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Thothie

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I've added more error checking, so I can see if something that make sense comes up, as yeah, I've not tried it in awhile. Previously it just went *poof* without explanation, and it took me the longest time to figure that was what was causing it.

I was thinking of adding a condition to player spawn, if player has 5hp, and doesn't have small sack, give small sack. Seeing as how you have more than 5hp after you kill your first rat (even with magic, it's still a fraction of an hp}, I figure it'd work out.
 

PBarnum

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Hey Thothie, want to release today rather than tomorrow? :wink:

Just kidding. I would actually rather have you release on time than sooner, (summer school all day today, doing nothing at all tomorrow).
 

PBarnum

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If that is the case, I'd rather have that too.
 

Thothie

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Meh, sorry, personal stuff coming up at very inopportune moment, may have to put this month's patch off until the 2nd at this rate (or at least, late on the 1st.)
 

Gurluas

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megatracker said:
J-M v2.5.5 said:
Hi I'm megatracker I exploit and I want the new patch now so I can copy some of the new items thanks.

you shut up **** asshole

Dont call JM asshole
 

PBarnum

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AND STOP POSTING WITH SMALL UNREADABLE FONT!!!
 

PBarnum

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Aw.. I cant win :(
 

WeissberV

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all u have to do is copy it and go on search bar or something and paste it, it'll come out in normal writing.
 

The Man In Black

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You can also hit "quote" and it will display the text normally with size tags around it o_O
 

PBarnum

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I know that but its just more work than reading it.
 

Sabre

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P|Barnum said:
I know that but its just more work than reading it.

Yes, it is...However, he seems oblivious to the fact that by doing that he pisses us off more, and we're already pissed at him, what with [exploiting] and such.
 

Thothie

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JUN2007a PUBLIC CHANGELOG:

pic of the month
uber_reaver.gif

Most of this month's stuff is scripts for new maps. This bumped pretty much everything else over to next month.

New Stuffz
• show_health - settings for show_health now save to character (Vista disease spreaders rejoice)
• summon_help - forgot your summon commands? Type this in chat or console to list them in console/combat hud
• Improved shields a bit
- Shields can now deflect most any incoming attack, even fire, poison spit, etc.
- They cannot, however, block the DOT from such effects
- (ie. shield may deflect a fire ball's impact but not the ambient burn damage.)
gold.gif
• Seperate gold tiles in chests (finally)
- When there are multiple players, pouches of gold now appear in groups inside chests (rather than just one huge wad)
- Like potions, they can stack, so ya might want to check the same chest again after taking one
- These do not add to your inventory, but add gold directly to your character
- You must have as double the hp as there is gold in the to pick it up (PL prevention)
- More players = more gold pouches per chest
- Only applied to a few chests now, soon to be everywhere
• Health bars!
- Health bars appear over players heads
- Health bars appear over monsters heads, with a special ring
- Monster health bars scale based on total monster total HP, like so:
hpbar_small.gif Orc Warrior = 60 total hp
hpbar_big.gif Djinn Ji'ax = 3000 total hp
- Known bug: sometimes monster healthbars pop up "inside" monsters due to improper or false height defines
- This bit also needs some aesthetic work
- I've made the system dymamic, so we could use a sprite with more frames (up to 100)
- health_bars 0 in console to disable player health bars (this setting saves to character)
- To disable monster health bars: put away the ring. ^_^
• New flight AI
- Bats move almost realistically, and if you thought Horrors were annoying before...
- Giant bat got a bit of of a "revamp" too (semi re-write)
• Ring of the Bloodstone (in game)
- Allows seeing health bars over the head of monsters when they are struck
- Result of an insanely complicated 13 step quest...

New Beasties
• monsters/uber_reaver - Ice Reaver Patriarch
- A gigantic ice reaver, enhanced by the magics of Maldora, level 40'ish mini-boss
- AOE stun, lightning attack, massive perpetual blizzard attack, quadruple freeze sphere attack, big ol bag of hp
• monsters/skeleton_crystal1
- Invulnerable escort for the uber_reaver, comes and goes
- Must be tied to the a repeatable monsterspawn named "summon_skels" with 1 life for proper function with uber_reaver
• monsters/troll_ice_lobber
- This troll lobber tosses giant snow boulders that break into fields of deadly ice spikes
- Good for juicing up level 40'ers
- Demon faction for easy placement (gets along with both undead and orcs)
• monsters/troll_ice_lobber_turret
- non-roaming variant of same
• monsters/sorc_chief1 - Runegahr, Shahaddar Orc Chieften (WIP)
- Semi-functional, but not quite ready for prime time. Can actually fight, but want a few more abilities.
- ATM he has various lightning attacks, a vampiric sword, and the ability to teleport
• monsters/sorc_telepoint1 (monsters/sorc_telepoint2,monsters/sorc_telepoint3,monsters/sorc_telepoint4)
- Places these on the map with Runegahr, or any other Shahaddar orc, and they will periodically teleport to them and/or their spawn point
- Creatures near teleport points will be catapulted away just before the orc arrives
- Multiply orcs can be used as each teleport point as a built in "cool down" time
• NPCs: "NPCs/james" and "NPCs/tao" for Dridge's upcoming map

New Mapper Toys
• Script error reporting - pop-ups tell ya when you spelled a script name wrong

BugZ Squashed + Odder stuffz
• Fixed bug where Maldora was vulnerable to demon blood and a few other magics
• Fixed Blacksmith "swinging at air" and similar range issues
• Fixed a bunch of anim errors
• Fixed some crashes involved with gold bags spawning
• Some more no free edict control
• Eight hours of "doing olypmix" brain death prevention (cross fingers)
- Also revamped the Ice Djinn a bit while I was at it, as he made a good test subject
• Better ***mod<->FN detection
• Fixed dibilitating poison immunities
- Also reduced poison time on g.poison arrows for mercy's sake
• Tweaks to the chain lightning effect (still uses wave effect though)
• Cut down on lag during black slime splits
• Drastically reduced lag caused by mass monster spawnage
• Fixed client-side health sprite corruption (possibly... maybe...)
• Improved ice wall responsiveness and agro trigger
• Improved poison cloud responsiveness
• Some improvement to the elemental resistance system
- Removing a resistant item for one element will no longer cancel the resistance of another
- Combining two items that resist the same element still causes wierdness though
• Fixed some more PVP issues
- including bit with the bone blade not working on players, I hope
• Guards no longer constantly turn to face players
- Wasn't a bug so much as an unintended feature, but it had potential issues
• Fixed bug where bandit archers (first three types) sometimes caused server crash
• Fixed bug where Voldar and Maldora would sometimes not start convos when players near by
• Watch yer step on Bloodrose, fall damage is on (by Foamy's request)
• Fixed up skele dead-by-holy fade effect
• Holy magics determine valid targets by vulnerability instead of race (new dll function)
- There were a few creatures who wern't vulnerable and should have been, this should fix that
• Lots, and lots, and lots of anti-cheat stuff
- This includes, most importantly, the fact that FN will no longer accept connections from older DLLs, as they are HIGHLY exploitable

- Anti-Whore(/ninja/pirate/cannibal/viking) -
• Switched gold bags to spawn by x#bags/player present
• Gold is split into multiple tiles base on players present*
• Gold multiplies based on #players presnet*
• Increased rewards for multiple players*
• Increased spawn chance of rares by # of players present*
• On some chests, if there more than a certain # of "worthy" players present, extra random items will appear
• "random bolts" chances increase based on # of players present
• Some rewards exclusive to multi-player games
• Chests can only be opened by the same player once every two seconds
• Some items require a player with certain attributes to appear in chests
- Meaning, if yer a nub, let the vets get the first pick, and maybe something better will be in there
• Artifiact Chests appear and determine most worthy players for some high end items
* = only some chests in some areas, to be applied to all chests in the future

- AMX Changes -
• AMX Map vote now activates when ANYONE presses [enter] on a transition
• AMXmodX adaptation pending...

- MAP Updates -
• The Keep
- Removed sounds from rotating doors to prevent crashes when they are jammed by monsters
- Caused fist bandit door to be more dependable (monster spawn there is spawnstart 0 = this is BAD)
- Addded future transition place holder to prevent sploit
• Wicard Oven
- Added monsterclip to prevent Voldar from vaulting over the gate where you can't get to him

- Installer Changes -
(nadda)

...and the usual 10,000 minor changes I'm not bothering to list...

Bumped to next month (in order of priority):
- Crow's skycastle2 scripts (almost done! ><)
- Helena NPC post invasion award (complicated, and likely made pointless by Helena2)
- AMX vote re-write (now part of the AMXmodX project)
- Alter chain lighting to work more like, well, chain lightning
- Shahaddar revamp, and Shahaddar orc backstory (bumped for fifth month in a row)
- New Swim AI (really people, just put monster clips on the water, tis how HL1 monsters work)
- Mining System (doesn't look like Vomica wants to work on his map anymore :( )
- Single Player Mode (adjust for single player + not on central server)

* Known bugs:
• If you remove your armor, and replace it, you will be invisible in third person.
- Type 'vis' to remedy. If you do not type vis, your armor should appear correctly to other players.
• Warning: Unable to open sound/npc/RND_SAYX.wav for transfer
- Server message, bug with how the "say" script command works in MSC, no worries
• Sometimes you can look up and see your own health bar
- Also sometimes health bars show up inside monsters, as noted above
 

PBarnum

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Very nice thothie. Another month, another success. Do you plan on a JUNb release or just waiting until next month?
 

Jax

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Oh snap!

Thothie, regarding the spawn chances...will soloers be able to get rares (even if the percentage is very small)? I'm no soloer and I like playing with my friends, but it'd be great if we could get that outta the way :?
 

Sabre

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We did fix [exploit], yes? I hope so :D
 

Thothie

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Yes, we fixed that.

We also have a lot of other issues (see support section).

There's only a few items you can't get solo (less than you can count on your fingers). Spawn chances for some of the high end items were reduced for solo, but increased for multi.

There's a server side patch in the support thread that fixes some of the chests not giving as much as they should.

Working on the weapons and broken monster-death events now.
 
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