Map help

Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
Does it? :|

----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe C:\Sierra\Counter-Strike\ms\maps\Menelsarn
Entering C:\Sierra\Counter-Strike\ms\maps\Menelsarn.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

41 brushes (totalling 256 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.64 seconds)
SetModelCenters:
10%...20%...50%...60%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.14 seconds)

Using Wadfile: \program files\valve\steam\steamapps\mindcry\half-life\ms\ms_village.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\mindcry\half-life\ms\mastersword.wad
- Contains 4 used textures, 8.33 percent of map (243 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\mindcry\half-life\ms\forest.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\mindcry\half-life\ms\new.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' <-----LOLWTFISTHAT
- Contains 40 used textures, 83.33 percent of map (1561 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\mindcry\half-life\ms\wwwad.wad
- Contains 3 used textures, 6.25 percent of map (236 textures in wad)
Including Wadfile: \zhlt\zhlt.wad
- Contains 1 used texture, 2.08 percent of map (8 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.89 mb (of 4.00 mb MAX)
11.08 seconds elapsed

----- END hlcsg -----
 

Kuroneko

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MSC Developer
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Larger than expected texture
This is a warning, and only a warning, that you are using a larger sized texture in your level than some older video cards can handle. It is not a compile error, but it may cause player clients to sieze up if they have an older video card, or are in Software Video Mode. You must decide if you are going to abandon those players, or use another texture.
 

Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
meh i can find something else

if i can fix the bigger problem...
maybe ill just start over =P

EDIT:

Actually... now that i think about it, I'm glad this happened.
Heres my story:
I started out with the idea of a castle in the middle of a forest, so i made it circular... kind of... which, i might add, it really hard to work with. I made a whole lodge at an angle, and when you are vertex manilpulating stuff its hard to tell exactly where the hell stuff is, at least for me.
anyways... as time went on i found out that my idea was too big, so i decided to stick it in the side of a cliff. but it still had the concepts i had made for the forest, so it didnt really go with its environment.
So, for once, im happy to say im starting over.

And im glad i can count on you guys when ever im stuck in a rut
 
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