my system solves that nicely...roll for loot, add your level to your roll. or don't be an ass [taking loot you barely did any of the work for], you know - whichever.
Its annoying to have level 20s that arent helping at all say "lol next demon gaunts mine! I call it! LOL" when theres still some 38s that don't have them. Then they think they get to roll for. A simple solution would be to kick them, but that lowers your loot chance. So you either lie to them so they stick around and help your drop %, or give them some new rare item they can't even use and would never have been able to get on their own.
It already does.A solution could be that the chest requires you to have atless earned 500+ exp (Or be a certain level) to be a possible choice.
The Man In Black said:I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S
The Man In Black said:I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S
Dark_Force9999 said:*Random Post* Potion of Stamina would sound nice.
Not sure if it'd work, but I maybe able to add a feature to the fletchers where they will take 120 random arrows of a type you select from a menu as "payment" and give you a stack of 120 in return. Bit of a gamble what your stacks will end up looking like. Making him work with only what is in your hands, as the bank does, might be trickier/buggy.Dunno if I've suggested this already, but an arrow bundler would be nice. Give him 2 stacks of 60 arrows and he gives you 1 stack of 120, etc. I think it would be a nice addition for archers. It would certainly keep them away from the item limit for longer.
The Man In Black said:I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S