The only thing i care to see in the new shad 2.0 is an incresed drop rate 
Gurluas said:what exactly was changed on the bludgeon?
Vomica7 said:i havent encountered any ressurecting skeletons since the release :S
(sfor, mscaves)
Thothie said:Someone, somewhere, asked "What does it take to get this thing out of Beta!?" - or words to said effect, so I thought I'd recap with a double post:
The Goals for a non-beta MSC 1.1 release are:
⢠Stable release
- Atm, this simply means eliminating the No Free Edict errors
⢠PVP/Clanmatch system, and at least one associated map![]()
⢠Underkeep/Mining System :?
⢠Pet system![]()
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⢠Documentation
Add the following maps
⢠Helena2/Old_Helena
⢠Skycastle/Orcplace (remakes)
⢠Ocean crossing
⢠Daragoth2
⢠Hall of Deralia
⢠Bloodrose
⢠Enough scripts for the *possibility* of world completion. (ie. place holder scripts for apostle system, quests, the return of Lor Morlgand, etc.)
- This means leaving a lot of dynamic scripts around for mappers to play with.
MSC 1.2 release entails:
⢠Completion of World Map and Apostle Storyline
- This likely to be done bit by bit, but hope to have enough scripts that it can be done by simply downloading maps without any new DLLs. (or through the introduction of more dynamic map entities and/or custom map script files.)
Seems like this has been going on forever. I've been doing map fixes since the week after it came out (back in January 06)... and I know I've been scripting for this thing for almost a year (it will be a year come May), and coding since... Jeeze, when did I get the first compile? November 06? But at least the goal looks more obtainable now, looking forward, than it does, looking back. (*shiver* Never look back!)![]()