CATacombs

Thothie

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If CAT doesn't show up to claim this pretty soon, I'm going to put what there is on the WIP block. It's kind of a shame, as it's fairly close to done - even populated. Glue the two maps together, and you gotta pretty good looking map. Monster layout may need some rethinking, but likely the only real issue, prior to playtest.

Meanwhile I find that Sorc_Villa.bsp and the source Rickler gave me don't match up (huge surprise) and the damn thing has a leak... *sigh*... Fixed it... Ate quite a bit of time though. Don't see a real good spot to stick the Alchemist - I may have to make a new room in here somewherez... Also needs lots of player clipping - especially if you are going to deal with hostile Shad Ogres in the combative variant. (Also probably needs a new thread... >_>)
 

jon50559

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If you need any maps worked on just entity-wise I can give a shot at them, because I need more practice with monster spawning and etc in MSC, while I figure out something for Idemark's caves.
 

Thothie

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Been nearly six months, and Cat's still not shown up to claim it. These are already semi-populated, so I'm going to glue them together and add them to the next patch, most likely.
 

Thothie

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Dooblae Postae:

Bloody Cat didn't add his textures to the BSP's, and I don't have "allinone2.wad". Just missing a few though...

Anyone got these?
ICECRYSTAL2
ICY1
ICY2
ICY3
SNOWY1_2
SNOWY2_1
SNOWY2_3
Otherwise I'm gonna have to substitute. No way for me to tell what the originals looked like.
 

jon50559

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I can't find them anywhere :?
 

Cat

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I'm back >.>

It seems to be a habit of mine that I like to take periodic breaks from games (this was my 2nd or 3rd from MSC) so that I have renewed interest later
and I can see that it presents a problem

anyways I created those textures but I don't remember ever finding a way to incorporate them into the maps

the reason that catacombs were filled with rats is because my local test character was level 2 or something; placeholders for skeletons etc
 

Cat

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enemies?
basically skeletons and bats for cata1 and skeletons + elementals for cata2

objectives?
kill a boss at the end i guess
 

Thothie

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D'oh! ><

Jeeze, I've already raped this thing to hell and back... It's done really... I glued the two maps together in the process.

Lemme send you the current source and compile params - maybe you can send me the proper ice textures, as I'm sure these ain't them. The new map will compile, but you won't be able to play it without an alpha package, as there's some new scripts and triggers involved.

I suppose some test characters, alpha pack, and the alpha commands wouldn't be bad to have either.

I've set this up as a self adjusting map for *roughly* 25-40+ (prob more 30-40+). It's a narrower range than Sgt. Rehab wanted for Orc_For (10-40+), so tis easier to do. Plus the self-adjustments here are using a global system, rather than one that relies on individual scripts, but the systems are related, so it makes a good guinea-pig prior to Orc_For.

This map's pretty straight forward, which is another reason to delv into it before Orc_For.
 

Cat

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this looks a lot better than what i did to glue them together

btw here is a zip with all the jpgs of my snowy textures
snowJPGs.zip - 271.31 KB
 

Thothie

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Hrmm... There'll be some decay going from 24-bit JPG and back to 8-Bit bmp's again (plus it'll just fubar any {solid textures), but we'll see what they look like. The replacement textures look pretty good under bloom, though I added 1 level of Darken Bloom once you enter the caves to compensate for the brightness.

The glue job does lead to one long nasty vista where the wpoly can go over 900 or so (and some even nastier epoly hits), but you don't fight in the vista, and it seems to be within tolerance.
 

J-M v2.5.5

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For those of you who play this map:
Killing the lost souls first and then the wooly spiders (or at least making sure that a wooly spider is the last thing you kill) seems to be a foolproof way to be able to get the ice wall to break and therefore successfully beat the map.
 

Age

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In other news, don't bother beating the map, because you'll just fall off the chest area repeatedly.

:|
 

Thothie

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J-M v2.5.5 said:
For those of you who play this map:
Killing the lost souls first and then the wooly spiders (or at least making sure that a wooly spider is the last thing you kill) seems to be a foolproof way to be able to get the ice wall to break and therefore successfully beat the map.
I'd chalk that up to superstition, except, the wooly spider way in the back (on the small platform) only has 2 lives, while everything else in there (including the other wooly spiders) has 3.

In any case, will have it fixed next patch - was just hoping we zapped the underlying cause, but no such luck.

Age said:
In other news, don't bother beating the map, because you'll just fall off the chest area repeatedly.

:|
><

For the record, CAT didn't do that bit of evil. He did do the "fake treasure room" bit, where you fall back into the maze before reaching a room of "zomg chests!" - but when I got to it, I was all 'where 2 put final chests?' - and seeing that I fell to the top of that maze twice any ways...

I could move it to just past the fire reaver - or unfake the fake treasure room... I suppose it does give you something to do while everyone meanders about before voting for a new map though.


That having been said, the map came up fairly smooth, and I'm amazed at how stable it is given the slew of sprites involved - kinda making me re-evaluate some of the resource issues. It'll get a little bit of tweaking next patch, but it *almost* handles the intended level range - although on the lower end of it you really gotta sploit like mad. :\ It's good practice for Orc_for, but I don't think I can promise perfect balance on that map the first time out either.
 

J-M v2.5.5

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Thothie said:
I'd chalk that up to superstition, except, the wooly spider way in the back (on the small platform) only has 2 lives, while everything else in there (including the other wooly spiders) has 3.
Tested it off of [FN] ten times in a row, had the ice wall break ten times.
 

Thothie

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I don't think the bug crops up in single player games. Went through the map at least 30 times in testing, and didn't have it happen once.
 
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