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evilsquirrel

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my system solves that nicely...roll for loot, add your level to your roll. or don't be an ass [taking loot you barely did any of the work for], you know - whichever.
 

Thothie

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Since I'm on the code end of things, I have to assume everyone is going to be an asshole. ;)

Its annoying to have level 20s that arent helping at all say "lol next demon gaunts mine! I call it! LOL" when theres still some 38s that don't have them. Then they think they get to roll for. A simple solution would be to kick them, but that lowers your loot chance. So you either lie to them so they stick around and help your drop %, or give them some new rare item they can't even use and would never have been able to get on their own.

Which is where the Artifact Chests come in. You don't roll - it does, and it always favors the guy with the highest stat, followed by the next down, and so on.

I think there's still some chinks to work out on the Artifact Chests, which is why they are not more wide spread, but as time goes on and we work those out, we'll get a few more. I keep meaning to put a test model in thornlands that hands out useless stuff (apples, etc.) so as to give it a more thorough debugging.

I think some of the per-player multipliers are a bit off though. With 8 players over 450hp, for instance, your rarest spawn chance for an item marked 450hp is 40% - which I suspect is why the Blood Axe, Demon Claws, and Serpent Claws are already so wide spread. Probably should reduce that, but meh, tis the advantage of beign in on the betas, I suppose. "In before nerfage!"
 

Shurik3n

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Artifact chest or not, the level 10s will still say "Omfg you have have those ROLL". I suppose a solution would be to only leave my locked server to farm with noobs, then go back into hiding to train... but them acolytes give ownage XP with so many people.
 

Thothie

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Maybe I'll just add a function to disable rolls when artifact chests show up, and have it say "no, you don't get to roll, nub." when they attempt it. ;)

Seriously, can't believe people are rolling for artifact chests... Jeeze. >< Makes it almost tempting to disable transferability of items, if not for that'd kill what seems to have become a major aspect of the game.
 

The Man In Black

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If you killed transferability, you'd have to make the arty chests recognize that a player has the item, otherwise you're f*cking up royally >_>
 

villager

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Thothie, you should really pick a very small amount of rares and make them non-droppable. If you drop it, it fades away like an artifact chest. If an artifact chest spawns and you're the highest level/most health and you have that item, it skips you for the next highest level on that server.

I think this would be even better for artifact chests; The person who earned the most exp on that map gets picked first. I mean, what kinda lvl10-20 is going to earn more exp than a lvl30? Then instead of picking the highest level there (Me being afk on my server) It'll pick the who did most of the killing, the person who earned it.

Edit: oops, I didn't read MiB's post :S
 

Shurik3n

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So... Say I already have the item and its me and a level 15. The 15 is doing nothing but asking for items. Arty chest spawns and skips me because I have the item, it goes to the level 15. They didn't deserve the drop, and you might say I didn't need it since (assuming rares are untradable) I already have one and cant do anything with a second one but drop it. So? I would rather destroy an item then give it to a low level that didn't help at all.
 

villager

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I find that situation very unlikely :| If it really was only you and a level 15 (or lower), the chances of that item to spawn is very unlikely (Being that if the item requires a artifact chest, you'll be the only person on that server with 400+ hp). I also doubt Shuriken would put up with such crap anyways :)

A solution could be that the chest requires you to have atless earned 500+ exp (Or be a certain level) to be a possible choice.
 

Thothie

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A solution could be that the chest requires you to have atless earned 500+ exp (Or be a certain level) to be a possible choice.
It already does.

There's currently no function that tally's XP gained on a map, but I maybe able to add one - tis a good idear actually. Then the level 20 who works his arse off gets the rewards, even if there's a level 40 who's hardly doing anything the whole time.

Being AFK, by the way, not having been hit the entire map, being AFK for more than half your time on the map, or not having been in the server for a certain period of time, disqualifies you from selection for an artifact chest.
 

The Man In Black

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I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S
 

villager

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The Man In Black said:
I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S

Why did the guy who killed the boss waited until then? :|
 

Shurik3n

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I wouldn't be able to get the most xp, killing players doesn't give any :roll: .
 

Durak

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The Man In Black said:
I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S

I agree in that I'm not sure it would work. What if you're high level and deciding to train martial arts? You may not have the best gauntlets yet, and martial arts really isn't a mass killing profession. Some level 15 guy is running around with lit storm and you simply don't have a chance. Everyone will be forced to use their best moves to simply get the item.
 

villager

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Dark_Force9999 said:
*Random Post* Potion of Stamina would sound nice.

Cool idea :D

I gots another neat idea: Like the old man in thornlands, make a semi-hidden person who sells magic related stuff and he can also changes tomes/scrolls into scrolls/tomes. This could be a great way to spend some money :D
 

The Man In Black

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Dunno if I've suggested this already, but an arrow bundler would be nice. Give him 2 stacks of 60 arrows and he gives you 1 stack of 120, etc. I think it would be a nice addition for archers. It would certainly keep them away from the item limit for longer.
 

Thothie

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Dunno if I've suggested this already, but an arrow bundler would be nice. Give him 2 stacks of 60 arrows and he gives you 1 stack of 120, etc. I think it would be a nice addition for archers. It would certainly keep them away from the item limit for longer.
Not sure if it'd work, but I maybe able to add a feature to the fletchers where they will take 120 random arrows of a type you select from a menu as "payment" and give you a stack of 120 in return. Bit of a gamble what your stacks will end up looking like. Making him work with only what is in your hands, as the bank does, might be trickier/buggy.

edit: Blarg, nevermind, that's out. Apparently the payment system thinks, each arrow tile = 1 arrow. So, if you wanted to trade 120 jagged arrows, for one stack of 120, they'd actually have to be seperated into 120 tiles - if you catch my drift.
 

Jelly

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The Man In Black said:
I'm not entirely sure if exp-checking would work. Who's to say whether the person killing groupies is doing more work than the guy fighting the boss? Chances are, the guy killing groupies gets more exp because of the crappy boss exp :S

Well if it counted the damage done instead of the exp earned then it would be fair, right?
 

Jelly

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Well then maybe Thothie could set up the damage checker to check the damage before it's manipulated by armor and stuff. :roll:
 

The Man In Black

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Don't make me figure out something to break that, too.
 

Thothie

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Total damage done in a map comes to much larger numbers than total experience gained in a map, plus damages are floats. Could wind up overflowing something.
 

FER

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Good news, Ryan O'Koren has gave us total permission to use the licker.

Big thanks to Obst & Gemuese (Fade model) and the above
 
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