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I've added more error checking, so I can see if something that make sense comes up, as yeah, I've not tried it in awhile. Previously it just went *poof* without explanation, and it took me the longest time to figure that was what was causing it.
I was thinking of adding a condition to player spawn, if player has 5hp, and doesn't have small sack, give small sack. Seeing as how you have more than 5hp after you kill your first rat (even with magic, it's still a fraction of an hp}, I figure it'd work out.
I was thinking of adding a condition to player spawn, if player has 5hp, and doesn't have small sack, give small sack. Seeing as how you have more than 5hp after you kill your first rat (even with magic, it's still a fraction of an hp}, I figure it'd work out.