Map: The_keep Release: Evening of May 2

Thothie

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About yer bandit boss...

I still have no new armor for elite bandits, but I got bulky larger bandits that would make good bosses.

I do have a lesser bandit-mage support unit up in APR2007b. He's a bit buggy, but works. I'll need to make a new script function to handle my plans for the vetern version.

I werz thinking - how about six bosses? Maybe one for each bandit type? (Six includes the new bandit mage, although maybe 5, cuz the martial arts bandit is kinda fubar, and I dunno if I can stick the kick anim on him, or what not.) Maybe these are the big bad specialist circle of rogues that train all the other bandits? I can give each one of the high end weapons, and the fx that go with it, mayhaps. With a % chance of dropping said item (although you may rather go with the Foamy's four-chest method to cut down on whoring).

Likely that wouldn't be ready for APR2007b, which I intend to release as soon as FN returns (just fixing everything I can meantime).
 

Tirex

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How about making those 5 or 6 bandit trainers/masters and give them all a key or something, so when you kill all of them you get access to a treasury or well the final boss, the bandit king?
 

Littlefrodo

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Tirex said:
How about making those 5 or 6 bandit trainers/masters and give them all a key or something, so when you kill all of them you get access to a treasury or well the final boss, the bandit king?

Yes like that but I dunno if Vomica will finish the boss becuase I havent hread iof him anymoee :(



Thothie said:
About yer bandit boss...

I still have no new armor for elite bandits, but I got bulky larger bandits that would make good bosses.

I do have a lesser bandit-mage support unit up in APR2007b. He's a bit buggy, but works. I'll need to make a new script function to handle my plans for the vetern version.

I werz thinking - how about six bosses? Maybe one for each bandit type? (Six includes the new bandit mage, although maybe 5, cuz the martial arts bandit is kinda fubar, and I dunno if I can stick the kick anim on him, or what not.) Maybe these are the big bad specialist circle of rogues that train all the other bandits? I can give each one of the high end weapons, and the fx that go with it, mayhaps. With a % chance of dropping said item (although you may rather go with the Foamy's four-chest method to cut down on whoring).

Likely that wouldn't be ready for APR2007b, which I intend to release as soon as FN returns (just fixing everything I can meantime).

That sound like a good idea! So the the 5 or 6 bosses should be in the same area right? Otherwise I need to expand and remake alot. If the big bandit boss is to complicated I can screw him and make so the map cotain the 5 or 6 bosses instead. And they will drop wich weapon? :)
 

Thothie

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Well, if there's no room, I could maybe make 1 of six appear randomly, in the same way the other bandits work.

It'd help if I had the source for the map, and a better idea of the exact level/hp difficulty you intend. One of the reasons Bloodrose's bosses are a bit 'sloppy' as that I didn't have the source when I was writing up the scripts, thus the monsters there are not entirely atuned to their environment. (Or at least, Atholo isn't - the others seem almost right at home there.)
 

Littlefrodo

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Thothie said:
Well, if there's no room, I could maybe make 1 of six appear randomly, in the same way the other bandits work.

It'd help if I had the source for the map, and a better idea of the exact level/hp difficulty you intend. One of the reasons Bloodrose's bosses are a bit 'sloppy' as that I didn't have the source when I was writing up the scripts, thus the monsters there are not entirely atuned to their environment. (Or at least, Atholo isn't - the others seem almost right at home there.)


Well there is room for 6 at the same time becuase Ive just started to map that area today so it could work, But if they spawn randomly would be much more freaking awesome!! :D
Aaaaaand yes I will send you the source when Im finished with the rest of this map, It wont take more than 1 week I hope if worse 2.

Me and my friend tested some of this map tonight;;
yeqf5.jpg
 

Thothie

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Just gotta finish beefing Voldar, then I'm ready to start building bandits...

It'd be good if I had the source for this map so I can test the bosses in their natural environment, as I did Maldora for WicardOven.
 

Littlefrodo

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Great I just need to finish it up before I give you the source so take ur time with beefing Voldar :)
 

Littlefrodo

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kray1091 said:
Update please? 0=)

Well;

Brush: 99%
Lighting: 95%
Events (special doors, functions etc) 80%
Monster: 80%


This week a've been working with The room where u defeat the Boss, its allmost finished it just need some better lighting and a connection to the reward room. And the map needs some monsters and equipment in some areas.

I hope thats enought?


mmmmue7.jpg
 

Truewarrior

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......
o_O
Isn't that shadowfang keep? :-/
 

Tirex

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Is there even such a thing? I guess not.
Thats the bandit hideout/keep.
Plus i have been testing different version of this map whit Frodo so i can prove that it aint any other map.
 

Sabre

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Trust me, if this map weren't original, J-M would've have crucified Frodo long ago :wink:
 

Littlefrodo

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I assure you guys this map isnt a remake AND ITS ALL MINE WORK (Like Ive been saying to some CARE-POLICES over and over), Its kinda funny, Some people say this map is look alike a dark messiah map and a PvK map, and now ShadowFang :D And some people just accuses me straight open Ive done a copy of a map.

I'm fine with criticism and comments but I dont like those prejudices, I hope they will be gone when Im releasing this map.
 

Thothie

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I've finished up ms_wicardoven's scripts, for the most part. I've got the framework for yours - but to actually work them out, it'll help if I have the map source.
 

Littlefrodo

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Thothie said:
I've finished up ms_wicardoven's scripts, for the most part. I've got the framework for yours - but to actually work them out, it'll help if I have the map source.

Yes but it ist finished yet, The boss chamber is almost finished, and the most of the Mobs, so if u want it Ill send it to you I think u can Use this source to work with the boss?
 

Thothie

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That'd be the idea... Again, bosses seem to work out much better if I test them in their native enviroment... Generally I just coordon off the room they spawn in and use it as a test map.
 

Littlefrodo

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Thothie said:
That'd be the idea... Again, bosses seem to work out much better if I test them in their native enviroment... Generally I just coordon off the room they spawn in and use it as a test map.

OMG PULL MY HAIR AND CALL ME GOLLUM! :oldshock:
So all u wanted was me to send u the boss room, if u could talk swedish maybe Ill understand what u mänt. Or did u want the whole map or?

omg just tell me what to do :?
 

Thothie

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Just send the whole thing. ^_^ (Sometimes things outside the boss room affect the boss in unforseen ways.)

Rättvis sända den helhet sak. ^_^ ( ibland sakerna utsida mästern rum beröra mästern i unforseen väg ) Ja? ;)
 

Littlefrodo

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Thothie said:
Just send the whole thing. ^_^ (Sometimes things outside the boss room affect the boss in unforseen ways.)

Rättvis sända den helhet sak. ^_^ ( ibland sakerna utsida mästern rum beröra mästern i unforseen väg ) Ja? ;)


done! I sent it to ur mail

BTW ur swedish, that was fun to read, really,it was pretty good,,,, NOT.
I bet u have used somekind of dictionary to translate those words:oldlol: . That grammar reminds me of my german form teacher(He was From germany not a german language teacher) at my old school. But he sayd something at swedish like this at english"Im gonna go and get a pantie to dry this table" and "Im a littlebit horny right know so Im gonna be missing" :oldshock: :oldshock: :oldshock:
 

Sabre

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Hrm...We need towels as equipment in MSC.
 

The Man In Black

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It's a hitchhiker's guide joke, just ignore it...
 
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