Hmmm... my crest makes me take 3x more damage. What's up?
Thothie said:I'll add it to perpetual, as sadly, it isn't going away anytime soon, lest we find a better way to deal with various related cheats.
>implying it was accidentalThothie said:...I was experimenting with that this patch, and *thought* I undid it before release... Meh, fixed next patch, along with the offensive descriptor.
Thothie said:
⢠Status Icons (With Timer Bars)
- We've finally dared to implement these. In order to assure they are not causing any new issues, we're currently implementing just two: Ice Shield and Stun - most of the other effects are visually indicated (either in the event hud, or otherwise), or last until death, so these two seemed the most critical.
- They can be disabled with the client cvar: ms_status_icons 0
Hrmmm.... They are in the quality section of the chest (lest you mean just mana/hp pots, which are in general). So unless something is going wrong with the dmg point average finder in the individualized chests, it should only be handing them out to folks in the top 75%. No one with 0 dmg points should be able to qualify.zuess said:First thing that makes me say this is the fact that i keep seeing everyone with 0 dmg points or around this value, getting the new potions countless of times from the new map.
Well, they are at the end of the map, and between the skeles, the two shadowforms, and the boss, there's about 5,000xp to be had, if you divide among three players. The shaman will (or *should*, note the bugger I'll get to in a sec) grant 7,500 to 15,000xp to a single skill of your choosing in that situation. If you're solo, he'll have less to dish out (5,000xp to 10,000xp). In that case, it *might* be worth it to trap them somewhere and forego the reward, unless, of course, you want skill in a specific stat that the monsters at the end of the map aren't going to help you train. In any case, the reward is designed specifically to offset the potential XP loss and then some.zuess said:Second thing that supports this even more is the experience reward from the orc, all 3 orcs are likely to leech way more xp than the one they give in the end.
I thought it was very useful for orc siege maps, and for Shad Palace / Villa (as Sorcs are extra acid/poison vulnerable). I dunno what I could do to make it more useful, within reason - maybe make the emitter poles last longer... I could raise the damage maybe too - although they already do nearly double what poison cloud does - dunno if I want the item to make the spell obsolete. An all-acid variant, however, would be insanely overpowered, unless I rigged it to do maybe a quarter of the DOT.zuess said:Third thing is about the new polearm, its nice and all that. But i don't see any use for the throw ability since its really short, the gas ability it does looks nice but its nowhere to what i would consider to be good and usefull.
*sheepishly raises hand*zuess said:Not to mention the aura, it's rather useless unless you get cornered by a bunch of things, but who's stupid enough to do this anyways...?
I've yet to get dumped at the end battle on that map, but it should restore your damage points proper. Only risk is that the chests might spawn while you're out, in which case, yeah, you won't be on the loot list, regardless of damage points. :/ Can't really think of a way around that, save maybe spawn the chests when the boss spawns - which would be doable, given that they are in an inaccessible room... Hrmmm...zeus9860 said:Of course if this happens, by the time i get back to the server, i'll be completly ignored by the chests, meaning i cant get any loot. What a wonderfull idea this is, making me waste my time clearing maps so that people with 13k dmg points get the loot i earned. -_-'
I've yet to get dumped at the end battle on that map, but it should restore your damage points proper. Only risk is that the chests might spawn while you're out, in which case, yeah, you won't be on the loot list, regardless of damage points. :/ Can't really think of a way around that, save maybe spawn the chests when the boss spawns - which would be doable, given that they are in an inaccessible room... Hrmmm...
Shouldn't be the case with individualized chests - they determine legitimate users when they spawn. They've no function for removing you should you disconnect or any such. :\zeus9860 said:Also, if a chest spawns before i get disconnected from the server, it won't help because if i try looting a chest after being randomly dc'd, it won't let me, this happened a few days ago with me and avacado.
Thothie said:As for Santa, while that's a thought, the plan calls for something much more impressive than that, perhaps even game shattering, lore wise, at least... It is a shame, however, that I didn't get the November patch ready in time for Halloween though, as I was going to do little Jack o' Lantern hats for all the NPCs and skeletons that you could get...
Rideon said:btw, almost 1 year since polearms has been in the game