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kray1091 said:When I save a compile map - I see no .BSP file just .map
evilsquirrel said:unless you're like me...and have to send your maps to other people to compile because hammer hates you -.-
F9 dont work for meJ-M v2.5.5 said:To compile your map, press F9 in the editor.
Thothie said:1.****Says map not found on server... Mayhaps BSP is not in right folder.******
2.****Also if yer testing in HL1 - and you've got no info_player_start, you'll have to go sv_cheat 1 and noclip to find your map. (You'll spawn at 0x0x0)****
3.****In regards to F9 - I recommend against it, for I have read that the DOS shells that Hammer makes do not always supply enough memory to the compiler, and it causes it to do strange and funktastic things. Also some experience with that, as I've seen the Hammer F9 do strange and funktastic things with maps that my batch files handled fine**.
I learned that one the hard way a few months ago... God damn it...Thothie said:-Thou shall not scale or rotate complex nor oddly shaped objects
ceriux said:lol im telling u , u should just setup the batch compiler and use that.
Thothie said:Gah, I can't find a good ZHLT batch file tutorial for the life of me, and I dun have enough time to put together one just now but... I can provide my own batch file examples with some notes, I guess:
http://www.thothie.com/ms/ZHLT_Batch_examps.rar
Right click on a batch file, and click 'edit' to view its contents.
The !readme should give you most of the info you need, and some links.
Although they are just examples, they are good to go as they are, provided you change the path in port.bat
While I'm here, I'll also give you a list of cardinal mapping sins (gets on soap box):
-Thou shall not hollow anything, ever
-Thou shall not use cylinders without aligning every vertex to the grid
-Thou shall not scale spikes, and thou shall make sure each vertex of a spike aligns to the grid
-Thou shall not overlap brushes
-Thou shall not scale or rotate complex nor oddly shaped objects
-Thou shall not build a box around your map to avoid leaks
-Thou shalt always snap to grid
-Thou shalt always align to a large grid (x16+) when not drawing details
-Thou shalt follow the omni-present law of KISS
PS. Bad netizen!!! Don't underline text and make me think I can click on it!
kray1091 said:ceriux said:lol im telling u , u should just setup the batch compiler and use that.
The hldsbsp and stuff? I did.. when I press F9 it does absolutly nothing but open steam games.
If thats not what you're talking about I need to know which tool it is.
ceriux said:kray1091 said:ceriux said:lol im telling u , u should just setup the batch compiler and use that.
The hldsbsp and stuff? I did.. when I press F9 it does absolutly nothing but open steam games.
If thats not what you're talking about I need to know which tool it is.
no, not that its just called batch compiler lol... i gave the link.
ceriux said:either ms_player_spawn or ms_player_begin something liek that...i put them in the same place... just look for something similar to those.
kray1091 said:ceriux said:either ms_player_spawn or ms_player_begin something liek that...i put them in the same place... just look for something similar to those.
Whats weird is I have them both on my map = <
Maybe its my server settings? Thothie said I was missing the Ms_player_begin but I put that on there - still have the problem.
kray1091 said:
Whatever happened to "CARVE == EVILS!"?
--Upload your RMF someplace, I suspect ye maybe beyond all hope.
Whatever happened to "CARVE == EVILS!"?
-I *knew* I was forgetting one. Yay, now I have 10 commandments... Just need to figure an order.
-Thou shall not hollow anything, ever
-Thou shall not carve anything, ever
-Thou shall not use cylinders without aligning every vertex to the grid
-Thou shall not scale spikes, and thou shall make sure each vertex of a spike aligns to the grid
-Thou shall not overlap brushes
-Thou shall not scale or rotate complex nor oddly shaped objects
-Thou shall not build a box around your map to avoid leaks
-Thou shalt always snap to grid
-Thou shalt always align to a large grid (x16+) when not drawing details
-Thou shalt follow the omni-present law of KISS
-Thou shalt not sleep with your father's uncle's nephew's cousin's, former roommate, unless she's really hot
...wait, that's eleven... hmmm...
ceriux said:u can do those things... it just tends to **** up your mapping and if u "fix the problem" it always gives u some weird ass shape thats completely differnt that what u expected or reaches all the way tot he end of the map lol...