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Will examine and consider tweakage. Though making them summonable would defeat the purpose, which is as described.The Venom Claw potion says you need 15 MA and 10 Affliction to use the Flesheater's gauntlets but their actual level requirement is 20. Same goes for the greater variant, the potion says you need 20 MA and 20 Affliction but the MA level actually needed is 27. Also the poison burst ability spams the event window if you do not have enough mana to use it.
Mini suggestion while I'm here; I think it'd be cool if you could get a spell to summon up Greater Flesheater gauntlets, would be nice to give lower level players access to the acid DOT without having to hoard the potions.
Edit: Also worth noting that the second charge gouge attacks is pretty weak compared to just using a standard attack with a nearly full chargebar.
Think can fix. Probably just need to rename his respawn counter var. Could let it go if his treasure still spawns though - it should be unusual for those who first encounter Keledros to be so armed, though, I realize this isn't as unusual as it once was.If you use holy damage on Keledros at keledrosruins, he will not revive into a skeleton.
Will examine, probably the usual - they be old.Bandit Berserkers teleport their stun attacks to you.
This might not be easily resolvable, I think both effects depend on the same internally persistent player script.If you drink a poison aura potion you will lose your aura after taking off acid plate.
There used to be no way to seperate what a monster hit with, so they'd just set a flag when they did their applyeffect (eg. stun) attack, and thus trigger this effect whenever they did damage, regardless of where they were or what attack they were using, then resetting the flag after the attempted applyeffect. Lotta older scripts still suffer from this, and the bandits are among the oldest (and sloppiest).A LOT of mobs with AoE stuns seem to have 100 hit so they cant do any damage along with their stuns.
Was in rmines fighting some goblins and zombies with those tasty new crescents when I noticed that a few of them don't seem to have resistances/weaknesses you would typical expect from the types of mobs there.
View attachment 5527
Like this vile goblin guard (with a sword and shield) was taking more cold damage than he was lightning.
Most of the zombies in the map seemed correct except for the bloated ones which dont seem to have any resistance or vulnerability other than poison immunity and a weakness to holy. I was using cold and lightning crescents against them and they took equal damage from both, (most undead mobs are slightly weak to fire and very resistant to cold and lightning) I guess potentially the bloated zombies being poisonous canceled out the lightning resistance but they were still taking full cold damage which is strange.
Are you sure you were looking at the Vile Goblin Guard and not a different kind of Vile Goblin?Usually, though not always, critters that are resistant to poison/acid have vulnerability to lightning - for, reasons - as seems to be the case with the vile goblins:Bloated dwarven zombies have null lightning resistance, unlike most undead, and only 50% cold resistance:Code:takedmg poison 0.5 takedmg lightning 1.5
Lightning, however, tends to have a higher outgoing damage multiplier (1.0) than cold (0.5), so, in general, Cold weapons don't hit as hard as Fire (1.5) or Lightning but are more debilitating. Not that everything's perfectly consistent in anycase, either on the mob or the weapon side.Code:takedmg pierce 1.5 takedmg blunt 0.75 takedmg holy 2.5 takedmg cold 0.5 takedmg lightning 1.0 takedmg acid 0.75
Vile Goblin Guard does indeed have a typo (Cold vuln, instead of Lightning) - probably copy-pasta from the Blood Goblin Guard. (Fixed) All the other Vile Goblins seem to check out. (Resist/Vuln varies a bit, but always Poison/Lightning - with the Chief and Shamans being immune to poison and the rest resistant).Are you sure you were looking at the Vile Goblin Guard and not a different kind of Vile Goblin?
Also I died and lost exp twice from that death while fighting him.View attachment 5698
How is losing XP and gold twice from one death not a bug?Not a bug,
I meant that my post (which is in the bug reports forum) was not a bug report but was an otherwise topical question.How is losing XP and gold twice from one death not a bug?
Hey manHey MS:C community
Hey man
What you need to do is, when you're at the transition point in the lostcastle to skycastle, instead of pressing enter, do a votemap for skycastle instead.I'm slowing working my way up, got to 637 hp and 250 mana pushing through maps I used to grind the hell out of. Currently stuck trying to do Skycastle in the Curse of the Bear Gods series. I've tried entering Skycastle by quitting and reloading the game after the server gives the message "travelling to Skycastle" at the transition point. When I try to load the map I get the "you need to start at first map in series" message. I've also tried allowing the server to reconnect me automatically and I'm getting the same situation. Anyone else find a work around? or Should I give up on Skycastle?