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- Jul 9, 2006
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Likely catchspeech-s are conflicting? That or there's a limit to catchspeech that we dun know of =\
>Race Options (converts monster faction):
beloved_race - ally to all
hated_race - hated by all
demon_race - plays well with orcs and undead
evil_race - similar
good_race - player friendly
hguard_race - player nuteral, but agro if attacked
human_race
orc_race - does not play nice with undead or wild animals
rogue_race - attacks everything but its own
spider_race
undead_race - not fond of the living, but tends to ignore vermin and spiders
vermin_race
wildanimal_race
>Glowshell/Render
glow_red
glow_green
glow_blue
glow_yellow
glow_purple
glow_custom - glow_custom the next param MUST be the custom color, formatted: (RRR,GGG,BBB)
make_ghost - causes an additive render - it may cause the monster to flicker out temporarily when struck by glowshell effects
>Strength, Armor variants
make_invulnerable - Prefixes name with "Invincible", gives white glow-shell
add_10_health
add_100_health
add_500_health
add_1000_health
double_health - Prefixes name with "Strong"
quad_health - Prefixes name with "Very Strong"
fifty_armor - sets armor at 50%
eighty_armor - sets armor at 80%
>Behavior
go_roam - Makes a normally stationary NPC roam
no_roam - Wont wander until enemy heard or spotted
critical_npc - Initiate siege system and set this as a critical NPC to defend (see Siege map system, below)
>Enhance (more pending)
demon_blood
speed_x2
speed_x3
speed_x4
>Immunities
lightning_immune
fire_immune
poison_immune
cold_immune
> There are also several monster-specific params I don't have time to go into just now. >_>