Snow Wolf / RaZoR
New Adventurer
this thread got 1334 posts allready xD
and the Flamelick charge before the flame area is bugged...
and the Flamelick charge before the flame area is bugged...
If that happens, give it awhile until everyone connects, someone should have the proper key for the map, and everyone else will get spawned into place following his arrival. Also careful not to hit the transition to the previous map, for whatever reason.b*tchmeister said:The anti-warping-"system" really sucks ass. This is the second time in two days that I get denied access to skycastle, even though I was just sitting in the transition in lostcastle_msc.
True.xp for hideos cave troll and orc boss in ara does not properly reward for the effort it takes to kill em.
Why on earth not just give all players the 'proper key'? What if the player with the key leaves during mapchange? That would mean everybody is screwed. I can't possibly think of a reason that made you not give all players the proper key other than to... I have no idea...?Thothie said:If that happens, give it awhile until everyone connects, someone should have the proper key for the map, and everyone else will get spawned into place following his arrival. Also careful not to hit the transition to the previous map, for whatever reason.b*tchmeister said:The anti-warping-"system" really sucks ass. This is the second time in two days that I get denied access to skycastle, even though I was just sitting in the transition in lostcastle_msc.
Any and all players who touch the transition have the key, thereâs no other way to verify the player traversed the map. Anytime you touch any transition, you're given the key to the map that transition leads to.b*chfest_part_deux said:Why on earth not just give all players the 'proper key'
Hrmm...Dudeman418 said:I too think that's one of the reasons. I've been training with rebuke yesterday from lvl 1 to 12 and I've gibbed more than 8 skeletons, most of which were gibbed when I gained a lvl in divination.
//MiB DEC2007a - remove glow shell on death
if( gpGlobals->time >= m_StartTime + m_Duration || !m_Target.pvPrivData->IsAlive() )
{
SetGlow( false );
SUB_Remove( );
return;
}
I hate to break it for ya, but one of the times when this happened, Steak and I were the only two sitting in the transition, we initiated the mapvote, map changed, and we tried to spawn but couldn't and we were both like "wtf". It didn't work.Thothie said:Any and all players who touch the transition have the key, thereâs no other way to verify the player traversed the map. Anytime you touch any transition, you're given the key to the map that transition leads to.b*chfest_part_deux said:Why on earth not just give all players the 'proper key'
J-M v2.5.5 said:I hate to break it for ya, but one of the times when this happened, Steak and I were the only two sitting in the transition, we initiated the mapvote, map changed, and we tried to spawn but couldn't and we were both like "wtf". It didn't work.
Sounds creepySabre said:Floating helmet of dewm happens to the actual playermodel; hit third-person, and thar it is.
Iâve been noticing this bug from time to time, killing the man with hat or neigh, not sure whaddup.The helmet will constantly try to position itself on the head of the little red dude, and if you move away, it'll just follow you. Quite creepy, actually.
Fuck you, in fact, Iâm undoing the fix I already did. If you submit the same bug report multiple times, especially in all caps, Iâm going to start ignoring bug reports from ye.VOLDAR'S ARTIFACT CHEST IN WICARD OVEN IS BROKEN. IT DOES NOT APPEAR. I HAVE ALREADY SAID THIS TWICE, BUT YOU DON'T SEEM TO RESPOND. I HATE TO DO THIS, BUT MAYBE THESE BIG BOLD ALL-CAPS LETTERS WILL BRING THIS TO YOUR ATTENTION. SORRY IF I AM BEING RUDE.
Weird shit happens sometimes, but if ye canât duplicate it, just leave it for noted. I still need to rig something to make my server restart more often without risking killing a running game.Mega bug report
Thus far unable to duplicate this behavior, although it seems the shamanâs ice bolts are doing nothing. (Fixed, gravity thing again)Marogar Ogres (the ones in one of Lodagond's traps) can not attack