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He means fix it so it isn't such an uber training spot for (among other things) AOE spells.
I agree. :\Dridje said:On the other side, I would like to be able to train in maps besides doing series map over and over to train. I think it would be nice if we had a few other maps like the Thornlands where you could just train up without worrying about having to deal with a boss.![]()
villager said:I agree. :\Dridje said:On the other side, I would like to be able to train in maps besides doing series map over and over to train. I think it would be nice if we had a few other maps like the Thornlands where you could just train up without worrying about having to deal with a boss.![]()
The Man In Black said:nightmare_thornlands!![]()
One thing I find personally 'sillah' is the fact that the highest health person, must touch the chest for a better chance of a rare. ...That just seems so...stupid. I mean what if the highest health player is a complete jerk. He can go "oh wow the items dropped and I didnt even help do the battle BAI!" take the items and leave. Idk it's just a personal head scratcher for me how that seems logical or "hey that's a great idea!" But that's just my opion.
Well, its only going to help new players, as, more or less, everyone who posts here already has the game installed proper, so one can't expect a huge amount of fan fair from the general populous at the prospect, but it is something that's been needing to be done for the longest time now.Humming Bird said:though the project had no people interested in it.
Dark_Force9999 said:*Random Posting*
Undead_Arena
Featuring
Walking Ashes
Living Deads
Zombies
Ghouls
Petrified Skeletons
[Skele] Knights
Horrors
Animated Armors (More of an unholy)
I like the serverside filter idea; as we saw earlier this morning that would help a lot[FSM]The Owneded said:It doesn't make sense to me that more players should increase chance for rare loot. More players really just makes a map easier, and you're rewarding people for doing something an easier way. I think it would make more sense if you made it like diablo II where the monsters get harder with more players therefore justifying the better loots. (harder monsters would give more xp too!) As it is now, the servers fill up to an amount of players that they weren't intended to hold causing very high pings.
With this suggestion in mind, it would also be nice to have a server-side option that allows filtering of players based on hp or level to keep the lowbies from cluttering up servers on maps they(the lowbies) shouldn't even be on. I think this option would allow a lot of private servers to go public as well.
Gurluas said:That would completely shun new players out of this mod...i do not vote for that.
Issue was, when we gave the same loot for single and multiplayer games, people simply started making single player servers and passwording them like mad, for fear that someone would steal their loot, and feeling that they were essentially better off on their own. This generated many rumors of cheaters (some of which were true) and also was draining the community by essentially turning this into a single player game.It doesn't make sense to me that more players should increase chance for rare loot.
Now that there is something I've been toying with. Itâs a bit tricky to do, and not all the monsters are compatible with the idea. Ya also can't make it so much harder that it makes it not worth it to play multiplayer, or we're right back where we started from. However, you will note that the Kharaztorant Acolytes are the first to multiply their hp, damage, and XP/gold value by the number of players present.think it would make more sense if you made it like diablo II where the monsters get harder with more players therefore justifying the better loots.
Having high level players show newbies the ins and out of the game, and take them through some of the harder areas, is kind of a part of the MMORPG experience, and is particularly important in one with a smaller community such as this. As such, even the presence of the lowest level characters helps increase some types of loot.With this suggestion in mind, it would also be nice to have a server-side option that allows filtering of players based on hp or level to keep the lowbies from cluttering up servers on maps they(the lowbies) shouldn't even be on. I think this option would allow a lot of private servers to go public as well.
Thothie said:Now that there is something I've been toying with. Itâs a bit tricky to do, and not all the monsters are compatible with the idea. Ya also can't make it so much harder that it makes it not worth it to play multiplayer, or we're right back where we started from. However, you will note that the Kharaztorant Acolytes are the first to multiply their hp, damage, and XP/gold value by the number of players present.
DEY TOOK YER LEWTT!!! DERKA DUR!![FSM]The Owneded said:YA! Dem nubs took our looooot!!