing" (if only side quests, main quests tend to have some important storyline tied in) or what not. :roll:
 

Thothie

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It'd be nice to have more variety in our grinding. Ya know, some sort of extension of the quest system would help give the impression of "questing" more strongly... Some sort of dynamic questing system maybe... Who was working on that last, anyways? :roll:

Meh, MiB's efforts are all into fixing the damn broken game and adding new features. My efforts are all tied up in expanding the world, populating maps, and doing more of the same. Doesn't leave a whole lotta time between us for just sticking in quests. But we do have two or three scripters who, by now, should be well trained enough to come up with some more stuff to do in the existing world. [/notsosubtlehint] ;)
 

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That is, for some unknown reason, the most inspiring/motivating post I've seen in a long time. (I know that by the phrase it could sound sarcastic, but it's actually not. Will try to pull my balls together and get something done for once. >_> )

*Puts on clothes*
 

The Man In Black

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Man, it took Thoth such a long time to get you out of those clothes to begin with...
 

Stoned

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Theres always the ApoxalyX engine...




http://apocalyx.sourceforge.net/



Keep in mind that it uses bsp levels and .mdl files....
but it uses LUA...I did hear that its a lot easier to learn. This engine uses scripting, no complicated decompiling or something, just script it and go.
 

Thothie

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*drool*

I assume they include the engine source? I like the option to just work via scripting, but I'd hate to be restricted to it. Could dead end unexpectedly.
 

Stoned

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Thothie said:
*drool*

I assume they include the engine source? I like the option to just work via scripting, but I'd hate to be restricted to it. Could dead end unexpectedly.

Yes, BUT KEEP IN MIND!!!!!! The hard on engine code is C++, the secondary coding is LUA. I was gonna make something on it and learn LUA. I would still do a lot more research on it, possibly ask the creator questions via their forums.

http://sourceforge.net/apps/phpbb/apocalyx/index.php


EDIT:This is what they say on LUA in the features section

LUA Scripts
The engine supports the LUA language (version 5.1) through an interface that expose all the most important functions of the engine. The LUA interface is the main way to access the engine functionalities, so no recompilation is needed to produce demos, games or 3D applications.

In fact, just check out the features section.

http://apocalyx.sourceforge.net/info.php
 

Thothie

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Meh, OpenGL engine. :oldcry:

Looks like they took the Quake3 engine and built up on it.
 

Stoned

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Thothie said:
Meh, OpenGL engine. :oldcry:

Looks like they took the Quake3 engine and built up on it.

Whats the big deal? Isnt Goldsrc OpenGL as well? It looks good to me.
 

Thothie

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OpenGL's days are numbered. Tis half the motivation for abandoning GoldSrc.
 

Stoned

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Thothie said:
OpenGL's days are numbered. Tis half the motivation for abandoning GoldSrc.

I see...well you could always hope on over to ModDB's engines section


http://www.moddb.com/engines


I personally think it would be an awesome thing for MSC to mover over to the Apocalyx engine. It would still feel like MSC and not MSS if it was moved over to one of those epic graphics engine.
 

Thothie

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Esenthel: http://www.esenthel.com/?id=feature/rendering

Funky licensing though.

(Also video of tech demo RPG under said engine.)

Torchlight was apparently done on the Ogre3D engine, but the team used to put that together was pretty big for an indi. Does have all the features of Apocolyx (takes MDL and uses BSP system [although neither Apocolyx nor Ogre3D's is likely to be compatible with Hammer]), without being a pale Quake3 port or being stuck on OpenGL. ...and unlike Esenthel, seems to be totally free, vs. somewhat free.
 

Stoned

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Thothie said:
Esenthel: http://www.esenthel.com/?id=feature/rendering

Funky licensing though.

(Also video of tech demo RPG under said engine.)

Torchlight was apparently done on the Ogre3D engine, but the team used to put that together was pretty big for an indi. Does have all the features of Apocolyx, without being a pale Quake3 port or being stuck on OpenGL. ...and unlike Esenthel, seems to be totally free, vs. somewhat free.


Well, do you have thousands of dollars? lol. That engine is pretty tho.... This would make a lot of contributors(like me) loose the ability to make community content.......even if the world editor and mesh editor were easily obtained it would still loose a lot of contributors...I dunno. It is up to you Thoth. But you dont like the idea from previous threads. But it would get rid of the limitations and not to mention add new features. I think were stuck between a rock and a hard place...

(that, indeed, is some funky licensing...)
 

Orochi

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If they were going to remake MS:C entirely, wouldn't it just be better to focus on MS:S?
 

Thothie

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Actually, under all three engines, it wouldn't affect the modelers at all. They all happily take HL1 meshes, amongst other common formats.

Mappers would be an issue. But there are Quake3 BSP editors out there. Just none that'll quite read an HL1 .map file quite properly, I'm afraid.

Esenthel has a free version, just sans a lot of SDK materials. Ogre3D is totally free.

Orochi said:
If they were going to remake MS:C entirely, wouldn't it just be better to focus on MS:S?
Idea to direction of discussion was to find a better engine... One we actually have control over. (Unlike Source.)
 
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