Re: Unholy Blade
EDIT: Intended to respond to Oysta's original post
I also ehh... skipped over an entire page of the thread by accident
You make good points, were this a team of dedicated members. Especially for maps, we rely heavily on a community-driven development. This essentially makes it impossible to focus our ideas and involve plot-lines in every map. Actually, sometimes a break from such serious plot-building is a blessing, where you can just not pay attention and kill things.
What you seem to be suggesting is putting on a content control mindset, and only letting (at minimum) maps that involve the Master Sword plot. To be honest I think there's no problem with putting *bad* maps in the game, sometimes they can be fun to play, even if they might look bad. Also, generally, these *bad* maps become disconnected from the game world, which artificially separates them from the game, in a sense.While all of our intentions are good Thothie is the mod leader with absolutely no doubt, and what he'll decide will be what'll happen.
EDIT: Intended to respond to Oysta's original post
I also ehh... skipped over an entire page of the thread by accident
You make good points, were this a team of dedicated members. Especially for maps, we rely heavily on a community-driven development. This essentially makes it impossible to focus our ideas and involve plot-lines in every map. Actually, sometimes a break from such serious plot-building is a blessing, where you can just not pay attention and kill things.
What you seem to be suggesting is putting on a content control mindset, and only letting (at minimum) maps that involve the Master Sword plot. To be honest I think there's no problem with putting *bad* maps in the game, sometimes they can be fun to play, even if they might look bad. Also, generally, these *bad* maps become disconnected from the game world, which artificially separates them from the game, in a sense.While all of our intentions are good Thothie is the mod leader with absolutely no doubt, and what he'll decide will be what'll happen.