Possible Delay

CrazyMonkeyDude

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That first thing was more my opinion than yours(except for the you suck thing, I was just kidding) :p

I've had some pretty creative ideas come out of nowhere, maybe I can think of something to help. :D
 

villager

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Here's my suggestion. Make transition between maps less random flat black walls and to not end into oblivious skybox-topia, but more like they're going into another area (Like the trans between Daragoth and Lowlands)
 

Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
villager said:
Here's my suggestion. Make transition between maps less random flat black walls and to not end into oblivious skybox-topia, but more like they're going into another area (Like the trans between Daragoth and Lowlands)

I like that idea alot, seen it done in a few places and the effect is nice.
 

Sabre

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I like the one to Keledros :3
 

The Man In Black

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Crow said:
villager said:
Here's my suggestion. Make transition between maps less random flat black walls and to not end into oblivious skybox-topia, but more like they're going into another area (Like the trans between Daragoth and Lowlands)

I like that idea alot, seen it done in a few places and the effect is nice.

Squirrel and I always plan "real transitions" for our maps ;-) (You can see them in foutpost!...but not Bloodrose...Lazy, lazy Squirrel...)
 

Thothie

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Waste of poly's. ;)
 

The Man In Black

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Yes, but remember, this is me. If the map doesn't look good, I'd rather not see it out, and I DO have the ability to poke Squirrel into adding them if he doesn't want to (which he does, anyway)

>_>
 

Thothie

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J-M v2.5.5 said:
Thothie said:
Waste of poly's. ;)
So you'd rather have transitions that look like total garbage, such as... well about 95% of all the transitions in this game?
Yup. If it gets the map out quicker. Don't waste time and map performance on aesthetic bullsh*t that the only time you see, yer leaving the map. (Spent more time on the Daragoth->Lowlands trans than I should have myself).
 

J-M v2.5.5

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That's like saying:
"Remove all ceilings, because nobody looks at them anyway."

If somebody is making a quality map, he/she can take the extra hour or two to create a decent transition for it, rather than a black/skybox hole.
 

Thothie

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Ceilings are everywhere (assuming indoor map) - transitions are in corners you never go to more than once.

Playability > Quality
Getting map done > Quality

It's freaking HL1 - it's all about the playability - if ya wan't pretty graphics instead, go work on Source.
 

Littlefrodo

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Thothie said:
It's freaking HL1 - it's all about the playability - if ya wan't pretty graphics instead, go work on Source.

Well u can get pretty good graphics in hl1, If u make nice architecture, lights etc, the source engine is crappy, thats my thought. And I find it very hard to map in source and its much more boring than mapping for hl1 engine :D

I dont liek source engine at all! anyone with me?
 

WeissberV

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Source engine is way better obv, the gravity gun could be reskinned for a telekenisis spell
 

Shadeska

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I like em both! I just like creating conflict, it's fun. But I think we're all forgetting the REAL winner here...MS:C is teh w1n Z0MG55!!!11!1 no matter which engine we put it on!

Oh yeah, topic is getting drift out of subject.
 
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