you insulting people to make them work? that certainly couldn't be your style!
1) Most dynamic and most time consuming would probably to get all the newer animations in one set, with no weapons, and then have a separate submodel group of weapons that sticks the weapons in.
2) More half-assed, but slightly less time consuming: Just get as many weapons under the same anim and bone set as possible. This is not as dynamic, but it means building less weapon viewmodels back up again from scratch.
Blasto121 said:you insulting people to make them work? that certainly couldn't be your style!
FER said:1) Most dynamic and most time consuming would probably to get all the newer animations in one set, with no weapons, and then have a separate submodel group of weapons that sticks the weapons in.
2) More half-assed, but slightly less time consuming: Just get as many weapons under the same anim and bone set as possible. This is not as dynamic, but it means building less weapon viewmodels back up again from scratch.
I think both options take the same time to do (with 2 looking more ugly)
I can try but I would like to know if you want every weapon to stick with the anims they are already using or move some (like the orionsword.mdl) to other animations
Thothie said:Map -> Load Point File...
Thothie said:Map -> Load Point File...
End of all leak problems. Just take note of the entity position reported, and follow the red lines... Personally, I find it helps to have a background bright red, instead of black, so those holes stick out when you make em. Also remember entity brushes, such as func_wall, do not block VIS nor leaks.
This reminds me, I need to put Nashrwhatitz on the WIP list still, don't I? :/
Meh, I don't maintain the archives for those, they belong to Lil-G, so only the gods know what's in em. I suppose someday I may get to merging them all into one and hosting them myself.J said:Also, why is nashalrath's updated source 1 a bunch of scripts in a file called verath.rar? Is this intentional?
J said:I could probably compile a new all-in-one WIP pack but I'm missing a few files posted in this thread, and the links are down.
The first is Dridje's map, I don't know the filename but the screenshots say "Dridje's Random Map.rmf":
viewtopic.php?f=8&t=2218&st=0&sk=t&sd=a&start=165#p100932
The other one is Kai's Elwood, filename seems to be elwood.zip:
viewtopic.php?f=8&t=2218&start=180#p104732
Does anyone have them? Dridje? Kai? Thothie?
Thothie said:Here's a link for J's and Dridje's abandoned maps
Thothie said:Think that's all been covered in edits to the top post (save your taking over Nashalwhatitz, which I'll just go check off now.) Didn't check off The Village as I'm not sure if Crow was going to use it or was just musing. It's such a small fragment that it could easily be used in two different maps and hardly anyone would notice though.
I've not bothered keeping record of which maps were in the WIP archive and found their way to the final world - but tis a thought, might encourage more people to adopt these.
Meh, I don't maintain the archives for those, they belong to Lil-G, so only the gods know what's in em. I suppose someday I may get to merging them all into one and hosting them myself.J said:Also, why is nashalrath's updated source 1 a bunch of scripts in a file called verath.rar? Is this intentional?
"Joe!" has a bunch of nearly completed maps buried in this thread. I meant to merge them all into a single gigantic WIP archive and post it on the top page, but then the HD they were on exploded, and I've not gotten around to regathering them since.
Dridje also has a WIP map that is, more or less, in the same condition he gave me gertenheld_caves in (just needs a proper monster layout), and is, in fact, probably a better constructed map that gert_caves was. Should get that on the top page too, one of these days...