- Banned
- #26
These cliffs look really nice I must say; you definitely know how to make cliffs. Do keep an eye out for the WPOLY count in your map, though. I wouldn't go much higher than 1000.
J-M v2.5.5 said:These cliffs look really nice I must say; you definitely know how to make cliffs. Do keep an eye out for the WPOLY count in your map, though. I wouldn't go much higher than 1000.
Thothie said:Shuriken and MiB seem to feel that Cleicert is now easy enough, now that it isn't suffering from the script bugs.
P|Barnum said:I dont know. To me that cliff looks like it could have been done a little better.
J-M v2.5.5 said:Okay, in that case, I'll just grab the full list of upcoming maps:
Replica's remake of Crow's Skycastle: I hope he just rebuilt the map and kept the layout roughly the same. The screenshot he released tells me that at least the outdoor teleporter phase is the same. But then again, that's a tiny part of the map. Skycastle is one of the few great maps in this game, so I hope to god Replica doesn't **** it up.
P|Barnum's armor map: I've only seen one screenshot of this and it didn't tell me alot. If this map is even close to Cleicert Temple in terms of gameplay, it will totally suck ass. P|Barnum, I'm counting on you to make it fun.
Nashalrath by Gurluas and Littlefrodo: This map is going to fail because Gurluas constantly says "wait 'till you see Nashalrath" when there are mentions of things being difficult. Almost everything Gurluas posts about Nashalrath indicates that it's going to be insanely hard.
Lodagond by Crow: If you can't escape from the bosses that are going to be in this map, it will most likely be a failure. Although I must admit that I am curious to see the map because I want to know how it looks. If the boss battles involve boss rooms you can't escape from, I say "failure". I've only seen the "uber reaver" and the Shahaddar orc chief (two out of the four bosses in Lodagond) in a clientside testmap in-game, and believe me; you don't want to be locked in a room with one of those. I don't even want to imagine what Maldora will be like.
Littlefrodo's unnamed side map for mid levels: This sounds promising because there is a lack of mid level maps in this game. Let's hope he doesn't screw up the bossroom like he did in The Keep.
The Badlands: Bahahahahahahaha! I suddenly remembered this quote:
"Welcome to the badlands, where dying to the surroundings steals your XP!"
MEGA FAILURE. MEGA, MEGA FAILURE.
Araneae mines: Vomica7 vanished, but the screenshots told me the map looked good. I have no idea what kind of gameplay he had in mind, though. But I hope it wasn't the same old boring gauntlet ****.
The Unnamed Map by J: I actually betatested this twice and it's fun to play! Wow, the first map in this list of which I'm 100% sure that it's fun to play! Holy ****!!!
The verdict:
I'll try to say this clearly now:
There are a few big dumbasses in this community.
I won't say their names *cough*Pimpsta is one of them*cough*.
These dumbasses claim that every map is a cakewalk.
Other dumbasses fall for these claims and make maps that are so hard, they're not even fun to play.
Then there's a third kind of dumbass that wants to create a new map that will be "the hardest map ever".
But all of these dumbasses have one thing in common: they don't see the things this game really needs:
1) More mid level maps.
2) Maps with quests.
3) Maps with lots of quests.
4) NOT ONLY GAUNTLET MAPS FOR ****'S SAKE. MAKE A THORNLANDS STYLE MAP (but harder if you want to).
5) Maps that are fun to play. And apparently some people mistake 40 skeletons with 3000 HP each as "fun to play".
End of rant.
The Man In Black said:You haven't learned to ignore his maps-are-too-something-something rants?
I won't say their names *cough*Pimpsta is one of them*cough*.
CSS said:put in a light_environment
Screenshots in fullbright aren't very pretty
WeissberV said:but compile times over 1, 2 hours so i just put no rad or vis on temporary
tehrilez said:Well obviously bump lighting takes a **** hour to finish, lol.
Dunno why desert takes long to though, unless you have lights everywhere and/or tons of faces.
kray1091 said:Looks good. I suggest you make the lighting dawn or dusk, it looks a little plain in the screen shots.
Thothie said:The only bumpmap lighting I've ever seen for HL1 is done in real time via an engine mod... What is this bumpmap lighting thing about?