I think the idea is fine, but it takes forever to kill an "Orc guard" with me plus 4 other level 30's :S
Maybe change the hp to +10%/player, damage the same, and xp could be +5%/player? I don't want to spend 5 minutes on one foe that isn't a boss/mini boss :|
Being a higher level isn't completely pointless, we're just at a point where there's no "rewarding" items/xp. I really don't think we need 40+ level items and xp giving monsters (Without a proper level cap) if we're already having trouble with level 5's leveling to 25 insanely fast *Cough* Orc_arena *Cough*.
Instead of level caps that make weapons non-usable, is it possible to make items non-pickupable? Might make being a higher level more rewarding: A level 20 says- "I can't wait for someone to help me get a Nova blade!" versus A level 20 saying- "I can't wait to be a level 30 so I can do (A level 30+ map) so I can earn (A level 30+ weapon/armor)!"
Maybe change the hp to +10%/player, damage the same, and xp could be +5%/player? I don't want to spend 5 minutes on one foe that isn't a boss/mini boss :|
Being a higher level isn't completely pointless, we're just at a point where there's no "rewarding" items/xp. I really don't think we need 40+ level items and xp giving monsters (Without a proper level cap) if we're already having trouble with level 5's leveling to 25 insanely fast *Cough* Orc_arena *Cough*.
Instead of level caps that make weapons non-usable, is it possible to make items non-pickupable? Might make being a higher level more rewarding: A level 20 says- "I can't wait for someone to help me get a Nova blade!" versus A level 20 saying- "I can't wait to be a level 30 so I can do (A level 30+ map) so I can earn (A level 30+ weapon/armor)!"