- Joined
- Jun 14, 2006
- Messages
- 3,031
- Reaction score
- 4
Hey guys, sorry for the long hiatus, I've been putting in 40 hours a week since I started my new internship.
Great job on it so far Xeropace! I took one look at the GUI windows/void color and instantly thought Unity, haha. I love working with Unity and could code in it all day long so I can help if you need it AND if I have the time. Level design in Unity is practically non-existant because it is like Thothie said, model based. There is a nice piece of software for creating environments, but it does cost money. Modeling for Unity is easier because the source work flow is half modeling, half conversions (lol). I did just find out however that I cannot use my recent models anyway due to using the student version of Maya 2014. If I ever get a real copy (with or without money), then I'll keep going with Maya but I might need to just bite the bullet and switch over to blender.
@Orochi, sorry to see you go. You should still stick around for consultation!
Keep up the good work!
Great job on it so far Xeropace! I took one look at the GUI windows/void color and instantly thought Unity, haha. I love working with Unity and could code in it all day long so I can help if you need it AND if I have the time. Level design in Unity is practically non-existant because it is like Thothie said, model based. There is a nice piece of software for creating environments, but it does cost money. Modeling for Unity is easier because the source work flow is half modeling, half conversions (lol). I did just find out however that I cannot use my recent models anyway due to using the student version of Maya 2014. If I ever get a real copy (with or without money), then I'll keep going with Maya but I might need to just bite the bullet and switch over to blender.
@Orochi, sorry to see you go. You should still stick around for consultation!
Keep up the good work!