Foamy should have his ready today.- it's just a pity that there is no new map, but who cares?
Make sure you QUIT STEAM before installing. You'll have to reboot and reinstall if you don't, as it tends to corrupt the DLLs.After installed this renewal files I to be unable to play
Thothie said:Sorry, got carried away sneaking stuff in at the last second... Gathering files and uploading now...
edit: ...and we're done
FEB2007a PUBLIC CHANGELOG:
...
New Beasties
⢠monsters/slime_black_small - black pudding
⢠monsters/slime_black_large - large black pudding, splits into small puddings
⢠monsters/slime_black_huge - huge black pudding, splits into large puddings (mean)
- note large and huge slimes and their children are "demon" faction while small slimes are "wildanimal" faction - this is to ease placement (low level areas tend to have more "wildanimal" types)
⢠monsters/anim_warrior_hard_random - random elemental animated armors, not new, but works now (mean!)
⢠monsters/slime_ceriux1 - tiny green slime - do not tie to firepershall events, buggy model forces buggy kill meathod - it will not detect
⢠monsters/fallen_armor_triggered - this variant of the fallen armor doesn't get up until he recieves the ms_npcscript event " enter_combat " (v.mean!)
⢠monsters/zombie_decayed - a weak zombie - zomg it sounds like brain bread! (even though its some other mod entirely)
⢠The following "no roam" variants of these monsters exist due to there being no monster spawns in edanasewers and the need to restrict their movement in said map:
- monsters/slime_ceriux1_nr
- monsters/zombie_decayed_nr
- monsters/slime_black_large_nr
⢠monsters/skeleton_geric - Alias for The Dread Knight Sir Geric, ww3d style. Note: New model, and in some ways (many ways), meaner than his cousin Lord BS.
Thothie said:- This should fix love-making boars, ice djinn throwing himself, etc - all sorts of crap really