Bug Reports: MAR2010b

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SilentDeath

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Re: Bug Reports: MAR2010a

J-M v2.5.5 said:
Related: I can't seem to start the Shadahar quest, as the statue tells me that "the quest is not for fools who take shortcuts" every time, even though I transition manually.

I have some more info on this bug. It only does not count you as having done the transition if you enter the transition zone. If you have someone else enter and activate the transition while you stay out, it counts you as having made the transition.

Edit: also Guildmaster is not able to join on fn
 

Thothie

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Re: Bug Reports: MAR2010a

Keldorn said:
The item deletion bug might not be an FN problem:

My main's items disappeared on my non-FN server (Taken from archive for map testing).

It's not FN, it's the stackable item code (confirmed).

Keldorn said:
I can't go to old_helena from helena without getting an illegal map screen, as it doesn't seem to be saving that I was at the transition.
J-M v2.5.5 said:
Related: I can't seem to start the Shadahar quest, as the statue tells me that "the quest is not for fools who take shortcuts" every time, even though I transition manually.
Think this is related to the changes to the way the character loads on the selection screen. Need to confirm I resolved it before I put a B patch out.


Keldorn said:
Forsuth the Frosty blocks the elevator, making it impossible to get a reward from him/complete the map.
Seriously? He's 32 units wide - the elevator is 192 units square - Plus you can hop on his head... How is he blocking the whole thing? :\

I could render him non-solid, as I do at the end tunnel, but I'm a little afraid the elevator would leave without him.


Edit: also Guildmaster is not able to join on fn
Meh, I need to manually add orc_arena and guildmaster entries again.
 

Keldorn

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Re: Bug Reports: MAR2010a

When he's on the elevator, it will go up very slightly, and then go back down.

He won't move once he's on the elevator, so it's stuck.

Edit: You could just have him give the rewards after everything is clear up to the elevator, since there's nothing after that part anyway.
 

Thothie

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Re: Bug Reports: MAR2010a

Yeah, never had a problem getting him up there in SP tests - but meh, SP tests never equal MP tests.

Least of our worries though...

Time for an explanation of the chaos.

Those of you who can't load your characters at all, are suffering from the projectile stack feature... Easy enough to do away with... However, the transitions and odd character saving issues are the result of a more fundamental and frightening issue:
fn_wtf.gif
Anyone who's familiar with an FN archive should be able to see how f*cked up that is...

Everytime you touch a transition - it is corrupting your character slot data - resulting in this strange extension to the character save file name... Essentially, everyone playing right now has two character save files, one proper, and the other that manifests after touching a transition. This happens on or off FN.

I'm working on trying to figure out what this is. Nothing's changed with transitions... I've tried disabling some of the newer features, and the forced-save that occurs when transitions are touched, but to no avail (not too surprisingly as said "newer" features actually date back to before JAN2010.)

I'm going to try to figure out what this is, but if I fail to do so by the end of the day, I'm going to go back to JAN2010b. Either way, everyone's going to wind up being rolled back to before the patch (6am PST Mar 7th)... Since this extra character file with the wrong name comes up whenever you touch a transition, there's no getting back any new items you got anyways - especially any you may have gotten from The_Wall, as with many maps, you spawn inside a transition there.

It doesn't help that MiB isn't going to be available today, so I'm on my own in solving this mystery.

I should *probably* shut down FN while I work on this to reduce the confusion and frustration of lost XP/items. Dunno if anyone has any opinions on that.
 

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Re: Bug Reports: MAR2010a

I agree on shutting down FN. People who aren't corrupted will be getting unfair advantages over those that are FUBAR'd. If they're gonna get rolled back, I doubt they'd want to play much anyway.

Edit: Also it'll stop people going "WOAMG MY CHARACTER EXPLODED" and the rollback forum can take a rest :p
 

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Re: Bug Reports: MAR2010a

Well, everyone's getting rolled back, as everyone's corrupted in one way or another. Just some can play and some can't.

Shutting her down in prep for update though.

Not sure what caused it exactly, but it seems to be the result of the reduction of HP/MP update system we added... Shame, as that feature would have saved a lot of lag.

Good news is that it is salvagable though. Should have something before the day is out.
 

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Re: Bug Reports: MAR2010a

Okay...

Here's something that'll get you up temporarily (in theory):
http://www.thothie.com/msc_dev3/MAR2010 ... L_Only.rar

Close your server, stick that in, and start her up again. It's the MS.DLL for the pending MAR2010b... You won't be able to connect to FN without at least that.

Stacks of arrows are going to read wrong on your client, because the client is still trying to stack arrows. However, it won't read back to your character, so it shouldn't corrupt ye. I'll need a client patch to restore the former consistancy there.

Meanwhile I'll work on a more all-encompasing solution, fixes for the_wall, and the like... Maybe a new map from Dridje as well.

edit:
SSE1 variant for those with ancient CPUs: http://www.thothie.com/msc_dev3/MAR2010 ... y_SSE1.rar
 

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Re: Bug Reports: MAR2010a

Thothie said:
Meanwhile I'll work on a more all-encompasing solution, fixes for the_wall, and the like... Maybe a new map from Dridje as well.

woohoo, that would be nice. The_wall kind of pissed me off a bit already with some of its issues >_<
 

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Re: Bug Reports: MAR2010a

Ethereal dagger is req 25, not the 30 advertised.
 

miko2386

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Re: Bug Reports: MAR2010a

in MAR2010b
various maps cant be visited
it said the map is different from blasto 's back
 

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Re: Bug Reports: MAR2010a

miko2386 said:
in MAR2010b
various maps cant be visited
it said the map is different from blasto 's back
Should be fixed for orc_arena and guildmaster now... any others?

Keldorn said:
Ethereal dagger is req 25, not the 30 advertised.
Curious as to how you got it. >_>
 

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Re: Bug Reports: MAR2010a

Can't seem to go on the_wall on [FN].

Forsuth seems to bug when he's talking about the Bleak.
 

miko2386

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Re: Bug Reports: MAR2010a

there are many
islesofdread1
mscave
shad_palace

i think any maps that have been updated in MAR2010a will hv this problem
 

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Re: Bug Reports: MAR2010a

Got the ethereal dagger on non-fn if you were wondering >_>
 

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Re: Bug Reports: MAR2010a

miko2386 said:
there are many
islesofdread1
mscave
shad_palace

i think any maps that have been updated in MAR2010a will hv this problem
not_this_sh-t_again.jpg

Lemme guess, they work fine on Sheshat and Thothie's, but not BOU. >_>

Aleyesu too, I suppose. <_<
 

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Re: Bug Reports: MAR2010a

Forsuth bleak bug update:

He seems to bug when you're not near him when he's going to talk about the Bleak.
 

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Re: Bug Reports: MAR2010a

Code:
{ ext_forsuth_mountain
	if !DID_MOUNTAIN_COMMENT
	setvard DID_MOUNTAIN_COMMENT 1
	local FACE_TO $get(ent_me,origin)
	vectoradd FACE_TO $relpos($vec(0,90,0),$vec(0,1000,0))
	setmovedest FACE_TO 9999
	callevent npcatk_suspend_ai 8.0
	callevent npcatk_suspend_movement ANIM_IDLE
	setvard CHAT_STEP1 "Them be the mountains surrounding The Bleak. Pretty they are..."
	setvard ANIM_STEP1 nod
	setvard CHAT_STEP2 "Deadly, but pretty."
	setvard CHAT_EVENT_STEP2 ext_forsuth_mountain2
	setvard CHAT_STEPS 2
	callevent chat_loop
}

{ ext_forsuth_mountain2
	callevent 2.0 ext_forsuth_mountain3
}

{ ext_forsuth_mountain3
	callevent npcatk_resume_movement
	saytext "Oh well, enough gawkin' - let's be movin'."
	playanim critical nod
}
Ya mean when he hits the trigger and starts babbling there?

How does he mess up exactly? :\
 

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Re: Bug Reports: MAR2010a

He just stands there, and if you try to interact with him, the menu just says that he's talking.

He won't even say "Aye" when you press e on him.
 

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Re: Bug Reports: MAR2010a

Hrmm... Does he do the lines?
 

Keldorn

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Re: Bug Reports: MAR2010a

Nope, he doesn't say anything about the bleak.

He just stands there, and looks at it.
 

J-M v2.5.5

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Re: Bug Reports: MAR2010a

No, he doesn't.
I've had him bug at the window twice. He does get into position, as if he's going to say something, but he just doesn't. Then he stands there and won't move any further.
He also neglected to mention the elevator twice, but both times, he did give a reward once we reached the top.
All of this was not on [FN] by the way.

And he appears to be less likely to bug when there's less people in-game...

Also:
msc_MAR2010a_swimming.gif
Might want to add a func_monsterclip above the flooded storage basement.

msc_MAR2010a_CHAT_STEP3.gif

And everytime I start gatecity, I am greeted by:
msc_MAR2010a_gatecity01.gif

Followed by:
msc_MAR2010a_gatecity02.gif

Edit: Only now do I see it:
monstesr
 

Keldorn

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Re: Bug Reports: MAR2010a

Bolt/Arrow stacking is really buggy atm, you can't swap ammo types or drop all of your ammo without reconnecting, as it unstacks your bolts/arrows and leaves invisible stacks in your quiver when you try to put them in your hands.
 
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