INFO Latest Update News

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
36
Location
Nijmegen, the Netherlands.
Thothie's [FN] readme said:
[FN] (aka. “FuzNet”) is the defacto MS:C central character database that allows players to carry their characters from server to server. Its name is the result of the combination of facts that it is 1) Hosted by FuzzyFish, and 2) J-M has an odd sense of humor.
[Lil' Jon voice]Hooooooookaaaay!!![/Lil' Jon voice]
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
That was you that started calling it FuzNet wasn't it? Or maybe it was Jester and I'm crediting the wrong ass. ;)
 

The Man In Black

Administrator
Staff member
Administrator
Moderator
RiP
Joined
Jul 9, 2006
Messages
6,904
Reaction score
71
Thothie said:
That was you that started calling it FuzNet wasn't it? Or maybe it was Jester and I'm crediting the wrong ass. ;)

zing.gif
!!!
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
APR2007b PUBLIC CHANGELOG:

• No more XP loss for PvP kills (hopefully)
• Some semi-effective attempts at fixing the XP system
• Bloodrose Script Fixes
- Atholo death
- HP trigger roaming
- Rebalance Atholo, some AI enhancement, dynamic step size (makes him fly a bit)
- Elemental Crystal Triggers re-write (now uses crystal model, affected by all valid spells)
- Flesh Eater Premature Pre-Death Bug
- Findlebind Chat bugs
- Standard rattlers are back to wildanimal faction so they don't eat boars (larger ones on the other hand...)
- Stone trap 'play everywhere' enhancement
- Better range capping on Venevus spells
= (he can still cast damn far, and through walls, but this is deliberate)
- Added Cheerleader Ryza to help deal with Atholo sploitz
- Treasure boost
• Thornlands has bloodrose transition
- Traditionalists may not wish to add Bloodrose to the custommap list due to this
- Also swapped Heras/Mscave transitions pending expansion + match world map
• Some AI changes
- Better awareness when a monster is swinging but still can't hit you
- Should no longer attack firewalls / poison clouds
• Map Nazi Fixes (partly MS.DLL change, eliminates case sensitivity issues for maps/transitions)
- Transitioning to and from gauntlet/boss maps should no longer be a problem
- If you crash on a gauntlet map, you should still be considered valid on rejoin, if you came from a valid map
- (Technically, you'll be considered valid so long as you don't touch a transition on another map)
• Skycastle Chest Fix #2329
- Once again, works fine for me, this all new method should *hopefully* be more dependable
- If the chests don't show up on your server, check the modified date on the BSP
- if it isn't recent, you have issues. Please contact so we can see why map is not updating
• Map Fix for Keledrosruins
- No more getting stuck around those library pillars
• Improved Keledros responsiveness while 'waiting for visitors'
- Also set it up so he doesn't go non-solid while faking death and get peeps stuck inside of him
- Keledros no longer uses death magic, instead, his spells have priority over players, in the event of spam flood
- Can we go one patch without having to fix Keledros?
• New bandit: monsters/bandit_mage
- Weakest of the bandit mages. This one casts Ice Shield on allies and throws fire-darts.
- May appear randomly in Keledrosprelude2 or during Helena raids (or with use of monsters/bandit random gen)
• Fixed rock-throwing goblins throwing fire darts
• Revamped Lightning Storm
- Lightning Storm is now a sustained spell that slowly drains mana
- It will reposition itself where you are looking whenever you fire, it will damage anything its beams strike
- XP passing is improved, but still not perfect
• Enhanced the hud based health feedback
- show_health 1 is still not a real cvar, as I didn't want to mess with the client.dll until next month (prefer "B" patches to be server side, if at all possible)
- Color coded bars included in feedback. Can also be used if you get the 'colorless' hud bug (new version of the scrolling negative)
- Gives feedback while resting + alert on full heal.

KNOWN ISSUES:
- Your character may turn transparent, or even invisible, on your client, when dawning new armor. Other players may see you as "animated Armor" - death fixes
= ( This is due to me playing with possible armor fixes )
- Bandit mage sometimes goes BD

DL'able at the usual place:
http://www.thothie.com/ms

I'll try to setup a DL for a fast-patch, as my host is being painfully slow right now.

THIS PATCH IS ONLY REQUIRED FOR SERVERS
- It has some client features, but they are optional.
 

Tao

New Adventurer
Joined
Jun 19, 2006
Messages
134
Reaction score
0
I suggest a fixed price for every item of this game.
You can buy items for thousands in the shop but selling them for about 5% of the original price, if it's even possible to sell it and that should be changed.
This would help with collecting money faster and enhance ppl's interest in completing maps and their treasures.
 

evilsquirrel

New Adventurer
MSC Developer
RiP
Joined
Jan 2, 2006
Messages
2,905
Reaction score
0
Age
36
Location
middle of nowhere
problem with that is - alot of people already have way too much money, thothie is trying to get rid of it so the prices for things can be reasonable again (ie, no 25k potions)
 

Tao

New Adventurer
Joined
Jun 19, 2006
Messages
134
Reaction score
0
Mmh well, you can't really have too much money since bolts and arrows alone cost about 1000 and orbs of relocation 3000 now.
To get 1000 gold back is a long procedure and to collect 110000 gold for the broken golden axe is almost impossible.
I've played since the beginning of FN and picked up most of the money lying on the ground and now my account is at 66k.
It's true that I'm not such a passionate player like others but I'm sure that a lot of time was spent to collect such an amount of money.
 

villager

New Adventurer
RiP
Joined
Nov 21, 2006
Messages
1,272
Reaction score
0
Age
35
I don't think the prices were meant to be so high, but to keep the people who used the mana pot exploit (like myself) semi-occupied. It's just ending up punishing the players who played fairly :)
 

FER

New Adventurer
MSC Developer
RiP
Joined
Sep 16, 2006
Messages
2,758
Reaction score
0
Age
37
Location
on Belser's army
I vote too. Also we need more monsters, even if they are lame RPG palette swaps
 

Sabre

New Adventurer
MSC Developer
RiP
Joined
Aug 24, 2004
Messages
4,546
Reaction score
1
Age
36
Location
SoCal
Economy wipe would be good...But I'd be afraid of it wiping more than money away.
 

HumanSteak

New Adventurer
RiP
Joined
Jan 5, 2006
Messages
900
Reaction score
0
Asked thothie about money wipe already and he said it wasn't possible. Only way to wipe economy is to wipe characters :(
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
evilsquirrel said:
some players have over a million gold.

i vote economy wipe.

Some have billions - even tens and hundreds there of... And there are sadly plenty of people who can afford the Unbreakable GAxe without blinking an eye. Best I can do is make them hunt for the "unspoilable" location of the Lor Ore.

There are still too many gold exploits hidden throughout the game, and people are not at all forth coming with info on them. Seems every patch I find at least four more no one's mentioned. Only once every three or four patches, does someone actually PM me about one.

If I was going to do a gold wipe (which is the closest I'd ever come to an character wipe) , I'd have to take care of that first. To even begin fixing that, the only thing I can think to do is make it so no merchant will buy anything, regardless. Even that only takes care of part of the problem.

I've some ideas of how it could be done through the hard code, but I'm not sure if it'd actually work... Even if it did, it'd be something the community would have to be overwhelmingly in favor of.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Ye may have noticed Foutpost not working on the beta server (crashing shortly after first wave should begin)... This has been resolved...

Game_Text fix caused an issue when transmitting to both the pop-up message and the chat text on that map. (Tis why I have the server, I suppose). It will only use the pop-up for now on, seems to work.
 

J-M v2.5.5

BANNED
BANNED
Joined
Feb 26, 2005
Messages
5,675
Reaction score
1
Age
36
Location
Nijmegen, the Netherlands.
Hey, Thothie, hard-code the following STEAM_ID bans in MAY2007a please:
STEAM_0:1:9922595 ( Chase / Chase Young / Vlad )
STEAM_0:1:7709352 ( Kokris )
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Think we've established that chase/young/vlad = korkis. However, as tempting as it is, we have [FN], so there's no need to go down that road. Granted, there are already several WONID bans in the hard code.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
Yeah, I'm just saying there are some very old bans still embeded in the hard code. I'd rather not start that again.
 

Thothie

Administrator
Staff member
Administrator
Moderator
MSC Archivist
Joined
Apr 8, 2005
Messages
16,342
Reaction score
326
Location
lost
MAY2007a PUBLIC CHANGELOG:

MAY2007a_pic1.gif
pic of the month - entitled: "Holy crap, I'm color coordinated!"
runner up pic - entitiled: "Hammah Teim"

Most of this month's stuff is scripts for new maps. This bumped pretty much everything else over to next month.

New Stuffz (all in game)
• Envenomed Shortsword - Nice, poisoned sword for the low end folk. Used by Voldar's crew.
• Envenomed Battleaxe - Nice, poisoned axe for the low to mid range folk. Used by Voldar's crew.
• Deadly Envenomed Arrows - Next step up from the old poison arrows. This poison disorients players. Also used among Voldar's crew.
• Fire Lizard Armor - This vest provides 75% damage reduction vs. fire, v. light
• Pheonix Armor - This platemail armor feeds on fire, healing the owner
• Orion Bow - This bow fires large spheres of pure mana
- I apologize for the obnoxious fx on this in advanced, it is not what I originally had intended.
- mental note: ask Lord K if he has any idears as to how to avoid sprites sticking to objects that did not spawn them
• Novablade - Features various fire effects, if the owner has the appropriate skills, including volcano and flaming skull
• Some boss monsters now drop bags of gold so as to better spread the wealth among multiple players
• Boosted Salamander Vest, and renamed "Cobra Skin Vest", for Thothie forgot what planet he was on
- Cobra Skin vest offers 75% damage reduction from poison, and 75% chance of resisting poison effects (such as drunk)
• Summon Fangtooth Scroll
- Meaner, faster, poisonous rat for the mid-levelers
• Summon Undead Guardian Scroll
- Slow, but extraordinarily tough undead guardian with double shields to hold back the beasts

New Beasties
• ms_wicardoven/maldora - Fragment of Maldora
- Boss can handle small groups of Level 25-30 characters
- Summons images, minions, lesser rock storms (1 rock per player, up to 4), multiple lightning attacks, punch w/stun attack, dodge, erratic movement, protective repulsion shield (hoping to get Orochi to put a weapon in his hand).
- sets off the map trigger maldora_seal when ready to begin combat - use this to seal the room
- sets off the map trigger multilava every 20-40 seconds (intended for map trap)
- Maldora is immune to all magical attacks, although is still *somewhat* affected by holy weapons, and is affected normally by conventional weapons
- Spawns two orcs and has a conversation with them before beginning combat
• ms_wicardoven/maldora_image
- Summoned by the fragment, can *theoretically* be placed by themselves. 200hp, stun attacks, non-solid. No immunities. Silent. Goes down fairly easily
• monsters/maldora_minion_ice - nasty, fast moving skeletal maldora minion, elemental attacks
• monsters/maldora_minion_lightning - same thing, but different
• monsters/maldora_minion_fire - ditto
• monsters/maldora_minion_venom - xerox
• monsters/maldora_minion_random - one of the above four at random
- Each maldora minion above glows a color appropriate to its element and is extremely vulnerable to its opposing element, in addition to being immune to its own.
• dq/voldaraxer - Beefier version of the old dq/voldarwarrior, with an envenomed axe
• dq/voldararcher - On par with the monsters/orc_sniper, but has v. nasty poison arrows
• dq/voldararcher_turret - non-roaming version of same
• dq/voldarshaman - Voldar's Shaman's enchanted by Malodra (read: possessed by horrors)
• dq/voldar - severe beefing, lots of tricks (acid cloud, acid bolts, stun, eggs), still in the level 20-25 mini-boss range
- comes up as Orc Poisoner on maps where he is not featured (for generic deployment)
• monsters/bandit_elite - series of 1337 bandits, each with its own magic weapon and/or special abilities, similar to those of players.
=• monsters/bandit_elite_unarmed - bandit martial artist, with multiple kick attacks with stun and knockback
=• monsters/bandit_elite_sword - fast attacking bandit with a greater ice blade
=• monsters/bandit_elite_mace - dark maul wielding bandit with AOE stun attack
=• monsters/bandit_elite_dagger - boneblade weilding bandit with turbo-speed special attack
=• monsters/bandit_elite_axe - bandit wielding a large ornate axe with bull-rush attack
=• monsters/bandit_elite_archer - bandit archer with frost arrows and special multi-poison arrow attack
• monsters/bandit_boss - ye bandit boss series, levels 25-30, da big guys
- all bandit bosses appear as "Bandit Leader" outside of "The_Keep" (this can be undone as requested)
- all can use up to 3 healing potions, 3 elemental resistance potions, and 2 of 3 special potions
- all have special magical attacks and multiple kick attacks
- they also have a move they learned from playing too much Mortal Kombat (except Xaron, who needed quarters for laundry)
- this script randomly generates one of these six:
=• monsters/bandit_boss_dagger - Plevmus of the Hidden Knife
-- Armed with a flamelick, features flame burst, turbo attack, and leap attack.
=• monsters/bandit_boss_mace - Golgar the Hammer
-- Slow, but if you do get hit, you know it. AOE stun attacks, lots of hp.
=• monsters/bandit_boss_axe - Vultekh of the Runes
-- Rune axe, and makes proper use of it. Charge/leap stun attacks, lots of hp.
=• monsters/bandit_boss_sword - Kryoh of the Frozen Blade
-- Ice boy has blizzard and freezing sphere, in addition to what you'd expect him to have with the weapon on hand.
=• monsters/bandit_boss_archer - Xaron of the Orion Bow
-- Fires magical bolts of various types and sizes, also has a devastating scatter shot with random nasty arrows.
=• monsters/bandit_boss_nova - Demonicus of the Burning Blade
-- This flamer casts Flame Burst, Skull of Flame, Volcano, meteor, Firewall, and can parry attacks.
• monsters/fallen_armor
- This is actually an old script, but P|Barnum has officially abandoned his map project, thus this level 30'ish boss is now open to anyone who wants to use it. Large, rusty spartan-style, animated armor with dark sword, urdulian shield, and it's own model. Has no good counter for gang-bang, atm, but can easily be tossed in.
• monsters/fallen_armor_triggered
- This variant stays sitting until the event " enter_combat " is run on it via ms_npcscript.
• monsters/ice_troll_lobber
- Throws balls of ice that burst into massively damaging spikes, upon hitting the ground. Designed to soften up level 40+ characters
• monsters/ice_troll_turret
- Same thing, don't move

New Mapper Toys
• mstrig_music - event driven music
- This point entity functions like msarea_music, but plays music to all players when triggered.
- Target an mstrig_music with no songs listed to make the music fade.
- mstrig_music will be ignored by players standing in msarea_music brushes (side effect of how they work)
And... OLD mapper toys!...
• game_text
- Now goes through MSC pop-up system. Text color, etc, cannot be set.
• ambient_generic
- At long last, the return of ambient generic.
- Use only for looping ambient sounds, as it is server CPU intensive compared to env_message!
- Sometimes "sticks" to a player if triggered - avoid the 'starts silent' flag to prevent this.
- Players will note a some new sounds in existing maps due to the restoration of this entity.

BugZ Squashed + Odder stuffz
• No longer will you question your character's sexual preference based on the color of his sleaves (thank Belmont)
• Fixed one sploit so insanely heinous I refuse to even name it. ;)
• Hopefully fixed elemental damage type multipliers stacking with each application.
• Resistance items (such as the Cobra Skin Vest) now give a %chance of resisting effects (such as drunk poison / freeze solid)
• Tickets for Bronze Helm and Nova Blade now available
• Scripts now have FN awareness and insphere functions
• Fixed bit where Keledros skele would crash when struck by too much damage. (Gave it some armor while I was there)
• Fenrin the Crest Keeper will not appear if you are not connected to FN
• Quazi-armor display fix attempt #13482:
- If you remove and replace your armor, it should appear correct to other players
- however, you will not be visible to yourself in third person
- You may use the console command 'vis' to remedy this, but your armor will suffer the old bug on other clients
• Wearable elemental resistance Items (such as helms / armor ) now apply their resistance without being re-equipped.
• By popular demand, level caps have been added to certain weapons

- AMX Changes -
(bumped to next month, yet again)

- MAP Updates -
• Keledrosprelude2: Transition to The Bandit's Keep
• Keledrosprelude2: Attempted to fix the monster clips near steel boar
- tempted not to, so entertaining to play toro-toro with him
• Challs: Transition to Wicard Oven
• Helena: Bandit/orc raid music triggers (mental note: killtarget msarea_music's on raid)

- Installer Changes -
• Updates to FN readme

...and the usual 10,000 minor changes I'm not bothering to list...

Show_Health 1: :( Unfortunately I was NOT able to make show_health 1 a Cvar, due to the fact that the scripts have no function to read client-side vars, and I've yet to figure out how to implement such a function. (Basically, you'd have to have the server force everyone to have the hud based health read-outs.)

Bumped to next month (in order of priority):
- Crow's skycastle2 scripts (almost done!)
- AMX vote re-write
- Helena NPC post invasion award (complicated, and likely made pointless by Helena2)
- Chain Lighting Aesthetics (bumped for second month in a row)
- Yet "more better" PVP awareness
- Shadahar revamp (bumped for fourth month in a row)
- Health Bars
- Implement new flight/swim AI
- Giant Bat re-write (officially being bumped for one year now)
- Mining System (doesn't look as though Vomica was going to be done anytime soon)
- GvG map system
- Single Player Mode (adjust for single player + not on central server)

* Known bug: If you remove your armor, and replace it, you will be invisible in third person. Type 'vis' to remedy. If you do not type vis, your armor should appear correctly to other players.

EXPECT MS_WICARDOVEN WITHIN THE NEXT FEW DAYS
- and probably the_keep within a few days after

Download: THE USUAL PLACE
 
Top