- Joined
- Feb 2, 2007
- Messages
- 2,252
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HumanSteak said:This is gonna be the best patch ever It's like, too much 1337 in one file!
And maybe they'll talk about us on Podcast17!
HumanSteak said:This is gonna be the best patch ever It's like, too much 1337 in one file!
Thothie said:This is where I normally say, "We're working on it! It's still the 1st somewhere!" but alas, I must admit... It ain't gonna happen today.
MiB's moving, and he's not got internetz back yet (which is, needless to say, beyond his control), so the stuff he has will have to wait until he's setup again. Still need some things from some other folks (you know who you are! ) - but mostly it's just me not putting enough time into the project as of late.
We are *close* to ready to go... But as we're replacing the full installer, I also want to get a lot of in-house testing. Other than that, what's left? Gotta populate sorc_villa proper, setup at least one more polearm, balance test all the polearms, fully implement and balance the new Parry system, get a few more 'odds and ends' models turned in, and flesh out the new weather system. After that it's just down to house tests, I suppose.
Thothie said:Eh... Waaaay back in the day we did up to four patches a month - which wasn't so bad when nearly all patches were optional or semi-optional. We still have optional patches on occasion, but any time you add a new item, or do something client side, the patch generally becomes non-optional, as does any major anti-cheat fix. In THEORY, we can add maps without patching, however, new mappers always want new scripts, and thus, require a client patch.
Someone at some point was trying to setup a Vapor type updater for us... Which might actually be good for MSC, but it never came through. If we did find such a service, they'd have to have a redistributal we could package with MSC - forcing folks to download too much crap as it is.
Stoned said:Thothie said:Eh... Waaaay back in the day we did up to four patches a month - which wasn't so bad when nearly all patches were optional or semi-optional. We still have optional patches on occasion, but any time you add a new item, or do something client side, the patch generally becomes non-optional, as does any major anti-cheat fix. In THEORY, we can add maps without patching, however, new mappers always want new scripts, and thus, require a client patch.
Someone at some point was trying to setup a Vapor type updater for us... Which might actually be good for MSC, but it never came through. If we did find such a service, they'd have to have a redistributal we could package with MSC - forcing folks to download too much crap as it is.
Vapor type updater? Like svn?(That auto-updater for Garry's Mod)
zeus9860 said:Any news on this month's patch? Got too curious these past few days and i cant get a hold of my curiosity much longer!
zeus9860 said:Any news on this month's patch? Got too curious these past few days and i cant get a hold of my curiosity much longer!
Stoned said:Judging from the last thing I saw Thothie type on the forums, it shouldnt be too much work left.
Thothie said:zeus9860 said:Any news on this month's patch? Got too curious these past few days and i cant get a hold of my curiosity much longer!Stoned said:Judging from the last thing I saw Thothie type on the forums, it shouldnt be too much work left.
Well... I got unexpectedly kidnapped by aliens this weekend, and taken to Joshua Tree, where I was forced to celebrate international terrorist's day in the desert while partaking in some sort of strange pagan festival.
That killed about four days worth of potential progress (not to mentioned irked at least one of my client/employers)... It is true that there isn't *much* left to do, but sadly, it is also true what's left are amongst the most difficult bits, I suppose. Mostly down to populating sorc_villa (progress maybe 30% there), p_models, and then internal playtests, for there are many things that can go wrong here, and we want to replace the full installer with something stable.
Once we get this bugger out, I hope we can get back to a more rapid release scheduel. This one's just been horribly complicated and running on next-to-no manpower. Giving mappers the ability to make their own scripts may help some too, we'll have to see.
Thothie said:Same as last month... Waiting on p_models and pot scripts, followed by play testing. :/
Thothie said:Polearms... I'm sensing a "P" theme here.