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Crow

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YOU DONT GOT TIME TO MAKE A PROFILE
<3 sorc_intro :oldshock:

EDIT:
btw, "monsters/sorc_intro" made me cry cause it doesnt exist, but i'm glad you gave me an example map, or I would be a sad panda.

it's "lodagond/sorc_intro"

no harm done. those wizards are very bad news.
 

PBarnum

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Any news on my chests?
 

CrazyMonkeyDude

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Well, the regular stuff dropped there, as well as some random goods that you didn't find there normally.


Now, as for bugs: My tork blade, at a swords balance 27, has a -1 hitrate. My kicks have a -13 hitrate. Other people are getting negative hitrate bugs as well.
 

CrazyMonkeyDude

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Thothie said:
BugZ Squashed + Odder stuffz
• Weapons you don't make the level requirement can still be swung, but damage/tohit% is reduced

I think it might have something to do with this, but I'm just taking a wild stab in the dark.
 

Thothie

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P|Barnum said:
Any news on my chests?
viewtopic.php?t=4251&start=75


As for the hit/miss% changes I'll look into it. They do go negative when you reach a high level (was seeing that last month) - but yeah, it could be the weapon level limit thing... In which case, be happy, you get a month of free uber-accuracy.
 

HumanSteak

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I really like the new ramping system! It really feels like war and is HARD! It makes us do some more teamwork and tactics and I can now actually die for another reason than "I couldn't move for like 5 mins... again." Exp increases seems to work fine too :)
But I saw many many people complaining about it and I admit it might be unfair for the lowest level on the server while fun for the highest. It could cause the low, mid and high levels to split even more but I guess if we had enough servers we could make servers like 1-10 *reccomended* 11-20 etc. So everybody enjoys this ramping system without being it's victim!

EDIT: Sorry I didn't see the thread about Monster Ramping
 

Thothie

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The Man In Black said:
Wild and untested stab at the overflow bug by MiB.

WTF is wrong with you >_<

This is the kind of thing you avoid releasing until it's fully fixed, lest it f*ck people over =| Besides, not like it can do really anything with yer item count on ;-)

I'm going to install this newest patch and see if my listenserver is fixed. If it is, I can test it out, hopefully. (All of this occuring AFTER work D:, but I do have the day off tomorrow)
By untested, I mean it wasn't tested with an overflowed character. It's been tested thoroughly enough for me to convinced it doesn't mess up characters, but as to whether it fixes anything, that's another issue.
 

Tirex

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Sorry, didnt really bother to see if someone said this or not, but the gladiator armor sometimes shows as Orochi's crest on the p_ model for other players.

Im not sure but i think the death helmet decreases or gets rid of the death penalty, tis just my guess.
 

Thothie

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Tirex said:
Sorry, didnt really bother to see if someone said this or not, but the gladiator armor sometimes shows as Orochi's crest on the p_ model for other players.
We really have to find a new way to fix the armor display bug proper. The new method is causing too many strange issues it shouldn't, such as this, and it's also gotten us into a situation where we can't add more armors without adding more models, as the fix goes batty when we try to consolidate too many models on it.

Im not sure but i think the death helmet decreases or gets rid of the death penalty, tis just my guess.
No cookie for you.
 

Cuith

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I don't even know if this is possible in MS, but my guess would be that helm has got a Summon spell tied into it which allows you to summon undeads.

Chocolate Chip, plz. :oldshock:
 

Thothie

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No cookie, much less chocolate chips… Jeeze, the extravagance!
 

villager

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*Thinks outrageously* The death helmet grants you immunity to affliction spells... infact, the helmet heals you when your attacked with poison attacks.
 

Gaz

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ahma gad! j00 has teh new armourz!
 

Shurik3n

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My character with 11 small arms gets the warning with a pfck that he needs 12 proficiency. So when I swing I get like 79 misschance, but a charged hit gets 11 misschance. That kinda defeats the purpose I would think.

EDIT: Also, in your B patch I am hitting worse with weapons than I did last month.
 
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