INFO Latest Update News

Stoned

New Adventurer
Joined
Jul 24, 2009
Messages
856
Reaction score
0
Age
28
Truth, I wish the MSc community was larger. Instead of 40 active players, say 140 active players. That would be some awesome :O
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Currently there are 237, going by the FN modified dates. Been awhile since I did a level survay, but if the average continues, probably better than 25% are ready for The_Wall - although surely only a fraction of those are close enough to play with each other, internet wise.
 

Stoned

New Adventurer
Joined
Jul 24, 2009
Messages
856
Reaction score
0
Age
28
Thothie said:
Currently there are 237, going by the FN modified dates. Been awhile since I did a level survay, but if the average continues, probably better than 25% are ready for The_Wall - although surely only a fraction of those are close enough to play with each other, internet wise.

I see, but from what I have heard theres only like 40 players who play as much as I do. Just having a nice large community will make the cooperative concept so much better in MSC.
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
They'd get pwned once they reached the other elves, and most of your rewards would die with them.

Rewards that can be obtained with less trouble on easier maps. Lets face it, we play the_wall for the ethereal dagger and the tork bow, and people will still mark this map for farming unless its exclusive loot appears somewhere else too.

if you are not careful with them, they can easily get owned by the just the opening waves within their reach.

True, altough we'll need to completely fill the server, since those three elves make up for at least 3-4 players (they can handle two evil elves at the same time if shielded)

I see, but from what I have heard theres only like 40 players who play as much as I do. Just having a nice large community will make the cooperative concept so much better in MSC.

And how do we attract more players just like "that"?
first of all making MSC a standalone game (not even an HL2 mod). Some people dont feel like getting another game just to play a mod, be it by laziness, not being interested in HL or wathever reason they choose, not to mention this would alleviate player limit per server and other problems. Chances of this happening are pretty much nonexistant
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
Only thing that should really change about the_wall in my opinion is this: remove the Torkalath Blade from the list of final rewards. I mean really, a level 15 weapon in a level 40+ (50+ if you ask me) map, what's up with that?
 

Stoned

New Adventurer
Joined
Jul 24, 2009
Messages
856
Reaction score
0
Age
28
J-M v2.5.5 said:
Only thing that should really change about the_wall in my opinion is this: remove the Torkalath Blade from the list of final rewards. I mean really, a level 15 weapon in a level 40+ (50+ if you ask me) map, what's up with that?

They should give a Torkalath Blade thats been enchanted if you will. Make it a level 20 sword so its somewhat rewarding.
 

Freerad

New Adventurer
Socialist Guild
Joined
Mar 23, 2009
Messages
323
Reaction score
0
Age
29
Location
Eh?
Stoned said:
J-M v2.5.5 said:
Only thing that should really change about the_wall in my opinion is this: remove the Torkalath Blade from the list of final rewards. I mean really, a level 15 weapon in a level 40+ (50+ if you ask me) map, what's up with that?

They should give a Torkalath Blade thats been enchanted if you will. Make it a level 20 sword so its somewhat rewarding.

*Cough Cough*....lvl 25 more like it :)
 

Dridmar

Old Skool Apostle
MSC Developer
Socialist Guild
Alpha Tester
Joined
Feb 2, 2007
Messages
2,252
Reaction score
73
I'm here to report some spelling mistakes.

Helm of the Dead: This seems to be stiched from bat wings and rotting flash
Helm of Fire Reistance

That is all for now. Will add more later
Other people can post spelling mistakes they find.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Too late to fix that now...

MAY2010a PUBLIC CHANGELOG:

MAY2010a_centerfold.jpg
Bug squashing 101

This patch is mostly dedicated to squashing bugs that cropped up in MAR2010, so not much in the way of new stuff here, but hopefully this should put an end to several headaches:

Fixed Bugs
• Fixed various spell casting / purchasing limitations.
• Fixed various ammo stacking issues.
• Fixed Olof being even crazier than usual (re-wrote script from ground up)
• Fixed folks not being able to delete their characters (hopefully)
• Fixed "body parts vanishing" and "transexual" issues caused by glowshells and the like
• Fixed CL effect on Torkalath bows
• If Forsuth is stuck in the elevator on The_Wall, he will eventually teleport to the top
• Various other attempts to make Forsuth more dependable.
- PS. Suggest using the *inside* pillar when getting Forsuth to travel up the spiral.
• Some optimization for NPC death sequences (still not killed pfn_Think bug though)
• Fixed various bugs with individualized treasure chests (hopefully - under new system).
• Fixed Bludgeon's stunning with DOT at a distance.
• Fixed some flaws with the vote system hanging (hopefully).
• Fixed some bugs related to the new Steam UI.
• Fixed various "script duplication" bugs causing various strange errors (though we've not tracked them all down yet).
• Fixed various potential base_chat related bugs.
• Fixed bug with the Felewyn ring quest.
• Fixed some poison/spore cloud related bugs.
• Fixed some magic circles being subject to push attacks.
• Fixed some bugs with Captain Ron and a few other vendors.
• Fixed the ****ing Iron Guardian. (Hopefully)
• Fixed Ethereal dagger secondary attack not bypassing armor.
• Holdan Returns!
• Generated Tickets for various neglected items.
• Various FGD updates.
- func_plat now has a flag you can check to cause the elevator to adjust 16 units down after reaching its top, in an effort to prevent players getting stuck - this doesn't seem to really help, however. Need to come up with a better solution. :\
• Fixed some 10,000 other minor bugs that I'm not going to bother to list...

New Stuffs
• /stuck will now adjust you 8 units up, if there is head room and you are not within /stuck range of a spawn, in case you get stuck on an elevator/platform. This is allowed once every 5 seconds.

New Map
• Umulak Necropolis by Dridje (40+, Disconnected)
- A very attractive Egyptian theme map with many mummies and a few puzzles

Map Updates
• The Wall by Skillasaur (40+, Disconnected)
- Some rebalancing, optimization, and various fixes (some of which may not be 100%, but we shall hope.)
- Fixed unbreakable wall, gibbing ice reaver, etc. Improved general treasure layout, XP, etc.
• Islesofdread1 by J (25-30)
- Some changes to monster spawn layout and fixings of some potentially broken monster spawn chains.
• Thanatos (30-35)
- Fixed issues with some skeleton archer spawns.
• Calruin2 (25)
- Stripped most of the sprites from the map to allow for more dependable loading.
• Aleyesu (25-30)
- (Re-)Fixed monster spawn chains.

Nerflog
• Increased Torkalath bow damage (also fixed CL effect as noted)
• Raised Torkalath elves XP
• XP reduction for infinite spawn minions in Lodagond no longer apply to other minions
• Fixed leveling sploit on Phoenix Bow

- SPOILER SECTION -

New Items
• Bear Claws [MA30, SC20]
- These powerful high-carb claws can turn the user into a huge bear with a right click.
- While in bear form, the player will inflict massive damage, and be immune to most psuh and stun effects
- While in bear form the player's manna will slowly drain until depleted, causing him to revert to human form. 30 manna is required to activate bear form, although no manna is actually drained by the transformation itself.

New Beasties
Beetles
• monsters/beetle_horned [25] - Horned Beetle
- This "small" beetle (about 3 feet across) can fly for short distances, leap attack, and bash players about with its horn.
• monsters/beetle_horned_giant [30] - Giant Horned Beetle
- Can't fly, nor do the short leap attacks of its smaller cousins, but this 8+ foot beast has multiple AOE and stun attacks, and can dish it out as well as take it better than the wee ones.
• monsters/beetle_venom [30] - Venomsack Beetle
- Farts to fly around, explodes into a cloud of nasty gas.
• monsters/beetle_venom_giant [35] - Giant Venomsack
- Giant version of same, minus flight, plus poison aura, plus AOE stun slam, plus breath of eye-watering gas.
• monsters/beetle_fire [35] - Fire Beetle
- Spits fire, explodes.
• monsters/beetle_fire [40] - Giant Fire Beetle
- As above, but meaner, larger, and flightless. AOE stun slam attack. Spits fire at multiple targets.

Scarabs
- Scarabs crawl around slowly, then leap at and latch onto enemies, immobilizing them, while chewing their way inside to the juicy bits.
- Once sated, the Scarab will fall off and run away, to burn off some calories, before making another run.
- Each scarab latched onto a target multiplies the damage of all scarabs attached to said target. (So, individually, not very threatening - but in a group, very deadly).
- Scarabs only have partial AI's, to allow swarms to be easier on servers. This means they will ignore most additional parameters (but should accept npc_suicide, name changes, and dmg/hpmultis).
- They are very small, and thus very difficult to hit.
• monsters/scarab_fire [20*] - Golden Scarab
- Burns, in addition to the usual synergistic chew damage.
• monsters/scarab_fire [20*] - Jade Scarab
- Poisons, in addition to the usual synergistic chew damage.
- * Level estimates are for individual scarabs. A swarm of 10 or so should suffice for level 40.

- END SPOILER SECTION -

Ye Download:
Your one-and-only source for MSC Downloads!
 

Tentadrilus

New Adventurer
Blades of Urdual
Joined
Dec 31, 2004
Messages
1,022
Reaction score
0
Ahh, our #1 source of pure, refined awesome. Cracking job, Thothie :D
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
35
Location
Nijmegen, the Netherlands.
Looks awesome, thanks!

By the way, did you fix that one bug Keldorn reported where you can't push enemies away if you drank a stability potion (i.e. the effect somehow also applies to all monsters somehow)?
 

Stoned

New Adventurer
Joined
Jul 24, 2009
Messages
856
Reaction score
0
Age
28
I hope my morning star gets put to use next patch :O
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Ya gotta fix alignment on the hand still. It might be a suitable reward for orc_for though.

J-M v2.5.5 said:
By the way, did you fix that one bug Keldorn reported where you can't push enemies away if you drank a stability potion (i.e. the effect somehow also applies to all monsters somehow)?
I switched something up in there, but I wasn't able to duplicate it, so you tell me, I guess. :\
 

Freerad

New Adventurer
Socialist Guild
Joined
Mar 23, 2009
Messages
323
Reaction score
0
Age
29
Location
Eh?
Love forsuth's new line *elevator sticks* *Forsuth Teleports* "Don't ask me how I did that..."


lol
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Gurluas said:
Nashalrath update next month with sorc valley?
>_>

Setting up Sorcville is going to be a monumental task that'll take at least a month, maybe two. I'm hoping to have polearms and perhaps the new parry system applied in the next patch as well. As I've said before, after that, maybe we can look into butchering Nash.
 

Gurluas

New Adventurer
Joined
Aug 28, 2004
Messages
1,775
Reaction score
4
Age
33
"Sigh" Alright...Its just...Well...Irresponsible to put it off that far away when the required changes are absolutely minimal..
The only scripting work is renaming some files in the bludgeon script so it uses elf models. Not that far fetched if you ask me.
 

Tentadrilus

New Adventurer
Blades of Urdual
Joined
Dec 31, 2004
Messages
1,022
Reaction score
0
It could just be that he's putting it back because you're annoying the living bejebus out of him. :V
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army


Nashalrath!!!!!!!!!!!!!!!!!!! AAHHHHHHHHHHHHH!!! AHHHHH!! AHHHHHHHHHHHHH AAAAAH!! AH! AHA!! HH! HA! AAA! XY!!
 
Top