Stoned
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So whats the final verdict? Will we continue to see MSC on gold source or do the cards for tell a new engine?
Thothie said:This here be more along the lines of what we need.
...But, despite the disclaimer in the header, you went and said it again later in the same post... I don't see a tutorial for integrating anything but the sound system. (A modified sound system would be kinda nice, as ours has been a bit funky, ever since someone played around with the ambient_generic in some way I've only been partly able to fix... But it says it's single player only, and even when in single player mode, our mod uses the multiplayer network system.)
So... Unless we can find a coder sophisticated enough to work that out, I dunno. We've not been very successful in integrating even Spirit of Half-Life code into our mod, though admittedly, looking it over, it isn't nearly as modular as it should be, considering its intent to be used in just that fashion.
The Bloom mod, and fake HDR/auto-exposure layers we've stuck in, were constructed from an old "Tron Bloom" tutorial, with some trial and error. We do have a reflective surface function already, written up by our old Dogg, and it can even be used on water, but it kinda sucks ass, being quite unpredictable, in addition to rendering everywhere, reflecting non-visible entities (such as triggers), and being all around extraordinarily un-FPS friendly. However, needless to say, we have no water like that offered by this renderer, nor any way to detach our entities from the engine's edict system, the latter being the most critical need.
I dunno if anyone in those forums would be willing to help us out working this system into our mod. Would go a long ways to fixing many of our stability woes, even if it wouldn't save us from the tyranny of Steam.
(Looks at coder contact e-mail...) BoSchitt? ...as in THIS BoSchitt?