Bug Reports: MAR2010b

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Cephear

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Can't you fix the Forsuth bug by making him stop everything he's doing by saying him "stop" ?, that could take less time and could be easier
 

Xeropace

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Aleyesu is acting very weird. I keep encountering multiple failed triggers.

First time I ran the map:
Nothing happens when you kill all the spiders in the cave. Never went further.

Second time I ran (With Skillasaur):
Spider cave still didn't work.
Fire gauntlet room just stopped working after you kill the wave of armours. The door didn't open.

Reloaded to try again:
Straight away it's acting funny, none of the Shad orcs spawn, the green electrical anomalies that trigger them aren't presesnt either.

Edit: Ignore where I said none of the shad orcs spawned. Just one of them didn't. The one by the blue locked door.

Edit 2: Broke on fire gauntlet for a second time. Only first wave of baby spiders spawned as well.

A lot of gibbing noises too. I haven't seen a single enemy gib but I can hear it.
 

Thothie

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Dun think you can see it when they gib - they just kind of freeze in place.

I'll have to go over the map source... It maybe the source I had from Rickler wasn't entirely current - and maybe the various trigger_counter monster spawn fixes weren't applied correctly in the version I used.
 

TheOysterHippopotami

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Okay, I THINK this is a bug...

For some reason, when I use a scroll from my spell book, sometimes I will automatically throw that spell. This has happened to me three times today and only today. I swear to GOD I am not pressing C. Not that it matters because I don't think pressing C while using a scroll spell will actually throw the scroll. I always thought you had to manually put said scroll in your hands before you could throw it. Anyway, I cast healing circle earlier today at the_wall and it was tossed onto the ground randomly. Later, in shad_palace, my volcano scroll mysteriously disappeared and I assume I tossed it onto the ground without noticing. Finally, I was using acidic bolt in B_castle a few minutes ago and randomly found the scroll on the ground, near my feet.

Edit: Okay, I tested it, and it is definitely a bug. When I take out a spell I almost always automatically throw it. As for why this is only happening now, I have no clue.
 

TheOysterHippopotami

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Keldorn said:
That happens when you have 75 items.
That explains it then. I've never had 75 items before so this is the first time I've seen it happen. Sorry about the false alarm, lol.
 

Xeropace

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No idea if this is new or old but gertenheld_cave is really unstable. Crashed loads on this map the past two days.
 

Skillasaur

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^ May be related to lots of monsters active in different areas.

Also, Tenacious Poison Spores on Thanatos seem to be broken. Killing them doesn't seem to set off any spores.
 

Keldorn

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Just saw a strange bug where a player got 5-6 duplicates of each item in the individual chest in Thanatos.

5-6 litch tongues, 5-6 golden helmets, etc.
 

Echo717

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dropping a bag of holding while under that u shield bug where you walk heavy like, with u shields in the bag of holding makes the u shields disappear
 

Raider666

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Found a strange bug about summons: Heres what happened- I summon about 8 skeletons. Keldorn shoots them with one of the new special bows from the_wall (not sure which one) . A gibbing sound is heard but they are left somewhat alive. They continue cycling their last animation and their name displays if you look at them, but they are dead. They will also respond to any of the "all commands" like "all vanish" makes them dissapear, "all stay" you get 'yes we will hold master' or whatever it is.
[sploit edited out]
 

HumanSteak

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You shouldn't post stuff that might give ideas to people by explaining how to do a sploit and how it could be used for :|
Send a PM to Thothie instead :wink:
 

Keldorn

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I was able to repeat the Forsuth chat bug several times by leading him up the stairs near the orc archer while he was doing his initial greeting dialog. (On non-fn)

Torkalath Novice's attack is invisible in multiplayer (Along with the archers, and the new bows). He also seems to use wallhax, just like bludgeons.

Ethereal dagger does not ignore player armor, or ice shield(likely intentional).

Bags of holding can't hold everything that backpacks can- They can't hold arrows/bolts.
 

Keldorn

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Leadfoot potions ( Still named potions of stability in inventory) prevent you from knocking back enemies.

On the new bows:

With 37 archery and 37(Max, so this actually favors the new bows) in the respective spell schools for each bow:

Phoenix bow + its DoT at point blank deals more damage than they do with 4-5 hits.

(Even the DoT alone outdamages the new bows.)
 

HumanSteak

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A weapon's effectiveness shouldn't rely on potions, if that's what you mean. Demon claws still suck :wink:
 

andy-held

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Stacking arrows sometimes results in wrong weight.
This can lead to a corrupted character.
Haven't tried this with my FN char, but in non-FN it makes the game load the backup of the char.
Helena also corrupts my non-FN char, I think, everytime I leave Helena everything I did in the city is lost.
E.g. if I buy an armor in Helena and travel to Thornlands it's like i have the character from before i went to helena.
In non-FN my characters can also join every server, no matter, if they are on the correct map or not.
 

furion001

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The weirdest thing happened.. that never happened until I updated.. I went to pay old man Olof a visit in the Thornlands.. when suddenly I couldn't move and he started spamming "Halt! Are you one of the undead monsters?" Responding didn't work.. only free'd me of being frozen and continued spamming "Halt! Are you one of the undead monsters?"..

Proof


This was on Cyrez's server. (Ignore my healthbar I made it myself... heh)
 

J-M v2.5.5

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This has been reported. If you walk away from him, you can get him to stop talking. He also doesn't notice you if you're standing behind him. Also, he still isn't really responsive if you stand behind him.
 

furion001

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J-M v2.5.5 said:
This has been reported. If you walk away from him, you can get him to stop talking. He also doesn't notice you if you're standing behind him. Also, he still isn't really responsive if you stand behind him.

Ah good to know it's been noticed.. heh He's been a good source of arrows for me when I ran low and was too lazy to go back to Helena. hehe
 

FER

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If you get felewyn's light trough the thief quest in deralia, you can get as many rings as you want (the way i did it, I talked to the thief before talking to the lord of the land)
 

Thothie

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Odd... The way Jelly wrote that script - don't you have to bring the thief to the LotL, after which he vanishes?

Make Jelly fix it! (Meh... I'll get to it eventually, no doubt...)
 

FER

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Yes i must bring the thief to the LOtL, and the thief vanishes it seems. Odd thing is i can start the quest without asking the Lotl about it and I get the option to take the ring doesnt go away.
 
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