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Thothie

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Why isn't the scan for visitors just on a trigger_once on the doorway >_<

Sadly, while scripts can trigger map events, they can't respawn to them directly. It could be done with an ms_npcscript though.

Still, the way it's written it *should* work (by sheer logic) - as he just waits until he $cansee someone in a certain range. But, probably due to the repeatdelay overlap, it can be buggy.

Slithar the Snakelord works the same way, but sans the repeatdelay - just so you can stick him where ever without having to worry about setting things up proper for him. Nice to have mons you can just drop into maps without building things to make em do stuff.
 

Tao

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Thanks for implenting my idea of the poison cloud and life leeching into the bone blade :D

Would be great if you could implent more summoning spells, I mean there are so many mobs you could use there.

And another idea would be a Guardian(Titan) summoning spell.
There could be about 5 of these Titans, each in different maps and awesomely strong.
A killed titan would drop a scroll to summon him,but each player can just pick one of the guardian summoning spells, at first they are weak and with each mob they kill they get stronger and taller.
Of course it would be important to add different abilities and weaknesses for each guardian.

Reminds me of Final Fantasy.
 

Gurluas

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A bludgeon summoning spell for high levels...THAT would rule
 

Thothie

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Couple dozen pets/summons in the planning stages... All on hold until we get the model consolidation worked out and thus know how many more models we can stick into the game before load (as summons have to be.)
 

PBarnum

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through the power of coding. is there any way to change the gold source to accept/allow more models. Over in sven-coop world, the main coder Sniper fixed a bug the gold source engine had (or a few).

just wondering
 

Thothie

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through the power of coding. is there any way to change the gold source to accept/allow more models. Over in sven-coop world, the main coder Sniper fixed a bug the gold source engine had (or a few).

just wondering

I dun think Svencoop ever tried to precache this many items/weapons. Indeed, I don't think any HL1 game ever has - it's just the shear amount of media that might pop up at any time (although I think Brain Bread hit the same limit for different reasons - and that put an end to their development on the HL1 engine entirely). There maybe some creative way around it - but I don't think one can simply break the core engine's built 512 model file handle limit.

But if you can talk to him and he has some advice, by all means. ;)

But as I've said before, I'm fairly confident we can get another 100 or so models and sprites in through consolidation, and that should be enough to complete the game. But we need to set that up before we can move forward with plans that swamp the model count.
 

ceriux

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why not just go and consolidate one and when u cant anymore models to the consolidation make another consolidation... like armor1 and armor2.... or maybe skeletons1, skeletons2.... would that work...?
 

Thothie

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That's basically what we've been doing - we're just trying to consolidate all we can. In the future, hopefully, we'll be able to consolidate view models as well. I think if we can do that, we've got plenty of room. Really only need to free up 100 files.

A big eater of these media slots are those inventory sprites. Glueing them all into one sprite is easy, but getting the code to work with that, no so much so. The alternative is to eliminate a lot of them by reducing them to categories, but I would hope to avoid that.
 

FER

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Has the idea of including horses (or other animals) to ride been suggested before. it would be really good, you could travel faster, carry more items and god knows what more.
 

Thothie

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We do have one crappy horse model.

It's been suggested before... There've been a few ideas on what to do with it.

The maps are really too small to justify riding a horse about... More useful as a pack mule (kinda, a portable bank) - but it has all the same issues a real bank has. Ie. No way to save its inventory, or separate its inventory weight from the players, if we make it part of his. Lest we use the current bank system which is no good as it isn't easily filtered like packs are, as it runs on a separate system.

Other idea was you could get together with a caravan or rent a horse that'd "warp" you to a map for a fee, then run its way home. At the moment, map warping is flexible enough that there's no real call for that either.

Maybe more viable if we figure something with the bank/pack system to allow banks to filter or packs to adjust their weight based on content.
 

Gurluas

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I dont think the maps are too small for horses, sometime i get tired of walking all the way and a way to move faster would be cool

as a penality you cannot attack from the horse?
 

FER

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I was thinking about the horse as an equipment that when equiped increases your weight capacity and when not riding it he follows you around the map untils you tell him to stay in one place
 

PBarnum

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I want to know what is planned to go into the next release.
 

Thothie

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Plans are one thing - results are quite another. ;) I dun wanna get anyone's hopes up.
 

PBarnum

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Another 20 days of waiting it is hahaha
 

Thothie

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Actually, I do need help testing something atm... It will require another client who knows how to do a few things:
- backup his sc.dll
- backup his msc/models/human/reference.mdl
- Download/install a 13mb alpha patch ;)

So if someone wants to volunteer to help with that, send an IM my way.
 

ceriux

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Thothie said:
Actually, I do need help testing something atm... It will require another client who knows how to do a few things:
- backup his sc.dll
- backup his msc/models/human/reference.mdl
- Download/install a 13mb alpha patch ;)

So if someone wants to volunteer to help with that, send an IM my way.

hey, speaking of models. did u ever try the differnt colored shirt thing ?
 

Thothie

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I was actually going to ask you about that, if you could re-link me some of those alternate skins it'd save me a smidgen of time. I'd still have to go through and apply them to the new body model and all the view models.
 

Tao

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Just wanted to say it's so gay that Ice Lord and Ice Elementals are immune to fire.
I mean come on, they are of ice! Where is the damn logic?
The prices in the shop of ms_snow are ridiculous.
And I also can't get the skeleton boss to spawn in mscave.
I killed every breathing thing and hit the button like 100 times but he won't spawn :(
 

Thothie

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Tao said:
Just wanted to say it's so gay that Ice Lord and Ice Elementals are immune to fire. I mean come on, they are of ice! Where is the damn logic?

Only Greater ice elementals are immune to fire. Greater elementals are always immune to their opposing element. Lesser ice elementals burn real good though.

As for the Ice Queen - she's just that cold. ;)

The prices in the shop of ms_snow are ridiculous.
MS_Snow is a level 30+ map, so everything is ridiculous. :roll:

And I also can't get the skeleton boss to spawn in mscave.
I killed every breathing thing and hit the button like 100 times but he won't spawn :(
As for mscave, it's a quest, you need to find something, somewhere else.
 

Thothie

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No, nothing in the universe can warm her cold cold heart. ;)

She's subject to shock and awe attacks though.

...well, and demon blood - but I gotta tweak that stuff. Drains your HP too fast.
 

Gurluas

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What about adding a trading function now?
this would make the planned mining system useful
and add an economy
 
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