Tigerkev said:Thothie said:as I could see a low level player getting stranded in a high level area, having joined a high level game
There comes something to mind, what about a "level restriction" which kicks in 5 minutes after mapchange or something so that low level players can't join anymore?
We have discussed internally the possibility of a certain maps having areas within it for different level players. I am sure that it will be better for certain high level maps to be dedicated entirely to the high levels though.
A level restriction could work, giving players a reason to level up so they can try the map. I still think we're going to have to do something a little fancy with the servers to really pull off the desired effect.
In MS:C there are a number of level 15s and such out there with Tork Bows. In MS:S we're going to try to prevent such a thing. So the idea of low level players following in the shadow in 4 high level players rushing down Egyptian corridors and looting high level chests... not in the plans for MS:S. If we cut low levels out with a level restriction, they are burdened by the high level's desire to run elite content.
So here's another one of my crazy server ideas that could make level restrictions work:
Say we had 6 dedicated servers - 3 World Servers and 3 Dungeon Servers.
-The World Servers prevent players from using votemap/transitioning to areas which one or more players are too low to visit.
-The dungeon servers favor the high levels instead and kick low levels out at transitions they aren't high enough to attend.
OR
Similar to my previous idea but less complex to design, the dungeon servers exclusively run dungeon maps and the world servers could exclusively run world maps.
Again, this is just me brainstorming. I have not yet fully analyzed the consequences of my ideas