AAAAAAAAAAAAAAAAAAAAAAAAARRRRRGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHGurluas said:You did not include the animations "sigh" Please do so next patch....whenever that is -.-
Also Thothie can you send me the latest Nashalrath source along with the depth elf source?
The Man In Black said:Gurluas' lore is like a Rubik's cube.. Not because it's subtle and sophisticated, but more because he so easily swaps out tiny parts of it with no problem and it makes absolutely no difference to the whole..
That, and it gets quite infuriating.
Why J? Why!? ><Gurluas said:EDIT: Had to ask J for the source, but I have it, now I can make the final revision to Nashalrath and release the final version once and for all.
Thothie said:Why J? Why!? ><Gurluas said:EDIT: Had to ask J for the source, but I have it, now I can make the final revision to Nashalrath and release the final version once and for all.
FER said:I heard Unholyblade deals less damage than blooddrinker and saps less health
zeus9860 said:My suggestion about the new Death system:
-Add boss flags to tough creatures such as the cold one, frost hammers, mummy warlord and demon bludgeon (shad_palace one) for some examples;
or
-Make some new flag for "lesser boss" status, then you could work out something along the lines with these type of creatures... possibly make a % of xp lost on death related to those type of creatures, or even make xp lost on death based on players hp, so many things that could be used.
Note: I brought this up because it is kinda frustrating seeing creatures that take such a long time to kill, giving almost none or no xp at all incase i get killed, and some of these creatures are strong enough to bring a maxed out character in a couple of hits to death, not to mention the stun whores... So i thought it would be a good idea discussing something like this.
Thothie said:Still waiting on Rehab's permission to touch Orc_for.