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Re: [WIP]/[REQ] Models we need
chamber split in half and fall off...? like, the little thing holding the arrows just falls in half? the chamber is solid metal too D:
thats less logical than mine
the bar holding the chamber drops down to let the chamber roll off the end, and he just puts another one on the bar and snaps it up, but if you want the chamber falling in half youll have to explain it more, as well as allow time for me to reanimate the entire thing
also where do i snap his fingers? if i just snap his fingers somewhere it would just look...kind of annoying
and, where does it come into play for you guys the difference between something wieldable and a "mobile ballista" (to use a quote from another thread)? heres a picture of the bow viewed from the side
i think thats pretty reasonable for something like this, but if you guys want it bigger thats fine, just realize ill have to start animation again from the top, which will add an extra day (and maybe quite a few more, as i have a lot of stuff to do this weekend)
edit: okay, it will just take readjustment of each animation, maybe not an entire day but still maybe 5 hours (that i dont have today or tomorrow
)
oh, and the position center can be fixed via the $origin in the .qc too, so you guys really shouldnt worry about that, in fact i can do it myself in jed's hammer
chamber split in half and fall off...? like, the little thing holding the arrows just falls in half? the chamber is solid metal too D:
thats less logical than mine

also where do i snap his fingers? if i just snap his fingers somewhere it would just look...kind of annoying
and, where does it come into play for you guys the difference between something wieldable and a "mobile ballista" (to use a quote from another thread)? heres a picture of the bow viewed from the side

i think thats pretty reasonable for something like this, but if you guys want it bigger thats fine, just realize ill have to start animation again from the top, which will add an extra day (and maybe quite a few more, as i have a lot of stuff to do this weekend)
edit: okay, it will just take readjustment of each animation, maybe not an entire day but still maybe 5 hours (that i dont have today or tomorrow
oh, and the position center can be fixed via the $origin in the .qc too, so you guys really shouldnt worry about that, in fact i can do it myself in jed's hammer