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Very difficult... Maybe possible though... Dun think I'd want to add a ton of overhead by storing every applyeffect on the player and the time it's set to expire with the GM's array though. Plus, some of these (like leadfoot or firebrand) aren't apply effects but external calls. Hrmmm...J-M v2.5.5 said:Idea of the day: the system that restores damage points upon reconnect should also be applied to potion effects. Having all your potions go to waste if you overflow because of something is rather annoying.
But also very much worth it, as every high-level player would probably want to make love to you if you somehow pulled it offThothie said:Very difficult...
Maybe you did something to try and fix the bandit crash issue that Keldorn reported? Just a random guess.Thothie said:Map Updates
⢠Helena - f*ck if I can remember. :\
Thothie said:this weapon is provided as part of mapper clamor for a new low to mid level martial arts weapon.
There is no chance in hell a level 25 character is ever going to get past that mummified warlord. Therefore I think the level range makes no sense at all. Just sayin'.Thothie said:New Maps
⢠CATacombs by Cat [25-40+]
- This necormancer's cache appears to be abandoned, but the cult's minions and creations live on inside
- Lots of self-adjusting monsters and triggers allow this map to adjust itself for a fairly wide range of power levels. The more players you have, and the more powerful they are, the meaner the creatures, and the better the treasure.
⢠Sorry still no orc_for - next time, I promise!
You did a great job selectively reading the thread. All this effort Thothie puts into the game also leads to people thanking him. If you opened your eyes, you would have noticed the posts in which people say nice things to Thothie because of the new patches:The Man In Black said:You hear that, Thoth? All this effort you put into the game only leads to things that suck ass. How dare you donate all your free time to constantly making inadequate patches :roll:
=While the upgrade to the unholy blade's regular and charged hits is very nice indeed (which zeus should have at least mentioned)
zeus9860 said:I'm here to say that unholy blade's barrier ability is lame. The recent change it got was nice but i still think that the barrier ability is way too weak for this weapon, i think it needs a dmg boost...
they do about 5% more damage than demon claws, yet they require twice the skill level and a bunch of forge items.
Also, zeus, maybe you should phrase your thoughts more gently if you really want something to change.
You idiot.
At least fire damage do boost to unholy things, better than now it just do low dark damage now.zeus9860 said:Seriously wtf, shadowfire blade already does dark dmg and fire dmg? And i prefer having it this way over fire only. Why would people want another useless fire weapon... The only thing i recall seeing bad on shadowfire blade was the damage it dealt, which is kinda low.
zeus9860 said:Can't help it, stopped being nice long ago.
that's how i am now.
Like i said previously, you guys should expect that much from me most of the time