Re: Bug Reports: MAR2010a
There is a script missing in gatecity.
There is a script missing in gatecity.
J-M v2.5.5 said:Related: I can't seem to start the Shadahar quest, as the statue tells me that "the quest is not for fools who take shortcuts" every time, even though I transition manually.
Keldorn said:The item deletion bug might not be an FN problem:
My main's items disappeared on my non-FN server (Taken from archive for map testing).
Keldorn said:I can't go to old_helena from helena without getting an illegal map screen, as it doesn't seem to be saving that I was at the transition.
Think this is related to the changes to the way the character loads on the selection screen. Need to confirm I resolved it before I put a B patch out.J-M v2.5.5 said:Related: I can't seem to start the Shadahar quest, as the statue tells me that "the quest is not for fools who take shortcuts" every time, even though I transition manually.
Seriously? He's 32 units wide - the elevator is 192 units square - Plus you can hop on his head... How is he blocking the whole thing? :\Keldorn said:Forsuth the Frosty blocks the elevator, making it impossible to get a reward from him/complete the map.
Meh, I need to manually add orc_arena and guildmaster entries again.Edit: also Guildmaster is not able to join on fn
Thothie said:Meanwhile I'll work on a more all-encompasing solution, fixes for the_wall, and the like... Maybe a new map from Dridje as well.
Should be fixed for orc_arena and guildmaster now... any others?miko2386 said:in MAR2010b
various maps cant be visited
it said the map is different from blasto 's back
Curious as to how you got it. >_>Keldorn said:Ethereal dagger is req 25, not the 30 advertised.
miko2386 said:there are many
islesofdread1
mscave
shad_palace
i think any maps that have been updated in MAR2010a will hv this problem
{ ext_forsuth_mountain
if !DID_MOUNTAIN_COMMENT
setvard DID_MOUNTAIN_COMMENT 1
local FACE_TO $get(ent_me,origin)
vectoradd FACE_TO $relpos($vec(0,90,0),$vec(0,1000,0))
setmovedest FACE_TO 9999
callevent npcatk_suspend_ai 8.0
callevent npcatk_suspend_movement ANIM_IDLE
setvard CHAT_STEP1 "Them be the mountains surrounding The Bleak. Pretty they are..."
setvard ANIM_STEP1 nod
setvard CHAT_STEP2 "Deadly, but pretty."
setvard CHAT_EVENT_STEP2 ext_forsuth_mountain2
setvard CHAT_STEPS 2
callevent chat_loop
}
{ ext_forsuth_mountain2
callevent 2.0 ext_forsuth_mountain3
}
{ ext_forsuth_mountain3
callevent npcatk_resume_movement
saytext "Oh well, enough gawkin' - let's be movin'."
playanim critical nod
}