- Thread starter
- #76
Hmm. maybe thats what was happening. I had quite a bit of Func_walls
I treid to do everything I could. Obviously not a good idea. But it didn't show and alloc block error in the log. But the map did crash...
Also, i need opinions here
What should I use to light the inside of a house/shop/bar. I figure torches wouldnt really work. Open flame in a place made mostly out of wood=not a good idea. Lamps seem to big and candles seem too small. I cant get a hold of a decent chandileer texture and i dont like the one i made with brushes.
I only have one lamp texture, which i guess would seem the obvious choice for this, just make it smaller, but i've used it for lamps to light the street, and it doesnt really fit as an inside lamp. It looks too dark. I was trying to find that pic of something that the devs had made, it was a pic of the bottom floor of somewhere i think, and i think they used lamps but... i cant remember. My town is going to be in the dark, so i cant just make lots of windows or anything. This is what im using at the moment. I think it looks rather retarded. Its just two brushes facing east/west and north/south with four sprites and a light.
And I was hopeing someone could answer my question about models (The floating, not floating thing)...
Thanx, }Cr0w{
Hehe one more thing. During testing it was noted that useing the clip texture on tree models so that you cant walk through them was a bad idea, because you could still shoot through them. I used the invis texture and func_walled them, but it caused that weird problem with the little floating yellow bubbles. Remeber that? Maybe poeple will just have to live with being able to shoot through stuff...
I treid to do everything I could. Obviously not a good idea. But it didn't show and alloc block error in the log. But the map did crash...
Also, i need opinions here
What should I use to light the inside of a house/shop/bar. I figure torches wouldnt really work. Open flame in a place made mostly out of wood=not a good idea. Lamps seem to big and candles seem too small. I cant get a hold of a decent chandileer texture and i dont like the one i made with brushes.
I only have one lamp texture, which i guess would seem the obvious choice for this, just make it smaller, but i've used it for lamps to light the street, and it doesnt really fit as an inside lamp. It looks too dark. I was trying to find that pic of something that the devs had made, it was a pic of the bottom floor of somewhere i think, and i think they used lamps but... i cant remember. My town is going to be in the dark, so i cant just make lots of windows or anything. This is what im using at the moment. I think it looks rather retarded. Its just two brushes facing east/west and north/south with four sprites and a light.
And I was hopeing someone could answer my question about models (The floating, not floating thing)...
Thanx, }Cr0w{
Hehe one more thing. During testing it was noted that useing the clip texture on tree models so that you cant walk through them was a bad idea, because you could still shoot through them. I used the invis texture and func_walled them, but it caused that weird problem with the little floating yellow bubbles. Remeber that? Maybe poeple will just have to live with being able to shoot through stuff...