How about this:
Reach endgame cap, anyone can get the apostle weapon, in order to use it like an apostle you would need to start from scratch with a new race, said race would start with the apostle item in hands and guess what... you would have to level up again that new character in order to use the full powers of apostle beings.
In the end we could have 4 races... humans, dwarves, elves, (demi) apostles.
"Apostles" race would tie to the side you choose for the new character, if it was human, it would be torkalath, dwarf = urdual, elf = felewyn. Like an upgraded main race with extra powers...
So it's like players would be forced to grind twice in order to be considered "real apostles", i don't see everyone and their mother grinding their asses to level 60 just because of this, and given that we have 3 apostles to choose from, the quantity of items flowing around would be minimum.
This is the definition of a true game ending, it's like playing Borderlands campaign twice, except, this is an rpg that involves grinding to achieve greater things.
@Darksnack, xp calculations break after 60 or so (goes negative values), so yeah, endcap is @60, it has been confirmed before.
@Oyster, i don't agree with the apostle level requirements, like i said on top of this post, i prefer seeing it as a endgame reward, and in order to use its full potency, you must start all over again with a new character which is an upgraded main character with apostle powers, as you level up throughout the game, you get stronger and stronger, untill you get to the endcap again and perhaps then... something extra could happen. Also, if you consider this as a viable option for the future, that "class system" that you guys speak so much off, could have exceptional classes just for these upgraded-to-apostle main characters, revealing new strategies in gameplay and the likes, or perhaps achieving even higher class-specific ranks, making you a "demi god" as you progress further into the game and level up...
Again, the idea of limiting apostle weapons is really REALLY stupid, that's not going to stop people from getting them as much as they can, the best you can do is to make the real use of these items be achieved with lots of patience and time.
That's how things should roll in the end, not that stupid mumbo jumbo of limiting apostle powers to just a selected few, if someone wants to get them, they have to work hard for it at the very least, again, limiting the amount of apostle rewards is a very stupid idea.
Reach endgame cap, anyone can get the apostle weapon, in order to use it like an apostle you would need to start from scratch with a new race, said race would start with the apostle item in hands and guess what... you would have to level up again that new character in order to use the full powers of apostle beings.
In the end we could have 4 races... humans, dwarves, elves, (demi) apostles.
"Apostles" race would tie to the side you choose for the new character, if it was human, it would be torkalath, dwarf = urdual, elf = felewyn. Like an upgraded main race with extra powers...
So it's like players would be forced to grind twice in order to be considered "real apostles", i don't see everyone and their mother grinding their asses to level 60 just because of this, and given that we have 3 apostles to choose from, the quantity of items flowing around would be minimum.
This is the definition of a true game ending, it's like playing Borderlands campaign twice, except, this is an rpg that involves grinding to achieve greater things.
@Darksnack, xp calculations break after 60 or so (goes negative values), so yeah, endcap is @60, it has been confirmed before.
@Oyster, i don't agree with the apostle level requirements, like i said on top of this post, i prefer seeing it as a endgame reward, and in order to use its full potency, you must start all over again with a new character which is an upgraded main character with apostle powers, as you level up throughout the game, you get stronger and stronger, untill you get to the endcap again and perhaps then... something extra could happen. Also, if you consider this as a viable option for the future, that "class system" that you guys speak so much off, could have exceptional classes just for these upgraded-to-apostle main characters, revealing new strategies in gameplay and the likes, or perhaps achieving even higher class-specific ranks, making you a "demi god" as you progress further into the game and level up...
Again, the idea of limiting apostle weapons is really REALLY stupid, that's not going to stop people from getting them as much as they can, the best you can do is to make the real use of these items be achieved with lots of patience and time.
That's how things should roll in the end, not that stupid mumbo jumbo of limiting apostle powers to just a selected few, if someone wants to get them, they have to work hard for it at the very least, again, limiting the amount of apostle rewards is a very stupid idea.