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Jelly

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Btw, shouldn't the feature list on the front page be updated?
features.gif
It says 11 maps, and I counted 44 in my maps folder.
 

Evaan

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How many of them are standard maps, and how many are custom?

Standard maps are those shipped with the game.
Also, the last point should be removed. There's only one style of play; the Jack of all Trades.

That is, unless you consider gimping yourself a style of play (ie. being a Swordsman or a Wizard).
 

Dark_Force9999

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Edana, Helena, Deralia, Gatecity
Thornlands, Sfor, Mines, Mscave, Goblintown
^
|
I think it has 2 other connected maps.
 

J-M v2.5.5

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Dark_Force9999 said:
Edana, Helena, Deralia, Gatecity
Thornlands, Sfor, Mines, Mscave, Goblintown
^
|
I think it has 2 other connected maps.
Yeah, the Thornlands is connected to Edana, Helena, Heras, the dark caves, and the haunted forest. That's five, not two.

LAWL
 

The Man In Black

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J-M v2.5.5 said:
Dark_Force9999 said:
Edana, Helena, Deralia, Gatecity
Thornlands, Sfor, Mines, Mscave, Goblintown
^
|
I think it has 2 other connected maps.
Yeah, the Thornlands is connected to Edana, Helena, Heras, the dark caves, and the haunted forest. That's five, not two.

LAWL

And Bloodrose
 

Thothie

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Played for a good 6 hours with various company with the HP/DMG/XP adjust p/player thing. As it is now, it makes very little difference (save for when I had it bugged, and Shurik3n was 1-punching Ice Reavers ;) ). Indeed, players don't even notice as it is now (which is both good and bad). It may make a bigger difference when combined with player dependant monster spawns, but I'm not sure what I'm going to have ready in time.
 

elfstone222

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Me (Veil), Shuri, P, and Jon with various others did a keep run, any of the top teir trained bandits (especially archers/hammers) had boss grade hp. Us 4 would wail on them for a decent bit, about as much as a trapped maldora takes to kill if not a bit more, and most of the time we'd get 50-70xp for it. It took us easily 2-3x the time to kill any of those guys for really about the same xp. Ended up just being a pain instead of rewarding for the harder mobs. Not sure about the other guys but I was beating on the top teir rouge with the bone blade. I was using a nova, hitting for 50-60 a swipe 90-100 charge with the fire dot of 11 or so dps going and he was tanking it like it was nothing. It may just be that map, but because of those examples, I gotta say I'm with J-M on this one, I'm not as fervent about it as he is, I like it to an extent, and I'll agree we didn't notice the exp or damage, but we definately noticed the leap in HP. I think all the math in this is arbitrary once you start doing multipliers for more than 4 people, considering most of the time, only 4 people can hit the same target at a time. Which ends up meaning 4 people are fighting a mob 6-8 people are buffing with their presence. My overall thoughts are, the hp is a bit much, the xp isn't quite enough.
 

The Man In Black

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I had to stop 1/3 of the way through, lest my eyes burst. Please use the 'enter' key >_<
 

elfstone222

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Eh, it's a forum, I shan't waste my amazing English major skillz to inform the populace of my un-professional opinion that probably won't change a thing :p
 

The Man In Black

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I'm not complaining about your English. Big blocks of text activate my mock-ADD ;-)
 

Evaan

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I think the experience given (without bonuses) should be a calculation between damage and health, to reflect the beasties difficulty.

Bosses might be given experience differently, seeing as they most likely have massive hit points and all. Haven't fought any boss other than Keledros myself (and he wasn't all that bad at the time, unlike when I came to visit him earlier, and he unleashed Hell upon me...)
 

elfstone222

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There's pills for that I'm sure, on a side note, well, back to the main note not having to do with MiB's ADD, I would say if this "z0mg mob ramping" is as rough as it was on keep, it's going to be counter productive to what it's trying to encourage. I know at the very least I'm better off soloing demon or foutpost for exp than doing anything with 4 or more people. Only thing I'd still wanna get a party going for is loot, after that, forget it, I'd go to my own server and lock it with one or two other people. Which seems is about half the servers now anyway.
 

HumanSteak

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I always hated the_keep because everything takes so long to kill and everything is worth crap xp except the four trolls... This is probably not the best map to test that new feature with.
I think it's cool to make monsters longer to kill and harder, as long as they are worth decent xp and is worth the extra time it takes to kill them.
I think XP~Time ratio should even be increased to reward teamplay.
Also, even without the hp and damage increase, I say that monsters takes enough time to kill such as it it for crap xp. (I say that mostly because of high level's level up requirements and the cheap XP ramp)
XP rewards from certain monsters gotta disapoint even low levels for a few examples like : A level xx is strong enough to take out blackhand warriors worth 60 xp, then he sees a flayer for the first time and he thinks "wow! an upgraded version of blackhand warriors! that's gotta worth nice xp!" then he attacks him for 10 minutes only to find out it gives only 100... He could have killed like 6 blackhand warriors while he was hitting the flayer and would have had 360 xp instead of 100.
 

The Man In Black

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Experience can't be determined by HP/Damage. As many people have said you have to take into the monster's abilities to determine exp, and abilities can't exactly be put into an equation.

For instance:
Horrors - They blind/drunkify you, dance around you (even while frozen), and move very quickly. They do pretty good damage, but don't have much health. By your thinking, they wouldn't give much exp, because of the low HP. However, because of how annoying they are to actually kill, they are harder than their HP/Damage let on.
 

elfstone222

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I think the point all this brings up is that it's going to be really hard to find a blanket calculation to set to every non boss monster to make things ramp proportionally per player, because they aren't proportional to begin with.
 

Evaan

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Yeah, that's a bit of a problem. Experience needs to be significantly better when with groups of people. If not, most people wont bother going online unless with a buddy, and the joy of the game increases as more people enter.

I find for instance Oblivion to be extremely dull and a complete waste of time, even though the game is quite pretty and well done (to some extend... You can tell it's a console port to PC), and that's because I'm playing alone.
 

Shurik3n

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On the average monster (low level skeles, orcs stuff with < 400 base hp) this system is pretty good. Its the things that near 1000+ in base HP that worry me...
 

HumanSteak

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I don't even want to imagine Brawlers with 6 players on foutpost...
 

elfstone222

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Well J-M just brought up that the exp was getting split so many different ways anywaythat 10% for the monster ended up being 3-4% per player when we ALL have to deal with the damage and hp, and more importantly, the extra time it takes to kill them. Side question, why are the forums more active at 3:45 tonight than they are all day?
 

CrazyMonkeyDude

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Because there's this thing called a time difference.


And I'm a night owl.
 
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