Hello MSS community it has been awhile hasn't it?

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
2ynplid.jpg


something i threw up this morning.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
So how's that troll model coming along? ;)
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
troll is postponed untill more important models are done, like... human player models.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
So how's that human player model coming? ;)
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
If someone *cough *anyone*/cough *could come up with a detailed, possibly-too-much-to-even-hope-for rigged and animated human male model, that would be a massive step forward.
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
Im not so good with animating, but i might aswell learn
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
2m6x1tx.jpg

xng6tu.jpg

supersoup please put these on the moddb.
kthxbai <3
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
We're currently in a self imposed "media blackout".
I would love to use your drawings as concept art for the modelers if you're willing, but I won't be putting any media up on ModDB until I have something significant to show.
 

Stoned

New Adventurer
Joined
Jul 24, 2009
Messages
856
Reaction score
0
Age
28
Vomika, I've noticed that your drawings aren't the best reference images.

front_sml.jpg

side_sml.jpg


Your drawings are lovely but if you made some versions similar to these then they would be excellent for reference images for modelers.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Less drawing, moar modeling! :p
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
thesupersoup said:
We're currently in a self imposed "media blackout".
I would love to use your drawings as concept art for the modelers if you're willing, but I won't be putting any media up on ModDB until I have something significant to show.

I fully intend on drawing front, side and back angles of these characters. given that you all like the look of them and dont want me to change anything.
you don't necessarily need to upload the modelers reference drawings, as you can see here.

http://www.moddb.com/games/overgrowth/i ... 2#imagebox
http://www.moddb.com/games/overgrowth/i ... 1#imagebox
http://www.moddb.com/games/trudys-mecha ... r#imagebox
http://www.moddb.com/games/trudys-mecha ... 2#imagebox
http://www.moddb.com/mods/fistful-of-fr ... t#imagebox
http://www.moddb.com/mods/pirates-vikin ... l#imagebox

I think concept art is as significant as anything else, it would just be nice to finally get some attention and gather up a few watchers and more attention means more talent looking into this mod and wanting to help get this project finished.
And this media blackout thing is garbage, it looks like we've been in a media blackout for 6 months already.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Vomika said:
think concept art is as significant as anything else
No, no it's not... If I had a nickel for every mod that was just concept art, I could liscense the damned Source engine.

If you really wanna show progress, and encourage let folks know there's something going on, finish a model and post yon images of said creation. Prove that it's more than just fantasy.
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
Like Thothie said, I believe MS:S has shown enough "concept" art or related media over the years. I'm not making another media release unless it's showing the game in action or content that is roughly how you'll see it in the first release.
 

Sabre

New Adventurer
MSC Developer
RiP
Joined
Aug 24, 2004
Messages
4,545
Reaction score
1
Age
35
Location
SoCal
And how did I miss Vomika's return?!
 

Srgnt Rehab

New Adventurer
DarkTide
Joined
Nov 7, 2009
Messages
432
Reaction score
0
Age
31
Location
Even I don't know...
I really do like the drawings, perhaps I'm slightly aggressive, but they do look like the baddies that I'd want to beat up. If even just one of them were turned into a model to be used in MSS, I'd be very happy. (Not that making me happy is a life goal of yours or anything.)
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
I like some of the drawings as well, and I would love to use them as reference pictures for modeling.
If you're willing to allow that, Vomika.

EDIT: I just noticed your post on ModDB. Alright, you're on the team as a Concept Artist. The media blackout still stands, but we're in definite need of internal concept art, be it for monsters or locations.
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
alright i want to know whats done though, i guess PM me on MODDB or wherever.
i really just need to make a concept of the player i am satisfied with first of all.

EDIT: after i finish this enemy I'm working on of course, shes a beast.
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
Alright, check your inbox at ModDB.
 

Vomika7

New Adventurer
MSS Developer
MSC Developer
Joined
Oct 15, 2010
Messages
112
Reaction score
0
I was wondering how you guys were going to go about adding armor to the player model.
hopefully not overlay like in the old MS that yielded tons of visual bugs.
2hzu5xg.jpg

1- Just helmet and body submodels that replace the original models.

2- Helmet, Body and Legs submodels.

3- Helmet, Body, Arms, Legs and Boots submodels.

4- Helmet, Body, Arms, Legs, Gloves and Boots submodels.

5- Extreme customization, Helmet, Body, Arms, Legs, Gloves, Boots, Shoulders, Bracers submodels.

sorry i cant go into detail, im running short on time this morning.
honestly i think 1 is the best way to go.
 

thesupersoup

Adventurer
Lead MSU Developer
MSS Developer
MSC Developer
MSU Developer
Joined
Jan 5, 2009
Messages
216
Reaction score
10
Age
33
Please delegate such discussion to the Developer's Section of the forums. I'm giving you access now.
 
Top