Cleicert Temple [REL]

Dridmar

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Update: I've finished most areas of the map except the boss room and ending part. I'll have them done in a couple of hours and I'll get Thothie to check the .rmf file to see if the boss room can be accepted.
 

Sabre

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Say, Dridje...When you're recuperated from this map, wanna work on mine? I assure you it will be fun, I've some really cool ideas :D
 

Dridmar

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Sabre said:
Say, Dridje...When you're recuperated from this map, wanna work on mine? I assure you it will be fun, I've some really cool ideas :D

After I finish this map..... Also, I'm going to be putting a picture up in a few minutes. Check back so ye can see it.
 

HumanSteak

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What a relieving change from those always dark places! Looks great :)
 

evilsquirrel

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could do with a floor design, but it looks pretty good so far...

though...doesn't really fit with mib's "cave-like" description/idea/whatnot
 

Shurik3n

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... but evil, thats for Cleicert. Dridje is making Gleicert.
 

Dridmar

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Shurik3n said:
... but evil, thats for Cleicert. Dridje is making Gleicert.

I'll change the "G" later.
 

Gaz

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Needs some height variation in the room areas, it will make it more interesting
 

Dridmar

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I'll see if I can do anything to the light. Back to Hammer I go!
 

Dridmar

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Update: I most likely will have the map finished for the August update. I'm hoping Thothie can get some scripts done for the map so it can be released, but if he can't, oh well you guys can wait.
 

elfstone222

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I like the tone of the map so far, it's really different and kind of a fresh breath from what I've seen so far. Most of the places like this that already exist are rough cut, defiled, old, and broken. This one looks more pristine, like no life has been there in ages, which has a pretty cool feel to it.
 

WeissberV

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looks too boxy dont' be fraid to use clip and vertex more often
 

Dridmar

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WeissberV said:
dont' be fraid to use clip and vertex more often

I'm not...
 

Dridmar

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Oops, replied to the wrong picture. Anyway, which glass are you talking about?
 

WeissberV

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the altar thing with the glass over that white orb thing, i think you should curve the top corners of the glass so the room doesn't look like a box room or something, sry, i just hate boxes, almost each object i make in hammer now has to be touch by vertex or clip unless furniture or bricks.

I know a temple is a hard thing to work on, because they are so empty, i mean u can't just go around added some box props can u :wink:
 

Dridmar

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Here's a little update for you all. I'm currently working on the boss chamber mostly just programming the entities to work properly. If you're lucky, I might put up another picture soon.
 

Dridmar

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Update: Great progress and that is all.

Also, do you guys think I should put an easter egg in the map or something?
 

The Man In Black

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Depends on how long it takes :p
 
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