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...and... Yet another patch fails to come in on time (something about writing a thesis on CRPG systems for MSS, no doubt.)
Not too far from done though - mostly just need to finish populating this last huge map - a combination of Dridje's and Joe!'s work - gotta whip up another boss or two for it yet too. Plus another 35 tier item.
As far as things to look forward to: vastly increased Galat Storage chest capacity, no more slow down for memorized spell prep, no more monsters derping when players duck in shallow water, splicing The_Wall in two, fixed the level cap bug, and a few thousand other minor changes.
Barring any other work thrown my way (knock on wood), maybe I'll look into starting on the long overdue magic system revamp after this next patch.
Not too far from done though - mostly just need to finish populating this last huge map - a combination of Dridje's and Joe!'s work - gotta whip up another boss or two for it yet too. Plus another 35 tier item.
As far as things to look forward to: vastly increased Galat Storage chest capacity, no more slow down for memorized spell prep, no more monsters derping when players duck in shallow water, splicing The_Wall in two, fixed the level cap bug, and a few thousand other minor changes.
Barring any other work thrown my way (knock on wood), maybe I'll look into starting on the long overdue magic system revamp after this next patch.