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Thothie

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That would be easier than having to track it down...like post a sticky on future updates and the link followed by simplified information on how to download the link.
Er, well, it is on the top thread post, and this IS a sticky. :p Also can't think of a way to simplify that link any, big huge underline blue thing saying "Download", pretty minimalist as it is. ;)

Also don't know anyway to make it any simpler:
FIRST OF EVERY MONTH THERE WILL BE AN UPDATE!

I f the link dont work try to have a back up and also ive noticed some things dont really work out so try to have something to fall back on like a fix for the patch just in case ^_^.
It's true I should try to arrange for an alternate link. Lord K USUALLY puts up a download link to the patch on the front page pretty promptly - although after the character corruption fiasco in January he maybe more reluctant to do so promptly. It is the first time anything like that happened in almost a year of beta updates, and hopefully the last.

BTW keep up the good work on the mod and please make the craplag golden axe a lil easier to get just so that people like me can actually see how much it sucks when they use it and not learn by the he said she said stuff :3. Just something to think about too hehe great work with the mod.
My test character does up to 1500 damage to skeletons at skill 30 with the Golden Axe. I don't intend to make it easy to find.


JUST SO Y'ALL KNOW:
I do intend to release a FEB2007B patch within the next few days - but it's only server side, and only for better backwards compatibility with older clients. Nothing too critical.

However, through Sunday, I got a bunch of RL crap to deal with, so it'll be delayed. Dun expect much help from me till then either. :/

PS. If you had trouble getting onto Keledrosruins on my server earlier, it's because I accidentally deleted it, instead of the old Keledrosprelude. ><
 

vecraude

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Well as much as I really dont wanna say this...moddb isnt the most up to date area...but then again I dont know how they run the mod info if its user based or moddb admin based info.
 

evilsquirrel

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moddb not being up to date? what?!

i'll look into it...but you'd better be looking at the right master sword profile ;)

(Master Sword: Continued 1.1)
 

vecraude

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Lemme check it too I might have missed something...but im pretty sure a lot of mods havnt been updated with moddb and MSC was one of em.

Edit:just checked yea this ones updated didnt look through the master sword 1.1
 

ITS'aME'aMARIO!!!!

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So I played a little bit this morning... and yes! I love improved archery damage! I have just gotten level 23 archery and I have some formidable damage to show for it. i think I was able to do 40-66 and it was on orcs and things w/ some defense. I only can recall landing more than 50 around half the time and 60 much less. But at last, I'm not just training archery. It is actual a formidable weapon! =D

so my question for Thothie is... Along with the damage increase has the dot for envenomed, fire arrows, and frost arrows been increased/decreased?
 

J-M v2.5.5

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J-M v2.5.5 said:
Now for the question: as far as I know, there are three scripts which spawn different monsters, depending on what map you're in:

mscave/Shadahar can spawn "Shadahar" and "Gold Forged Skeleton".
calruin/cavetroll can spawn "Garonhroth the Blacksmith" and "The Dread Knight Sir Geric".
helena/orcwarboss can spawn "Graznux the Warboss" and "Orc Warlord".

I would like to know if there are more scripts that do this in order to make sure the information in my script list is accurate and complete. Thanks in advance!
 

Thothie

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Not that I can think of, off hand, but there's going to be one more in FEB2007b... But I kinda want it to be a surprise. ;)

As mentioned in the changelog, you can now force-spawn Geric, instead of the Black smith with:
monsters/skeleton_geric

Since they are really two entirely different beasts now.
 

Thothie

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FEB2007b Betapackage

This is a supplemental update, it isn't critical. If you play on a FEB2007a server with this patch, there are only two potential items you could lose (see below) so you should be relatively safe.

Originally it was going to be nothing but server-side bug fixes, but I all you guys really want is more items and maps, so... ;)

Bug Fixes
• MS.DLL - now defaults to the non-SSE2 enabled version. Versions with SSE1 and SSE2 enhanced instruction sets are included in the dlls folder for those who want them.
• Dated clients no longer crash when they level (although they may still crash if they see someone with the "A" patch level.)
• Dated clients should no longer crash on new weather changes
• Further efforts to fix the occasional No Free Edict from fireball/dart bug.
• Chain Lightning now does damage.
• Bats drop down
• Zombie quest counter fixed.
• Bone Blade heals against all monsters (save for undead, as per usual)
• Ice Djinn will hopefully not ignore monster clips
• Skycastle chests security altered
• Orc brawlers should stay frozen when struck by greater ice blade.
• Fixed some precache hitwall sound errors.
• Blizzard/Ice Storm now visible indoors.
• Lures should not get glowshells when struck by elemental magic
• Weather should reset between maps

New Stuff
• Potion of Regeneration (in game)
- Rapid healing for around 5 minutes.
• Bottle of Vampire Blood (in game)
- Read the warning label - note on some maps, it applies to anywhere during the day. ;)
- Lasts about 5 minutes. Does not work against undead.

New Monsters
• monsters/zombie - Like decayed zombie, but... not so decayed. (in game)
• monsters/zombie_huge - Remember Fred? (in game)
• monsters/skeleton_stone1
- weakest of the pending Stone Skeleton series - fast moving, damage resistant bastard with sword and shield. (in game)
• monsters/skeleton_ice - not new, but now has a shotgun. ^_^
• All the enraged skeletons (save the weakest) have a new model that favors the ability to run over speeding up the animation that caused the odd lag effect. (Specifically: Enraged Poisoner, and Enraged Ice Skeleton)
• Miniboss Minions ( monsters/flesheaterminion and monsters/bloodreaverminion ) have been moved to the "smart" model and are thus now much more frightening.
• Ghor Ash - moved to "smart" skeleton model, and is now fleet of foot as well.

Installer Changes
• Better feedback on the map update batch file.

Lots of other minor changes.

Stuff that didn't get done:
- I'd have to delay this another day to get you the AMX fix, but I'll release it as a separate AMX update when I get it working.
- Shaddarh refuses to play nice with his COD under the new model... So maybe we'll go with laser eyes later. ;)
 

The Man In Black

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Double post - You killed my Raven Mace skin! Seriously, I dun want this one.
 

Thothie

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Ya dun like Sabre's raven mace reskin over the old gray raven log?
 

The Man In Black

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Nope. Sorry Sabre, but the skin.. hurts. The grey wasn't bad, plus if I didn't like it, I could ignore it.

But I did like it, dunno why.
 

Thothie

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Meh, can axe it and chalk it up to custom features I suppose, next month.
 

Sabre

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Go for it, I won't regret it. I'll make a new raven mace model eventually.
 

Thothie

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Vomica's Raven Mace model, as cool as it looked in his pictures, looks REALLY BAD in game - mostly because the MS 1.35 hands aren't really holding it right... I may give up on it and move it to the raven model slot next month and see if anyone screams.
 

Sabre

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I'm working on one roight now that is definitely more sleek, but I dunno whether or not it will have the gall to replace the fugly one.
 

Sabre

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Well...Never mind, my Milkshape trial just kinda expired...I'm out of the modelling business for now...
 

Gurluas

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Thothie said:
FEB2007b Betapackage

This is a supplemental update, it isn't critical. If you play on a FEB2007a server with this patch, there are only two potential items you could lose (see below) so you should be relatively safe.

Originally it was going to be nothing but server-side bug fixes, but I all you guys really want is more items and maps, so... ;)

Bug Fixes
• MS.DLL - now defaults to the non-SSE2 enabled version. Versions with SSE1 and SSE2 enhanced instruction sets are included in the dlls folder for those who want them.
• Dated clients no longer crash when they level (although they may still crash if they see someone with the "A" patch level.)
• Dated clients should no longer crash on new weather changes
• Further efforts to fix the occasional No Free Edict from fireball/dart bug.
• Chain Lightning now does damage.
• Bats drop down
• Zombie quest counter fixed.
• Bone Blade heals against all monsters (save for undead, as per usual)
• Ice Djinn will hopefully not ignore monster clips
• Skycastle chests security altered
• Orc brawlers should stay frozen when struck by greater ice blade.
• Fixed some precache hitwall sound errors.
• Blizzard/Ice Storm now visible indoors.
• Lures should not get glowshells when struck by elemental magic
• Weather should reset between maps

New Stuff
• Potion of Regeneration (in game)
- Rapid healing for around 5 minutes.
• Bottle of Vampire Blood (in game)
- Read the warning label - note on some maps, it applies to anywhere during the day. ;)
- Lasts about 5 minutes. Does not work against undead.

New Monsters
• monsters/zombie - Like decayed zombie, but... not so decayed. (in game)
• monsters/zombie_huge - Remember Fred? (in game)
• monsters/skeleton_stone1
- weakest of the pending Stone Skeleton series - fast moving, damage resistant bastard with sword and shield. (in game)
• monsters/skeleton_ice - not new, but now has a shotgun. ^_^
• All the enraged skeletons (save the weakest) have a new model that favors the ability to run over speeding up the animation that caused the odd lag effect. (Specifically: Enraged Poisoner, and Enraged Ice Skeleton)
• Miniboss Minions ( monsters/flesheaterminion and monsters/bloodreaverminion ) have been moved to the "smart" model and are thus now much more frightening.
• Ghor Ash - moved to "smart" skeleton model, and is now fleet of foot as well.

Installer Changes
• Better feedback on the map update batch file.

Lots of other minor changes.

Stuff that didn't get done:
- I'd have to delay this another day to get you the AMX fix, but I'll release it as a separate AMX update when I get it working.
- Shaddarh refuses to play nice with his COD under the new model... So maybe we'll go with laser eyes later. ;)

the stone skel model is missing?
ps. you realize how this works? its a trap, froexample a room full of skeleton statues then some or all comes alive by trigger
 

Thothie

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Petrified Knight is a submodel of skeleton_boss1.mdl.

The only stone skeletons currently in the game don't work that way (as well, there's no place I can stick a bunch of skeleton statues without someone noticing ATM.) But it's easy enough to rig them up to behave that way, should someone design a map that makes it possible.
 

Gurluas

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Thothie said:
Petrified Knight is a submodel of skeleton_boss1.mdl.

The only stone skeletons currently in the game don't work that way (as well, there's no place I can stick a bunch of skeleton statues without someone noticing ATM.) But it's easy enough to rig them up to behave that way, should someone design a map that makes it possible.

the stone skellies in Nashalrath were supposed to work like that, i might finish that map one day.
 
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