Re: Unholy Blade
What if item A needs to be negative B% more powarfulz? Is that whining too?
What if item A needs to be negative B% more powarfulz? Is that whining too?
Thothie said:I wouldn't know, I don't think I've ever seen such a request here.
J-M v2.5.5 said:...that certain monsters give (way) too little XP ... I suspect people generally don't post about it in the boards because they're afraid that you (or the mapper(s)) might get offended and stop developing for MS:C.
Oh, of course... Wasn't meaning to suggest I don't see ten times the whining in game. It's *much* easier to whine about things that work against you. Indeed, even in those, comparatively, rare moments I see folks whining about overpowered things, it's usually just out of jealousy. Either way, it's always "me me me!" It's a rare thing indeed to find someone who can look at the game from a objective perspective, as people are inevitably more concerned with themselves than the state of the world around them.J-M v2.5.5 said:In-game I see plenty of people say that certain weapons are (vastly) underpowered, that certain monsters give (way) too little XP and/or (related) that some maps are terrible. I suspect people generally don't post about it in the boards because they're afraid that you (or the mapper(s)) might get offended and stop developing for MS:C.
Folks would level faster, that's what would happen. It would rather defeat the purpose of making some skills harder to level than others, as it's been since the beginning of time, ie. to make optimal leveling more difficult - to, at the very least, force folks to go back and grind out older skills. (Think we've only been over this point a half billion times...)FER said:What happens if all weapon lines are equal in having smaller gaps between one weapon and the next one?
Oh and im ok with bearclaws the way they are.
I think we've made it quite clear that there's no way to make weapons difficult to obtain - even the forge system hasn't cut it.TheOysterHippopotami said:A far, far better way to accomplish those goals, Thothie, is not to make certain weapon types worse than others, but to simply make certain weapon types harder to obtain.
Well, you can wait until MSS then. I'm not going to edit over 100 weapon scripts and thousands of monster vulnerabilities in order change fundamental game mechanics dating back to the game's inception. I've been putting off revamping the 24 spell system for years as it is, and even that, I didn't want to make easier to level, just to level more evenly within its own scope.TheOysterHippopotami said:I am unlikely to touch them ever again until the system is changed.
As we've said a thousand times before, and becomes more true every patch, even after adding level requirements: Folks level faster than ever. They level so quickly, that most don't even see more than half the low to mid level maps before they've well surpassed them all. The game was originally designed to last a year before you hit the level wall, and now we've got folks getting even the harder to level stats in the 30's within two months (Hell, the last character I rolled back managed to get Archery and MA 28 in less than two months). These days, your average fresh player nears the level wall in three to four months, and most who hit the wall these days don't even know their way through Mscave.Borya said:Why don't we worry about having a nerf-exterminatus when more low and mid level content gets added? ;P
I don't think this is fair to say after Umulak was allowed to go on for as long as it was. The vast majority of the game now has 700-900 HP and they all got there by exploiting Umulak. I don't think your argument is true, at all, in any way, save for the fact that exploitable maps are allowed to be exploited for almost a year at a time.As we've said a thousand times before, and becomes more true every patch, even after adding level requirements: Folks level faster than ever. They level so quickly, that most don't even see more than half the low to mid level maps before they've well surpassed them all.