Released: The Winter Cleaver

What Blunt Weapon Will Raider Make

  • Vampyric Blood Hammer

    Votes: 8 32.0%
  • Fire Hammer of Sorts

    Votes: 2 8.0%
  • Lightning based Hammer

    Votes: 4 16.0%
  • Venomous Hammer thing

    Votes: 11 44.0%

  • Total voters
    25

CrazyMonkeyDude

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Actually, take two votes from vampyric and put them on venom. Shade I think meant to vote for venom and selected vampyric, and so did I.

Also, you can't make a weapon switch between damage types on mouse2, afaik. Otherwise nmaul would do frost on the hammer side and pierce on the spikes.
 

zeus9860

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If the poll goes like CMD said, -2 votes for vampyric means it'll be 4 votes atm and for venom will be 7, guess we know the winner now! :D
 

CrazyMonkeyDude

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Re: The Winter Cleaver : A present for Thothie

Freerad said:
Love the axe model! It looks great and it'd be nice to see that in the game. Also even though my vote went to vampyric hammer the venomous doesnt sound bad either. Anyways good job Raider!

Don't know how I got Shadeska, but I didn't have the time to check (lol posting from my phone on lunch break). :|
 

Stoned

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Re: The Winter Cleaver : A present for Thothie

Raider666 said:
Thothie said:
Raider666 said:
Also I want to know what you think about the axe besides that it looks like an axe Thothie 8)
Never a good sign when folks beg for my approval. "If it were on fire I wouldn't piss on it?" - Good enough? If not, the fact that I'd use it if I had the source, and am indeed, getting rather irked at having to look at the images without having said, should be. ;)
Still not quite sure what this means but it comes off kind of harsh... :| As a suggestion next time someone devs a free model for msc try not to scare them off mkay?
And I was posting the images as I was dev'ing the model, its not like I'm gonna release incomplete source for you, so hopefully that wasn't too irking. I guess you could say I was looking for a nice pat on the back from you, but I really could care less for your through-the-internet-forum approval, rofl I still have a real life too!
but meh then again I forgot you are a demi-god.... hmmmm lol
Anyways no harsh feelings here. Enjoy the axe and please not make it teh sux, its supposed to be a high level axe :)

Also: The venomous blunt and vampyric are still tied... hmmmm. As a very loose concept I was thinking that the vampyric would have these kind of inverse conical bloody saw blade things that could spin on the model, and be pushed into enemies grinding teh life out of them! And my loose concept on the venomous was either a snake head thing that could bite when it strikes... or some crazy blunt with needles on the front and additive tubes all over pumping green venom stuff up to the needles. Lets break the tie guys!

How about the vampyric hammer? Someone could always take the hammer from the posion boss at gertenheld_cave and turn that into a weapon.
 

Thothie

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Stoned said:
How about the vampyric hammer? Someone could always take the hammer from the posion boss at gertenheld_cave and turn that into a weapon.
Intended to do that, but never got around to it. Too many unique items on one map though - so intended you to have to get another item from Thanatos to wield the hammer or get it from the chieften. Said hammer had AOE stun and was to launch face-munching skulls.
 

J-M v2.5.5

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Huh...? There's only one unique item in gertenheld_cave, right?

Actually, if it's that big fiery red thing, it's not even unique to that map anymore.
 

Raider666

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Ahhh so tantalizing! Vampyric and venom are still tied guys! Personally, I voted for venom as that is ill represented in the game, but I need to let the tie break naturally!
 

CrazyMonkeyDude

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Raider666 said:
Ahhh so tantalizing! Vampyric and venom are still tied guys! Personally, I voted for venom as that is ill represented in the game, but I need to let the tie break naturally!

CrazyMonkeyDude said:
Actually, take two votes from vampyric and put them on venom. Shade I think (it was actually Freerad) meant to vote for venom and selected vampyric, and so did I.

zeus9860 said:
If the poll goes like CMD said, -2 votes for vampyric means it'll be 4 votes atm and for venom will be 7, guess we know the winner now! :D

Now it's 5-9.
 

Raider666

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Ahh 5-9, well I guess it is venom then. I will whip up two quick concepts on what I thought up for that then, and take suggestions on them! A little busy on a massive wheat model for Doom Hunt, but this hammer I wanted custom anims for... little more time before I can start on this hammer. Ill edit the concept pic in this post right HERE: ()
 

Thothie

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J-M v2.5.5 said:
Huh...? There's only one unique item in gertenheld_cave, right?

Actually, if it's that big fiery red thing, it's not even unique to that map anymore.
Should rather say, at the time, none of the other four maps to be released with that patch had any unique items, save one. Still think, however, to balance effort put into maps, that it should require an item from another map, plus it is apparently not all that hard to get to said chieftain and beat him, so if it's going to be a worth-while weapon...

...and leik cobra staff idear... I guess uber-version of the snake staff. Looks hard to model though.
 

Raider666

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Any Ideas on what thing should be in between the cobras?

@ Thothie I have already modeled cobras so it should be a snap to twist them around some sort of blunt object :)
Just wondering though, since its blunt should they like be made of metal or stone or something???

Any takers on the Injector concept? (Its to the far right of the pic)

Also: This weapon will need a new boss to go with it... oh snap... maybe I have more work to do...
 

Stoned

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Raider666 said:
Any Ideas on what thing should be in between the cobras?

@ Thothie I have already modeled cobras so it should be a snap to twist them around some sort of blunt object :)
Just wondering though, since its blunt should they like be made of metal or stone or something???

Any takers on the Injector concept? (Its to the far right of the pic)

Also: This weapon will need a new boss to go with it... oh snap... maybe I have more work to do...

I wouldnt make the injector, looks like a group of adventurers wandered off into a farm and got abducted by aliens and they bashed their way through and got this weapon. If you can make it look like it twas from the midevil ages then I would participate.
 

Thothie

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Raider666 said:
@ Thothie I have already modeled cobras so it should be a snap to twist them around some sort of blunt object :)
Not seen the source for this model yet, dun wanna even *think* about another one I'll have to druel over helplessly until I have my grubby hands on this one...
 

Echo717

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I sort of liek the injector one, it looks steampunk :3
 

Raider666

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Thothie said:
Raider666 said:
@ Thothie I have already modeled cobras so it should be a snap to twist them around some sort of blunt object :)
Not seen the source for this model yet, dun wanna even *think* about another one I'll have to druel over helplessly until I have my grubby hands on this one...

Thothie I released the source for the Winter Cleaver already. I havent even made the hammah yet, been too busy. Looks like more like the cobra one though... Nothing to drool over except concept art here.

Raider666 said:
HERE IS THE RELEASE!

Page 2 of this thread. All of the source is in that zip file... enjoy!
 

Thothie

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><

Didn't see that somehow...

I assume this is designed to work with the 2h axe viewmodel? I'll see about integrating it when I get home.
 

Raider666

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I have it set up right now as a replacement for the dragonaxe in that model, thats why the smd's are all called dragonaxe.smd and such. Just compile the .qc and you should have a 2haxes model with no dragon axe but wintercleaver on body 5 instead. Shouldn't be too hard to put it after the last axe though and rename the .smd's Also included the floor and player view smd's and the .qc for the pmodels3.mdl also, which are also set up as dragon axe replacements usning the dragonaxe_floor.smd and the dragonaxe_rhand.smd twice. Also, when the model is compiled the textures should be flagged as follows.

crystal (for the viewmodel) = additive checked

Icrystal (for the P model because there already was a "crystal" texture in that model)= additive checked

chromeglowingice = chrome only checked
glowingice = chrome + additive checked
{icicles = transparent checked
silverfix= chrome only checked

... then save the model and it will be good to go. I cant wait to freeze some fool orcs!
 
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