Flesheater's Talisman/Flesheater's Curse

CrazyMonkeyDude

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

I'm getting a "Too many normals" error.

Also, do you know how to reduce the size of the joints? Would make rigging it a lot easier if they weren't hueg
 

FER

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Go to file/preferences hit the misc tab and there you should have joint size option

Hmmm, never got "too many normals error" I think.
 

Thothie

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Unless yer gonna switch up the anims, there's hardly any where the face of this talisman is visible to the player (indeed, the only one I can see it in is the spell failure anim.) Need to take more into account what these viewmodels look from the players point of view.

Also no idea what this thing is supposed to do - other than give you claws.
 

CrazyMonkeyDude

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Thothie said:
Unless yer gonna switch up the anims, there's hardly any where the face of this talisman is visible to the player (indeed, the only one I can see it in is the spell failure anim.) Need to take more into account what these viewmodels look from the players point of view.
Could make it look like a real talisman, and have it on a chain dangling on your wrist.

Thothie said:
Also no idea what this thing is supposed to do - other than give you claws.
Hrm. I suppose it doesn't serve a purpose other than that.

Maybe just have the spell failure, holding the talisman and turning your hand green and clawsy, be the weapon raise, and scrap the talisman item itself?


Any ideas on that "Too many Normals" error?
EDIT: I google-fu'd a possible answer, let me try that. EDIT2: Ah, yes. Too many groups.
 

Thothie

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Eh, well if yer looking to make a re-usable item, you could make the talisman work like a scroll, ie. grant and item, and re-appear in your backpack - except, in this case, do it with an actual view model. (Or I could experiment, and try to see how the variant that stuffs itself into your backpack, and then grants you the item goes, now that it's a possibility - however dicey.)

An expendable could be a lot more powerful, of course. If this is something you can pick up from Flesheater, that'll really limit its power level, unless it's expendable.
 

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Maybe a mixture would be a good compromise. A weapon spawnable from charges of a talisman. Think drinking a potion and then voila, cursed flesh eater claws. Possible/Probable without too many dicey-ness?
 

CrazyMonkeyDude

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Thothie said:
Eh, well if yer looking to make a re-usable item, you could make the talisman work like a scroll, ie. grant and item, and re-appear in your backpack - except, in this case, do it with an actual view model. (Or I could experiment, and try to see how the variant that stuffs itself into your backpack, and then grants you the item goes, now that it's a possibility - however dicey.)

An expendable could be a lot more powerful, of course. If this is something you can pick up from Flesheater, that'll really limit its power level, unless it's expendable.

so it won't be OVER 9000???!!!!

Er, yeah. Are there not more places one could find flesheaters? I suppose there's not much for poison undead maps other than where you find Slithar. I can go with he idea of expendable, or with Thrax's. And then you've got a spare trinket thing?could be used for a key or summat.

Idear: talisman drops from flesheater. You bring talisman to npc, and he gives you potion? I'd say you could have to pay money to imbue it, but with the economy in this game...
 

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

CrazyMonkeyDude said:
Idear: talisman drops from flesheater. You bring talisman to npc, and he gives you potion? I'd say you could have to pay money to imbue it, but with the economy in this game...

Waste of taking the time to make the talisman if you just get the thing to take to an NPC. It'd be a little more worth the custom model if you activated it yourself imo.
 

CrazyMonkeyDude

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Age said:
CrazyMonkeyDude said:
Idear: talisman drops from flesheater. You bring talisman to npc, and he gives you potion? I'd say you could have to pay money to imbue it, but with the economy in this game...

Waste of taking the time to make the talisman if you just get the thing to take to an NPC. It'd be a little more worth the custom model if you activated it yourself imo.

The talisman took me all of 20 minutes ;)

But, if I succeed at the quest-for-lightning-dagger, maybe I can make a quest for the cursed trinket, as well. If I make it a pain in the ass enough(kinda like bloodstonelolololol), would it warrant it being a semi-good weapon?
 

Thothie

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

*shrug* Whatevah ya wanna do. Needless to say, the more expendable and harder to get, the better the weapon. You could simply give the talisman a set number of charges.

The only other Flesheater in the game is on Unrest2, where he's completely exploitable (so I likely would simply set him not to drop it there.)
 

CrazyMonkeyDude

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Re: [WIP]Flesheater's Talisman/Flesheater's Curse

Well, it's more or less done, other than the worldmodel. I'm still unsure how it'd be obtainable, as flesheater's aren't that popular, I guess, seeing as they're Slithar's pets. I really like the concept of the weapon, and I had fun making it (Read: Bashed my head off my desk trying to get the last bit done)

So, other than the fact that I can't get the f*cking hands to keep their transparancy when compiled, here's the pretty much finished model. That and I need to set it up for a swipe animation.

Flesheater's Curse


...Maybe next time I'll just make a polearm, seeing as we need summa those.
 

Thothie

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The link, it dosth 404.
 

CrazyMonkeyDude

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Sh*t, must have deleted the wrong file >_>
 

Thothie

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Still wish we had some different anims for this thing - an open handed claw attack would be nice. You wouldn't want to attack closed-fisted with this thing - you could break a nail that way! ;)

There's a lot of anims I'd like to see added to the MA+Magic model though, including some more rapid-fire based attacks - say alternating left and right hands, as I've so carefully illustrated before... Tis just we don't really have a dedicated animator - and hands gotta be harder to animate than anything - especially since Milkshape apparently does not have a good function for letting you see viewmodels from the player's viewpoint.
 

FER

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especially since Milkshape apparently does not have a good function for letting you see viewmodels from the player's viewpoint.

I think theres a tutorial in chumbalum soft regarding this, I think it even has a model to help alignment.

Right now im the closest to a dedicated animator, it just that I saw no thread regarding needed MA animations, mostly spontaneous mentions.
 

Thothie

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Well, the only magical attack we have at the moment is this out stretched butterfly hand move that takes a full two seconds to play, and that kinda limits spells. (Sabre made that power strike animation recently, which helps, but it's pretty slow too.)

Really, we could use a whole lot more spell animations. Need animations for sutained spells (hand held steady), for spells that take a long time to cast (wavey hand gestures), for sustained shielding spells (maybe hands cross in front), and of course, for rapid fire and two-fisted spells, as mentioned.

dbz1.gif
dbz3.gif
dbz4.gif

I just wish I had better demonstrations to work with than animated DBZ GIF's and lolercats. :)

We also really need a wider range of emotive animations for the orcs, with Rickler's Sorcburg being nearly completed. We need kneeling, waving, working, nods, neighs, and any misc stuff you can come up with would likely be useful as well. Be nice to have a town full of orcs that can do something other than just stand around.
 

CrazyMonkeyDude

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Ye'd have to re-animated it to whichever bone set you wanted to use, or make a whole new set of animations under a new boneset.
 

Thothie

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Ye gods... I pulled a Dridje.
 

CrazyMonkeyDude

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XD

I've almost done that a few times myself. Need to make the edit button a different size or something.

Beats paying attention. ;)
 
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