- Banned
- #1,076
I noticed that the monster ramping thing now applies to every single map. It's extremely annoying when I have to waste my time killing stupid things like orc warriors, and I know that you dumped "ms_difficulty <value higher than one>" because that was potentially exploitable, but I seriously wonder why you dumped the whole console command. As of now, "ms_difficulty" is not a recognized CVAR.Thothie said:BTW - in regards to the monster ramping thing, I've decided to dump it for all but a few of the maps. It is on by default though, so you'll still need to spawn something if yer making a new map. What I'm considering instead is allowing server options:
ms_difficulty (default 0):
0 - Use the default behavior (map by map)
1 - Ramp XP/difficulty base on total HP of all players on server (override local map settings)
2 - or more - Always treat XP/difficulty as if there were at least this number of players present (override local map settings, max is 10).
Quote from a player who I will not name about this monster ramping thing:
"thotie messed up again"
And what I think about it:
"Complete waste of my time."
I hope you add something in AUG2007b that will disable this crap, because
this:
...is currently not the case.Thothie said:BTW - in regards to the monster ramping thing, I've decided to dump it for all but a few of the maps.
Edit: Question: "Use the default behavior", does this mean no monster ramping at all, as it was before AUG2007a?