JAN2008a Bug Reports

The Man In Black

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It only has 100 posts...

Define bugged..
 

Sabre

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Bugged as in he probably can't use it because he doesn't have the proficiency required ;)
 

Tentadrilus

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I can use 1st charge on a Flamelick, so his proficiency is too low.
 

J-M v2.5.5

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The anti-warping-"system" really sucks ass. This is the second time in two days that I get denied access to skycastle, even though I was just sitting in the transition in lostcastle_msc.
 

Thothie

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b*tchmeister said:
The anti-warping-"system" really sucks ass. This is the second time in two days that I get denied access to skycastle, even though I was just sitting in the transition in lostcastle_msc.
If that happens, give it awhile until everyone connects, someone should have the proper key for the map, and everyone else will get spawned into place following his arrival. Also careful not to hit the transition to the previous map, for whatever reason.
 

DarkTerror

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xp for hideos cave troll and orc boss in ara does not properly reward for the effort it takes to kill em.
True.

I just killed Iululz the giant and it only rewards me with 150 xp? Thats the same for the spider made of stone and every troll.
 

Dudeman418

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It's pretty much the same problem with the orc warlord(fought the one in ara) I think. He does quite alot of dmg and has a considerable amount of health but the exp you get outta him is pretty much crap. :(
 

kai

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Edana boars apparently, can gib now under the circumstances of being hit with a Snake Staff. :|

Ye proof

This is only a biggie partially because it f*cks up the spawner and no boars spawn afterwards.
 

J-M v2.5.5

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Thothie said:
b*tchmeister said:
The anti-warping-"system" really sucks ass. This is the second time in two days that I get denied access to skycastle, even though I was just sitting in the transition in lostcastle_msc.
If that happens, give it awhile until everyone connects, someone should have the proper key for the map, and everyone else will get spawned into place following his arrival. Also careful not to hit the transition to the previous map, for whatever reason.
Why on earth not just give all players the 'proper key'? What if the player with the key leaves during mapchange? That would mean everybody is screwed. I can't possibly think of a reason that made you not give all players the proper key other than to... I have no idea...?

Seriously, why not give all players the key to enter the map?
 

HumanSteak

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I'm sure gibbing has something do to with poison or simply a hit landing at the very exact time the enemy gets damaged by a damage over time.
I mean the DOT would have killed the enemy, but he got hit at the same time so it's like he died twice and go poof.
I guess it has something to do with null skills too since I saw someone gib a skeleton with rebuke, while he leveled and nobody had hit that skelly and he was not under the effect of any damage over time either.
 

Dudeman418

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I too think that's one of the reasons. I've been training with rebuke yesterday from lvl 1 to 12 and I've gibbed more than 8 skeletons, most of which were gibbed when I gained a lvl in divination.
 

Thothie

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b*chfest_part_deux said:
Why on earth not just give all players the 'proper key'
Any and all players who touch the transition have the key, there’s no other way to verify the player traversed the map. Anytime you touch any transition, you're given the key to the map that transition leads to.

Dudeman418 said:
I too think that's one of the reasons. I've been training with rebuke yesterday from lvl 1 to 12 and I've gibbed more than 8 skeletons, most of which were gibbed when I gained a lvl in divination.
Hrmm...
 

The Man In Black

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Rebuke and Poison Cloud both give glow shells. That's probably the probably, not the gaining of Null levels.
 

Thothie

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Ooooh... Do you think maybe it is the optimization I ordered for the glow shells? Maybe caused by the monster still having something running on its script?
 

The Man In Black

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I didn't think that we had the glow shell optimization in the Jan Code.
 

Thothie

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Think we did... More to the point, there was this addition:
Code:
	//MiB DEC2007a - remove glow shell on death
	if( gpGlobals->time >= m_StartTime + m_Duration || !m_Target.pvPrivData->IsAlive() )
	{
		SetGlow( false );
		SUB_Remove( );
		return;
	}
Dunno if that's conflicting with the monster removal somehow.

I could roll back the whole CEntGlow::Think and see if it helps. I'm well overdue to update the ultra-beta server.
 

The Man In Black

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Glow shells are completely separate entites, otherwise it would have been MUCH easier to optimize them. I don't see how glow comitting suicide could cause such a problem. You could make it so it doesn't kill itself unless it's a player or a summoned monster and see if that helps at all. I think normal monsters worked just fine when they died with glow shells before.
 

J-M v2.5.5

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Bug report
Cathain, Militia Quartermaster in Deralia does not respond to "Ask about the Ring". I vaguely remember that he's the last person in the quest for [that one certain ring] and I also vaguely remember that you'd have to pay him gold to get [that one certain ring], but that bastard just won't respond. I clicked on "Ask about the Ring" about fifteen times, but he just won't say anything. Dudeman also did the entire quest for [that one certain ring] and got stuck at the exact same spot. I tried to get Cathain to talk by using trigger words such as hail / hi / hello / rumors / rumor / rumours / rumour / work / job / help / ring / goatse but he wouldn't talk about the ring. Please fix him.

Bug report
In Deralia, your own 'little red dude' is stalked by a floating helmet if you're near the 'man with a hat'. Once you kill that NPC, the helmet disappears. I have a screenshot:
msc_bug07.gif
The helmet will constantly try to position itself on the head of the little red dude, and if you move away, it'll just follow you. Quite creepy, actually.

Mega bug report
About four days ago, on your server, I started foutpost, and some other guy who was in the previous map, left just as foutpost started. And then I had a deja-vu of the 'braindead monsters bug', but alot funnier. Here is exactly what happened:
Every monster would play its running animation, but none of them actually moved. They were just stationary, looping the running animation. When I'd get near a monster, it'd do its attack animation, but it wouldn't actually attack me. And I don't mean that the monsters would miss me, no, they didn't actually attack me. They just looped their attack animation. When I'd retreat from a monster doing this, the monster would either freeze in the attack animation or start looping its idle animation. When I'd go back to the same monster, it'd start looping its attack animation again. This was, of course, quite some easy XP. None of the monsters even moved nor attacked.
I took three movies in FRAPS of this phenomenon and I'll see if I can put them on YouTube. As soon as Belmont joined the game, all the monsters behaved normal again.

And now that I have your attention:
Bug report
VOLDAR'S ARTIFACT CHEST IN WICARD OVEN IS BROKEN. IT DOES NOT APPEAR. I HAVE ALREADY SAID THIS TWICE, BUT YOU DON'T SEEM TO RESPOND. I HATE TO DO THIS, BUT MAYBE THESE BIG BOLD ALL-CAPS LETTERS WILL BRING THIS TO YOUR ATTENTION. SORRY IF I AM BEING RUDE.

Thothie said:
b*chfest_part_deux said:
Why on earth not just give all players the 'proper key'
Any and all players who touch the transition have the key, there’s no other way to verify the player traversed the map. Anytime you touch any transition, you're given the key to the map that transition leads to.
I hate to break it for ya, but one of the times when this happened, Steak and I were the only two sitting in the transition, we initiated the mapvote, map changed, and we tried to spawn but couldn't and we were both like "wtf". It didn't work.
 

Durak

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J-M v2.5.5 said:
I hate to break it for ya, but one of the times when this happened, Steak and I were the only two sitting in the transition, we initiated the mapvote, map changed, and we tried to spawn but couldn't and we were both like "wtf". It didn't work.

That happened to me yesterday. We were going from lostcastle(?) to skycastle and the server initated the map vote but didn't change maps. Since we had both touched the transition point, I created my server and my character had the attribute lostcastle -> skycastle. I loaded my char, waited two seconds, then it said that I had reached the map unfairly. Kind of annoying but it's not the end of the world. I'm also pretty sure this isn't new and it's only happened to me rarely.
 

Sabre

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Floating helmet of dewm happens to the actual playermodel; hit third-person, and thar it is.
 

J-M v2.5.5

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Bug report
Marogar Ogres (the ones in one of Lodagond's traps) can not attack people in Thothie's server. They'll just run into you and/or run around you, trying to get in range (that's what it looks like). They behave as normal on my own server, for example.

Also, at the exact moment of me leveling affliction today, an orc gibbed. But I doubt this is shocking new information. Meh. Why am I posting this...

Sabre said:
Floating helmet of dewm happens to the actual playermodel; hit third-person, and thar it is.
Sounds creepy o_O
 

Thothie

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The helmet will constantly try to position itself on the head of the little red dude, and if you move away, it'll just follow you. Quite creepy, actually.
I’ve been noticing this bug from time to time, killing the man with hat or neigh, not sure whaddup.

VOLDAR'S ARTIFACT CHEST IN WICARD OVEN IS BROKEN. IT DOES NOT APPEAR. I HAVE ALREADY SAID THIS TWICE, BUT YOU DON'T SEEM TO RESPOND. I HATE TO DO THIS, BUT MAYBE THESE BIG BOLD ALL-CAPS LETTERS WILL BRING THIS TO YOUR ATTENTION. SORRY IF I AM BEING RUDE.
Fuck you, in fact, I’m undoing the fix I already did. If you submit the same bug report multiple times, especially in all caps, I’m going to start ignoring bug reports from ye.

Mega bug report
Weird shit happens sometimes, but if ye can’t duplicate it, just leave it for noted. I still need to rig something to make my server restart more often without risking killing a running game.

Marogar Ogres (the ones in one of Lodagond's traps) can not attack
Thus far unable to duplicate this behavior, although it seems the shaman’s ice bolts are doing nothing. (Fixed, gravity thing again)
 
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