WIP (Desertmap1 tempary name)

How hard should my map be?

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J-M v2.5.5

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These cliffs look really nice I must say; you definitely know how to make cliffs. Do keep an eye out for the WPOLY count in your map, though. I wouldn't go much higher than 1000.
 

WeissberV

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J-M v2.5.5 said:
These cliffs look really nice I must say; you definitely know how to make cliffs. Do keep an eye out for the WPOLY count in your map, though. I wouldn't go much higher than 1000.

heheh, well i'm afraid its X3 that amount atm (without any vis) far as i know it reduces with vis
 

PBarnum

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I dont know. To me that cliff looks like it could have been done a little better.
 

Dridmar

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Thothie said:
Shuriken and MiB seem to feel that Cleicert is now easy enough, now that it isn't suffering from the script bugs.

Yay, I'll have to check it out soon.
 

WeissberV

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P|Barnum said:
I dont know. To me that cliff looks like it could have been done a little better.

i did it when i was bored, also it was a while back when i did it so i might remake it.
 

Crow

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J-M v2.5.5 said:
Okay, in that case, I'll just grab the full list of upcoming maps:

Replica's remake of Crow's Skycastle: I hope he just rebuilt the map and kept the layout roughly the same. The screenshot he released tells me that at least the outdoor teleporter phase is the same. But then again, that's a tiny part of the map. Skycastle is one of the few great maps in this game, so I hope to god Replica doesn't **** it up.

P|Barnum's armor map: I've only seen one screenshot of this and it didn't tell me alot. If this map is even close to Cleicert Temple in terms of gameplay, it will totally suck ass. P|Barnum, I'm counting on you to make it fun.

Nashalrath by Gurluas and Littlefrodo: This map is going to fail because Gurluas constantly says "wait 'till you see Nashalrath" when there are mentions of things being difficult. Almost everything Gurluas posts about Nashalrath indicates that it's going to be insanely hard.

Lodagond by Crow: If you can't escape from the bosses that are going to be in this map, it will most likely be a failure. Although I must admit that I am curious to see the map because I want to know how it looks. If the boss battles involve boss rooms you can't escape from, I say "failure". I've only seen the "uber reaver" and the Shahaddar orc chief (two out of the four bosses in Lodagond) in a clientside testmap in-game, and believe me; you don't want to be locked in a room with one of those. I don't even want to imagine what Maldora will be like.

Littlefrodo's unnamed side map for mid levels: This sounds promising because there is a lack of mid level maps in this game. Let's hope he doesn't screw up the bossroom like he did in The Keep.

The Badlands: Bahahahahahahaha! I suddenly remembered this quote:
"Welcome to the badlands, where dying to the surroundings steals your XP!"
MEGA FAILURE. MEGA, MEGA FAILURE.

Araneae mines: Vomica7 vanished, but the screenshots told me the map looked good. I have no idea what kind of gameplay he had in mind, though. But I hope it wasn't the same old boring gauntlet ****.

The Unnamed Map by J: I actually betatested this twice and it's fun to play! Wow, the first map in this list of which I'm 100% sure that it's fun to play! Holy ****!!!

The verdict:
I'll try to say this clearly now:
There are a few big dumbasses in this community.
I won't say their names *cough*Pimpsta is one of them*cough*.
These dumbasses claim that every map is a cakewalk.
Other dumbasses fall for these claims and make maps that are so hard, they're not even fun to play.
Then there's a third kind of dumbass that wants to create a new map that will be "the hardest map ever".
But all of these dumbasses have one thing in common: they don't see the things this game really needs:
1) More mid level maps.
2) Maps with quests.
3) Maps with lots of quests.
4) NOT ONLY GAUNTLET MAPS FOR ****'S SAKE. MAKE A THORNLANDS STYLE MAP (but harder if you want to).
5) Maps that are fun to play. And apparently some people mistake 40 skeletons with 3000 HP each as "fun to play".

End of rant.

What? All I heard was "Blah blah blah I hate gauntlet maps blah blah blah"

I like em. :p
 

The Man In Black

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You haven't learned to ignore his maps-are-too-something-something rants?
 

evilsquirrel

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The Man In Black said:
You haven't learned to ignore his maps-are-too-something-something rants?

i have, but thats besides the point...maybe i'll just let him in on the new badlands design so he'll shut up >_>
 

The Man In Black

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No. If you reward him, he'll never learn. He must be punished.
 

Sabre

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Any progress on MS:S? Patience...Besides, this map's massa is on vacation.
 

Gurluas

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I say Uber High, and it should be the Aluhandra Desert
so we can continue the storyline
 

WeissberV

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CSS said:
put in a light_environment :)

Screenshots in fullbright aren't very pretty

i know and their is, but compile times over 1, 2 hours so i just put no rad or vis on tempary, i'll compile this map with rad and vis tongiht and see if it has any leaks, and yeah i was on holiday, i'm kinda slow at working on maps, i love taking my time :)
 

tehrilez

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WeissberV said:
but compile times over 1, 2 hours so i just put no rad or vis on temporary


I hear you man.



I've had to wait for compile times with bump map lighting, in HL1.


Not fun. :oldcry:

I suppose the end is worth it though.
 

evilsquirrel

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jeez...compile times that long? how big is this map?

i can compile my map - which is the entire horizontal grid in hammer, in under 10 minutes...its got a fair ammount of vmanip, too.
 

tehrilez

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Well obviously bump lighting takes a fucking hour to finish, lol.


Dunno why desert takes long to though, unless you have lights everywhere and/or tons of faces.
 

Thothie

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The only bumpmap lighting I've ever seen for HL1 is done in real time via an engine mod... What is this bumpmap lighting thing about?
 

WeissberV

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tehrilez said:
Well obviously bump lighting takes a **** hour to finish, lol.


Dunno why desert takes long to though, unless you have lights everywhere and/or tons of faces.

loads of triangles :p
 

kray1091

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Looks good. I suggest you make the lighting dawn or dusk, it looks a little plain in the screen shots.
 

WeissberV

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kray1091 said:
Looks good. I suggest you make the lighting dawn or dusk, it looks a little plain in the screen shots.

its not lighted yet
 

tehrilez

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Thothie said:
The only bumpmap lighting I've ever seen for HL1 is done in real time via an engine mod... What is this bumpmap lighting thing about?


Theres a tutorial on the Valve VERC or whatever its called. Look for it.

It isn't an engine mod, its a map entity.

bump2b_t.jpg
 
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