Thothie said:Well, one really complicated, time-consuming skin I'd like to have, would be an Undead Orc. Don't ask me why (I'm hoping it'll be a surprise) - but it'd be useful to have for something that's long overdue for a re-write. That bloody orc is made up of like a dozen textures that never line up right, so it's a frustrating process to reskin it.
I was thinking of making it gray-skinned and rip out its eyes, then slow the anims down from the script side. I should mention that it MUST be a submodel set of the current orc, or the concept will phayle.Sabre said:Thothie said:Well, one really complicated, time-consuming skin I'd like to have, would be an Undead Orc. Don't ask me why (I'm hoping it'll be a surprise) - but it'd be useful to have for something that's long overdue for a re-write. That bloody orc is made up of like a dozen textures that never line up right, so it's a frustrating process to reskin it.
A simple orcish zombie would look kinda lame...If we get some new unwraps of the orc, then the skins can be loads better (Warpaint, tattoos, the like). Were I trying to make an undead orc, I'd have it look battle scarred, maybe missing an arm or something
/me might try to make said orc
All on the top post... We're kinda up against the wall on the model limit. If you see an opportunity to consolidate models that load on every map, please pipe-up - but unless we manage to consolidate view models, I think we're running out of places to slam things together.In other news, I put the dwarven broadsword onto the Darksword boneset(aka the shortsword boneset). With regards for worldmodels, what do you need from me?
Are the skeleton summons already consolidated? I know there's at least five different ones used...Every bit helps, I say.FER said:Different summons are pretty much impossible to consolidate, unless the are static
Go for itBelmont said:Did the undead orc get done?
I could try to do it with some skin edits...