- Admin
- #1
Okies... Multisource's are always a little tempermental for me. I was hoping to fix a certain map sploit by sticking in a multisource condition to stop a trigger_push from operating until a certain time.
But it dun wanna work for some reason. Am I doing this right?
Now, as I understand it, that little trigger_push that is the trampoline should not be functional until the multisource unlock_push is triggered, yes?
Cuz if that is right, then it maybe that it just be buggard due to some dated MSC code, and I'll just have to ghost our rats. :/
(I also tried having the multisource target toplat1, but to no avail - seems the damn trigger_push keeps working regardless of whether the multisource has been triggered or how many times it has been triggered.)
But it dun wanna work for some reason. Am I doing this right?
Code:
{
"model" "*177"
"speed" "19000"
"angles" "270 20 20"
"master" "unlock_push"
"targetname" "toplat1"
"target" "plat1"
"spawnflags" "2"
"master" "unlock_push"
"classname" "trigger_push"
}
{
"origin" "-1232 124 1232"
"targetname" "unlock_push"
"classname" "multisource"
}
Now, as I understand it, that little trigger_push that is the trampoline should not be functional until the multisource unlock_push is triggered, yes?
Cuz if that is right, then it maybe that it just be buggard due to some dated MSC code, and I'll just have to ghost our rats. :/
(I also tried having the multisource target toplat1, but to no avail - seems the damn trigger_push keeps working regardless of whether the multisource has been triggered or how many times it has been triggered.)