JUL2007b Bug Reports

Shurik3n

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Venevus does his anti holy counter randomly it seems, even when no holy magic is used. (I did use demon claws, but he didn't do the counter till at least 3 minutes after I had used them).

If you take off armor and equip a new kind, both armors will show to others. (this goes for helmets too I believe).
 

PBarnum

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Also with the helms. I have noticed when some one put on a helmate, the Helm of Stablility submodel comes up, then about 30 seconds to a minute it changes to the actual helm.
 

Thothie

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Venevus does his anti holy counter randomly it seems, even when no holy magic is used. (I did use demon claws, but he didn't do the counter till at least 3 minutes after I had used them).

Venevus will do his death magic attack at least once per game. If he takes a huge amount of damage in a very short period of time, this may also cause him to do it.

Also with the helms. I have noticed when some one put on a helmate, the Helm of Stablility submodel comes up, then about 30 seconds to a minute it changes to the actual helm.

If you take off armor and equip a new kind, both armors will show to others. (this goes for helmets too I believe).

Yeah, the whole armor display thing is still very screwy. We've come accros some limit to the number of submodels you can have in that particular model too, which is going to make me more reluctant to add new armor types, lest we find we can consolidate something else in that model as originally planned.
 

The Man In Black

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You may want to change Venevus so he doesn't give the "omfg dun use holy magik!" warning when you haven't used it, then.
 

Thothie

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Done.
 

Thothie

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Gah... Made a stupid little program to make adding tickets easier and forgot to add them to the items list. ><

Beware as a result the following items give no return tickets:
Serpent Gauntlets
Leater Gauntlets
Demon Gauntlets
Orion Bow
Nova Blade
Pheonix Armor
 

Thothie

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Bank wont take it at the moment, so its not a problem, per say.
 

J-M v2.5.5

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Bug report:
When you enter a game or change a map, you can't access your inventory (by pressing "3") until you press the weapon select key (by pressing "1") or the spell select key (by pressing "2") at least once.

Bug report:
You can use the demon claws alternate attack (the fast swings that drain mana) whilst sitting, being encased in ice and whilst being stunned.

Bug report:
Today villager killed Keledros with a golden axe, and the remains of Keledros were invisible. The first form of Keledros did look normal, though. I assume this screwup isn't intentional.

Bug report:
The Orion bow mana ball kept spinning around me once and I couldn't attack, drop the bow or store it. I had to go to my inventory to store it manually. After storing the bow, I still had the spinning mana ball around me. I had to re-equip the bow and attack with it to remove the spinning mana ball.

Bug report:
Jelly was killing Talnorgah while I was joining the server he was in. Jelly was alone, and he claims he killed Talnorgah before I actually spawned. He was all like "J-M, MORC CAMP, QUICK" and when I got there, I saw this. That's right, Talnorgah dropped tons of gold pouches. I was so busy trying to get a good screenshot of this that I only managed to grab the gold from one pouch, and despite what some people may think, I haven't tried to reproduce this bug yet. However, I think it's absolutely hilarious.

Massive failure:
The new reward system, still.
Yesterday, I beat Maldora with about five others and this happened:

Artifact chest spawns.
Artifact chest chooses: J-M v2.5.5

J-M v2.5.5 receives a scroll of volcano.
Artifact chest chooses: J-M v2.5.5
J-M v2.5.5 receives a fire lizard skin.
Artifact chest disappears.

I'm quite sure that I wasn't supposed to get two rares, right?

Huge annoyance:
Wicard Oven crashed Sabre's server twice today.
Message to all mappers: don't even ****ing think of putting nearly half as many torches in your map as there are in Wicard Oven.
 

Durak

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J-M v2.5.5 said:
Bug report:
Jelly was killing Talnorgah while I was joining the server he was in. Jelly was alone, and he claims he killed Talnorgah before I actually spawned. He was all like "J-M, MORC CAMP, QUICK" and when I got there, I saw this. That's right, Talnorgah dropped tons of gold pouches. I was so busy trying to get a good screenshot of this that I only managed to grab the gold from one pouch, and despite what some people may think, I haven't tried to reproduce this bug yet. However, I think it's absolutely hilarious.

This also happened to me, on the orc boss in snow. He dropped all his pouches in one area. I wasn't sure if it was more than usual, as I have only killed him a couple times. Seemed like a fair amount though, maybe 15-20 pouches for four-five of us in the server.
 

replica

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the artifact chests sometimes disappear when somebody who isn't chosen spams e on it. i accidentally had it disappear on foutpost when it chose me, i took an item, and it chose somebody else. i spammed it a few times before noticing and it went away. also take potion of forgetfulness out of foutpost's artifact chest script. the chest would choose me, give me the pot of forget, then choose somebody else and give them the decent rares.
 

Thothie

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When you enter a game or change a map, you can't access your inventory (by pressing "3") until you press the weapon select key (by pressing "1") or the spell select key (by pressing "2") at least once.
I somehow doubt this is new as nothing's changed in that system, dunno if it's worth looking into.

You can use the demon claws alternate attack (the fast swings that drain mana) whilst sitting, being encased in ice and whilst being stunned.
Going to have to figure some way of pulling the can_attack status from the client. (Although I don't mind the 'while stun' thing so much, since it burns mana and all.)

Today villager killed Keledros with a golden axe, and the remains of Keledros were invisible. The first form of Keledros did look normal, though. I assume this screwup isn't intentional.
Likely related to the bit where the skeletons vanish after being holy-fied.

The Orion bow mana ball kept spinning around me once and I couldn't attack, drop the bow or store it. I had to go to my inventory to store it manually. After storing the bow, I still had the spinning mana ball around me. I had to re-equip the bow and attack with it to remove the spinning mana ball.
Known about that - bloody bow is buggy, wish I coulda done what I originally wanted to. I'll add it to the bug list, but I dunno if I'll ever get to it. I don't think much can be done without dumping the basic concept.

Jelly was killing Talnorgah while I was joining the server he was in. Jelly was alone, and he claims he killed Talnorgah before I actually spawned. He was all like "J-M, MORC CAMP, QUICK" and when I got there, I saw this. That's right, Talnorgah dropped tons of gold pouches. I was so busy trying to get a good screenshot of this that I only managed to grab the gold from one pouch, and despite what some people may think, I haven't tried to reproduce this bug yet. However, I think it's absolutely hilarious.
He does spawn a lot of gold, not sure if this is a bug or not.

Artifact chest spawns.
Artifact chest chooses: J-M v2.5.5
J-M v2.5.5 receives a scroll of volcano.
Artifact chest chooses: J-M v2.5.5
J-M v2.5.5 receives a fire lizard skin.
Artifact chest disappears.
*sigh* WTF... I keep meaning to put some sort of test artifact chest in thornlands that passses out apples and such for more rapid debuggary of this (tis very hard to test.)

Wicard Oven crashed Sabre's server twice today.
I'm no closer to fixing the no free edicts error, but it certainly favors that map.
 

The Man In Black

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I think the morc boss bug was also related to the fact that he dropped them all in the same spot.
 

J-M v2.5.5

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The Greater Stone Masons in bloodrose are actually a special variant of the real script, namely:
monsters/skeleton_gstone1_noxp
The real script is:
monsters/skeleton_gstone1
But these aren't used. Anyway, they're supposed to not give XP.

I know it does not make sense at all, but hey, this is MS: C, and apparently people
- Should get nothing for fighting certain monsters.
- Should be encouraged to spread the password :evil: like mad so nobody wastes their time on the Greater Stone Masons.
 

PBarnum

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Im sure you know this but I think its worth bringing up because its very annoying. Three different enemies move when they are locked in ice. The elite small arms bandit some times moves like he isnt frozen and hits you. Then there are both the MA elite bandit and the new Kharaztorant Acolytes, (which I think are the worst). They jump really far when they become frozen. Very annoying and needs fixing. Hopefully its fixable.
 

HumanSteak

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Orcish brawlers can still attack, stun and kick you while frozen if you freeze them right before they attack you.
 

Mikkel

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I was trading with nando, he waited about 30 sec then he rejoined. And the item I traded with him was gone? (Nova)
 

The Man In Black

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Did you leave the item on the ground? :|
 

Shurik3n

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Even if you pick it up you'll still lose it if you don't wait long enough.
 

Thothie

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J-M v2.5.5 said:
The Greater Stone Masons in bloodrose are actually a special variant of the real script, namely:
monsters/skeleton_gstone1_noxp
The real script is:
monsters/skeleton_gstone1
But these aren't used. Anyway, they're supposed to not give XP.

I know it does not make sense at all, but hey, this is MS: C, and apparently people
- Should get nothing for fighting certain monsters.
- Should be encouraged to spread the password :evil: like mad so nobody wastes their time on the Greater Stone Masons.

Twas Foamy's idea, but I support it. It's a trap - you aren't supposed to be rewarded for tripping traps.

Im sure you know this but I think its worth bringing up because its very annoying. Three different enemies move when they are locked in ice.
Any enemy that jumps will do so when trapped in ice. And most any function that is not part of the main AI will still work. This is all very hard to get rid of, as there's too many individual functions. It also won't stop monsters with "attack hacks" (attacks not dependant on animation). Basically, all I can do, without combing over every last script, is stop LX based movement and animation.

Going over every last script may not help either... There is an "IM_FROZEN" flag to stop certain behavior, and on some monsters it works, but for some reason this flag does not get reset by the effect as it should, thus for each monster that uses the flag, I have to add a custom function to remove it when the freeze duration ends. Fixing that bug may make it easier to deal with.
 

Mikkel

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I had the Nova in my heavy backpack
 

PBarnum

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I had 600+ hp. Get hit by Morc boss for 350 dmg. And I die.

??
 
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