MS:S

Shadeska

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I think tehrilez was making a reference to Cuith's comment about HL6. That's just a picture of a bridge with a crowbar and hand photo-shopped into it.

Ya'know...real-life has some AMAZING graphics!
 

ceriux

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dRkILL said:
ceriux said:
ok drkill, you say your coding for ms:s what have you coded?

I've gotten the core MS stats in place (non-functional at the moment, but there's at least something there to show things like "strength") and have the basic concept of the player stat screen implemented. I'm still working on some of the details for those. Next I'll be getting an inventory menu system up and running and start working on a script system for items and getting the basic functionality of the inventory in place.

Keep in mind, this is a slow process for me. It's hard to work 9 hours a day, writing software in a cubicle, then come home just to wrote more code.


got any screens of it?
 

Red Cell

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MS:S should be out by next month if I'm correct.
 

dRkILL

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ceriux said:
dRkILL said:
ceriux said:
ok drkill, you say your coding for ms:s what have you coded?

I've gotten the core MS stats in place (non-functional at the moment, but there's at least something there to show things like "strength") and have the basic concept of the player stat screen implemented. I'm still working on some of the details for those. Next I'll be getting an inventory menu system up and running and start working on a script system for items and getting the basic functionality of the inventory in place.

Keep in mind, this is a slow process for me. It's hard to work 9 hours a day, writing software in a cubicle, then come home just to wrote more code.


got any screens of it?

Yes, but I don't wanna show things off yet. :p
 

keeper03

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I think I love this thread. Please, continue to be serious.
 

J-M v2.5.5

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I seriously want boss monsters to have godmode.
That would make the game awesome.
I mean, who needs realism if you can have invincible monsters?
I'm dead serious.
 

The Man In Black

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And who wants a game to last you for a long time? Who wants to play a game without getting bored of it after 5 minutes. I'm telling you, we need the items (bought in the hometown for 5gp) that make you the highest level EVAR. Oh, and all the other great items (weapons, dev items, etc) should be found in your inventory right when you spawn!
 

J-M v2.5.5

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We also need like... a map with a temple setting that constantly throws wave after wave of overpowered monsters at you. That would be truly unique.

There should also be a system where every monster gets ten times as powerful for every extra player that joins. That would make the game challenging. MS: C isn't challenging at all; maps like bloodrose are a piece of cake.

Even better yet: we need monsters that do attacks that lag and possibly crash the server. This is a must-have for bosses; we need bosses that spawn tons of minions and constantly cast lightning bolts and crap so the server crashes frequently. I mean, what use is a 1% spawn chance of an item X? Statistically, any given player would have this item X after running through the map 100 times. Why not reduce the chance of said player getting said item by having the map crash nine out of ten times? That would lower the effective chance of getting the item to 0,1%! That would rock! Totally!
 

villager

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Wow JM, you're so constructive! All these awesome suggestions AND you don't sound whiney at all! *Big F*cking Thumbs up to JM!*

Sarcasm, gets your f*cking point across.
 

J-M v2.5.5

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villager said:
Sarcasm, gets you're f*cking point across.
Proper English, it gets "you're" ****ing point across :oldlol:

But in all honesty: if English is your first language, villager, you should be ashamed of yourself.
 

villager

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J-M v2.5.5 said:
villager said:
Sarcasm, gets you're f*cking point across.
Proper English, it gets "you're" ****ing point across :oldlol:

But in all honesty: if English is your first language, villager, you should be ashamed of yourself.

Sorry that I was too busy being pissed off at the fact that all you seem to do is b*tch about how MS:C/S isn't JM Friendly? And you're b*tching about a map that isn't "officially" released?

If you have any real friends, they should kill themselves.
 

WeissberV

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english my my first language, just i cba to type it properly ^^
 

J-M v2.5.5

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villager said:
Sorry that I was too busy being pissed off at the fact that all you seem to do is b*tch about how MS:C/S isn't JM Friendly? And you're b*tching about a map that isn't "officially" released?

If you have any real friends, they should kill themselves.
Ah well, at least you're not getting angry.

LOL SARCASM GET IT? It really does get the point across.
 

RP199302

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J-M v2.5.5 said:
villager said:
Sarcasm, gets you're f*cking point across.
Proper English, it gets "you're" ****ing point across :oldlol:

But in all honesty: if English is your first language, villager, you should be ashamed of yourself.


It gets You are point across? :?
 

Tentadrilus

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Villager's getting teed off at your slatefests. I love 'em.

Ooooh, I've got an idea! Let's make the already invincible boss monsters (with a stupidly and unnecessarily large number of underlings) attack through walls!
 

Netrogor

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Hehe, nice, J-M.

People are too serious, here: more sarcasm... MORE![/] :twisted:
As to MS:S... why is this thread here? It should be in the "Source" section... it concerns Master Sword Source, therefore it is in the wrong section.

270911970_db35fdd4ca.jpg
 

tehrilez

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WeissberV said:
Serious talk about, a serious mod.

Begin the Serious talking about a medival mod!

lol for serious in the Serious DIscussion forum

i serious
 

Netrogor

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And there seriously is a Source section for serious threads concerning a mod that is seriously in the making. i r sireeusblack!
 
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