- Thread starter
- Admin
- #76
Re: Bug Reports: MAR2010a
Rest of that's easily fixed... Yet another example of why ye need MP tests though - never thought someone might go swimming before finishing off the elves upstairs.
Check yer msc/log_msdll.log next time Forsuth buggers out like that - see if there's any messages regarding a trigger or Forsuth (other than the "Line: 550 - { "{" following non conditional" error of which I r aware.)
J-M v2.5.5 said:No, he doesn't.
I've had him bug at the window twice. He does get into position, as if he's going to say something, but he just doesn't. Then he stands there and won't move any further.
He also neglected to mention the elevator twice, but both times, he did give a reward once we reached the top.
All of this was not on [FN] by the way.
And he appears to be less likely to bug when there's less people in-game...
Also:
Might want to add a func_monsterclip above the flooded storage basement.
And everytime I start gatecity, I am greeted by:
Followed by:
Edit: Only now do I see it:
monstesr
Rest of that's easily fixed... Yet another example of why ye need MP tests though - never thought someone might go swimming before finishing off the elves upstairs.
Check yer msc/log_msdll.log next time Forsuth buggers out like that - see if there's any messages regarding a trigger or Forsuth (other than the "Line: 550 - { "{" following non conditional" error of which I r aware.)
Just assume any stack of bolts/arrows you pull has more than it says it does and will read correctly when next you reconnect, or if you fire enough of them off. Can't be fixed without a client patch.Keldorn said:Bolt/Arrow stacking is really buggy atm, you can't swap ammo types or drop all of your ammo without reconnecting, as it unstacks your bolts/arrows and leaves invisible stacks in your quiver when you try to put them in your hands.